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nova2001: MAME ROM Information.


History:

Nova 2001 (c) 1983 UPL.


- TECHNICAL -


Game ID : UPL-83005


Main CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 192 pixels

Screen refresh : 60.00 Hz

Palette Colors : 32


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1983.


Licensed to Universal for US manufacture and distribution (March 1984).


- SERIES -


1. Nova 2001 (1983)

2. Ark Area (1987)


- STAFF -


Staff : Ryuichi Nishizawa (Bucha), HAL, Fukushi, Hiromi


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b13 [Zsolt Vasvari]

0.33b6 [Howie Cohen, Frank Palazzolo, Alex Pasadyn]


Bugs:

- Sprite/FG pritority issues. Source (ID 02427)


WIP:

- 0.134u1: Fujix and Tafoid updated Nova 2001 driver to use DIP locations. Clarified and verified switch behavior, comparing to manuals where available.

- 0.133u1: Renamed (nov2001u) to (nova2001u).

- 0.123u1: Changed region gfx2 to gfx1 and fixed gfx1 roms addresses. Changed visible area to 256x192 and palettesize to 512 colors.

- 0.77u2: Removed all unknown dipswitches.

- 16th November 2003: Curt Coder cleaned up the Nova 2001 and KO Punch drivers.

- 0.71u2: Tomasz Slanina stopped Nova2001 from resetting when a coin is inserted (if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone).

- 0.71u1: Curt Coder converted Nova 2001 to use tilemaps. Changed visible area to 240x192.

- 0.36b13: Zsolt Vasvari added Nova 2001 (Japan) (UPL 1983). Changed 'Nova 2001' to clone '(US)'. Renamed (nov2001) to (nov2001u).

- 23rd December 1999: Zsolt Vasvari added another Nova 2001 romset.

- 0.36b9: Changed the 2x AY-8910 clock speed of to 2MHz.

- 0.33RC1: Changed the 2x AY8910 the clock speed to 1.2MHz.

- 0.33b6: Howie Cohen, Frank Palazzolo and Alex Pasadyn added Nova 2001 (Universal 1983). Known issues: Clock Frequencies on the Z80 and the 8910's. Are the colors exact? High Score Saving doesn't update the HISCORE display at the top, but it does update the high score table.

- 21st April 1998: Dumped Nova 2001 (US).


Other Emulators:

* JFF


Recommended Games (Star Force):

Catacomb

Vega

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton

Truxton II

Blast Off

Blazing Lazers

The Next Space

Omega Fighter

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 61 kb / 9 files / 28.7 zip




MAME XML Output:

       <game name="nova2001" sourcefile="nova2001.c">
              <description>Nova 2001 (Japan)</description>
              <year>1983</year>
              <manufacturer>UPL</manufacturer>
              <rom name="1.6c" size="8192" crc="368cffc0" sha1="b756c0542d5b86640af62639bdd0d32f6e364dd3" region="maincpu" offset="0"/>
              <rom name="2.6d" size="8192" crc="bc4e442b" sha1="6e1dca5dde442db95403377bf49aaad2a337813e" region="maincpu" offset="2000"/>
              <rom name="3.6f" size="8192" crc="b2849038" sha1="b56c7c03ef7c677cc6df0280a485f9cda3435b23" region="maincpu" offset="4000"/>
              <rom name="4.6g" size="4096" crc="6b5bb12d" sha1="74aee3d08a7ee1f98eaec4a4b3062aa9d17948ec" region="maincpu" offset="6000"/>
              <rom name="5.12s" size="8192" crc="54198941" sha1="fe762a0bbcf10b13ece87ded2ea730257cfbe7d3" region="gfx1" offset="0"/>
              <rom name="6.12p" size="8192" crc="cbd90dca" sha1="7eacde832f5783f4389fb98d6bf6b26dd494665d" region="gfx1" offset="1"/>
              <rom name="7.12n" size="8192" crc="9ebd8806" sha1="26b6caa0d0a7ae52a182070ecc7bc696c12038b3" region="gfx1" offset="4000"/>
              <rom name="8.12l" size="8192" crc="d1b18389" sha1="2d808fee774f1bb4cec42e23cfef36b54eee0efa" region="gfx1" offset="4001"/>
              <rom name="nova2001.clr" size="32" crc="a2fac5cd" sha1="ad14aa2be57722d1f48b47171fe72f96091423b6" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="2000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="192" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="32" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="DSW1" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="2">
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="1st Bonus Life" tag="DSW1" mask="4">
                     <dipvalue name="20K" value="4" default="yes"/>
                     <dipvalue name="30K" value="0"/>
              </dipswitch>
              <dipswitch name="Extra Bonus Life" tag="DSW1" mask="24">
                     <dipvalue name="60K" value="24" default="yes"/>
                     <dipvalue name="70K" value="16"/>
                     <dipvalue name="90K" value="8"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="96">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="2 Coins/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="96" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Medium" value="3"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="1"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="High Score Names" tag="DSW2" mask="8">
                     <dipvalue name="3 Letters" value="0"/>
                     <dipvalue name="8 Letters" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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