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nss_actr: MAME ROM Information.


History:

ActRaiser (c) 1992 Nintendo.


You play 'The Master', and must save the world from evil.


First you purge the land by sending your spirit into a warrior with a big sword and magic powers. This side scrolling portion puts players in many different locales, from swamps and forests, to pyramids and snowy mountaintops.


- TECHNICAL -


Nintendo Super System hardware


Main CPU : G65C816 (@ 3.58 Mhz)

Sound CPU : SPC700 (@ 1.024 Mhz)

Sound Chips : Custom (@ 1.024 Mhz)


Screen orientation : Horizontal

Video resolution : 512 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768


Players : 4

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Developed by Enix & Quintet.


In the arcade version of the game (through the Nintendo Super System board) you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.


Soundtrack album releases :

Actraiser (ALCA-105) (1/25/1991) [Alfa Record]

Actraiser Synphonic Suite (originally mispelled) [Arrange] (ALCA-182) [Alfa Record]


- SERIES -


1. ActRaiser (1992)

2. ActRaiser 2 (1993, Nintendo Super Famicom)


- STAFF -


Scenario : Tomoyoshi Miyazaki

Programmer : Masaya Hashimoto

Graphic designers : Ayano Koshiro, Masahiko Takai, Koji Yokota, Takashi Shichijyo

Music composer : Yuzo Koshiro

Director : Masaya Hashimoto

Producer : Yasuyuki Sone

Publisher : Yasuhiro Fukushima


* Enix Staff : Takao Kawaguchi, Keizo Mochizuki, Takashi Yoneda, Yuchi Kikumoto, Kouji Mitsumori, Kenjiro Kano, Tetsuro Shimoda, Yoshie Fujimori, Jyunji Yagi, Keiko Ito, Hideki Yamamoto, Miwako Matsumoto, Keiko Taga, Yasuko Sekiguchi, Shigeki Maruyama, Eiichi Hirasawa, Mitsuhiko Endo, Shinji Futami


* Enix America Staff : Keiji Honda, Paul Bowler, Cherie Hasson


- PORTS -


* Consoles :

Nintendo Super Famicom (1990)

Nintendo Wii (2007, "Virtual Console")


* Others :

Mobile Phones (2003) : Only in Japan, contains the first three levels of the original game.


- SOURCES -


Game's rom.




MAME Info:

0.71u2 [MESS, Pierpaolo Prazzoli, David Haywood]


WIP:

- 0.137u2: Angelo Salese fixed Act Raiser hangs up after hitting start.

- 0.100u3: R. Belmont fixed some timing issues that prevented Act Raiser from syncing up.

- 0.88u2: Changed description to 'Act Raiser (Nintendo Super System)'.

- 0.72: Added dipswitches 'Difficulty', 'Lives', 'Time limit per level?' and 2x 'Unknown'.

- 7th August 2003: Angelo Salese fixing some timing and score bugs in Act Raiser.

- 0.71u3: Angelo Salese fixed the BCD conversion when using the Decimal Flag in ADC and SBC opcodes in the G65816 CPU core. This fixes at least the Act Raiser timer/score bugs.

- 0.71u2: Added 'Nintendo Super System: Act Raiser' (Nintendo 199?) just to show the current status, has no menu system emulated, still being worked on, no sound, everything else on the system has been left as testdrivers.

- 8th July 2003: David Haywood re-added the Nintendo Super System driver based on the MESS SNES driver, but it's still not working very well.

- 14th February 2003: Pierpaolo Prazzoli ported the SNES driver from MESS and modified it to run some Nintendo Super System games.


LEVELS: 13


Recommended Games (Warriors):

Genpei ToumaDen

Rygar

Rygar (PlayChoice-10)

Black Tiger

Karnov

Rastan / Rastan Saga

Nastar / Rastan Saga 2

Rastan Saga II (Tourvision PCE bootleg)

Warrior Blade - Rastan Saga Episode III

Altered Beast

Altered Beast (Mega-Tech)

Chelnov - Atomic Runner

Haunted Castle

Legend of Makai

Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)

The Astyanax

Dynasty Wars

Golden Axe

Golden Axe (Mega-Tech)

Golden Axe II (Mega-Tech)

Golden Axe II (Mega Play)

Golden Axe - The Revenge of Death Adder

Golden Axe - The Duel

Strider

Strider 2

Trio The Punch

Wild Fang

Magic Sword

Arabian Fight

Big Karnak

Blade Master

Act Raiser (Nintendo Super System)

Arabian Magic

Warriors of Fate

Gaiapolis

Metamorphic Force

Monster Maulers

Guardians / Denjin Makai II

Oriental Legend

Oriental Legend Special

Oriental Legend Special Plus

Oriental Legend 2


Romset: 1056 kb / 3 files / 521.6 zip




MAME XML Output:

       <game name="nss_actr" sourcefile="nss.c" romof="nss">
              <description>Act Raiser (Nintendo Super System)</description>
              <year>1992</year>
              <manufacturer>Enix</manufacturer>
              <rom name="spc700.rom" merge="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <rom name="dsp1b.bin" merge="dsp1b.bin" size="10240" crc="453557e0" sha1="3a218b0e4572a8eba6d0121b17fdac9529609220" region="addons" offset="0"/>
              <rom name="nss-c.dat" merge="nss-c.dat" size="32768" crc="a8e202b3" sha1="b7afcfe4f5cf15df53452dc04be81929ced1efb2" region="bios" offset="10000"/>
              <rom name="nss-ic14.02" merge="nss-ic14.02" size="32768" crc="e06cb58f" sha1="62f507e91a2797919a78d627af53f029c7d81477" region="bios" offset="18000"/>
              <rom name="m50458_char.bin" merge="m50458_char.bin" size="4608" crc="011cc342" sha1="d5b9f32d6e251b4b25945267d7c68c099bd83e96" status="baddump" region="chargen" offset="0"/>
              <rom name="m50458_char_mod.bin" merge="m50458_char_mod.bin" size="4096" crc="8c4326ef" sha1="21a63c5245ff7f3f70cb45e217b3045b19d0d799" status="baddump" region="m50458_gfx" offset="0"/>
              <rom name="act-rais.ic3" size="524288" crc="c9f788c2" sha1="fba2331fd5bcbe51d74115528fd3a9becf072e8d" region="user3" offset="0"/>
              <rom name="act-rais.ic2" size="524288" crc="4df9cc63" sha1="3e98d9693d60d125a1257ba79701f27bda688261" region="user3" offset="80000"/>
              <rom name="act-rais.ic8" size="32768" crc="08b38ce6" sha1="4cbb7fd28d98ffef0f17747201625883af954e3a" region="ibios_rom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="cpu" tag="bios" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Difficulty" tag="DSW" mask="3">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="3"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="12" default="yes"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Time limit per level?" tag="DSW" mask="48">
                     <dipvalue name="104 sec." value="16"/>
                     <dipvalue name="112 sec." value="32"/>
                     <dipvalue name="120 sec." value="0" default="yes"/>
                     <dipvalue name="? sec." value="48"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="2"/>
       </game>
 
 


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