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nss_aten: MAME ROM Information.


History:

David Crane's Amazing Tennis (c) 1992 Absolute Entertainment.


A tennis game.


- TECHNICAL -


Nintendo Super System hardware


Main CPU : G65C816 (@ 3.58 Mhz)

Sound CPU : SPC700 (@ 1.024 Mhz)

Sound Chips : Custom (@ 1.024 Mhz)


Screen orientation : Horizontal

Video resolution : 512 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768


Players : 4

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Licensed by Nintendo.


David Crane was the founder of Activision in 1979.


- STAFF -


Design and programming by : David Crane

Graphics and animation by : Franck Lam

Music and sound effects by : Mark Van Hecke

Audio engineering and technical support by : Alex Demeo

Audio drivers by : Bitmasters

Voice : Frank Hammond


- SOURCES -


Game's rom.




MAME Info:

0.72 [?]

0.71u2 [?]


WIP:

- 0.137u2: Angelo Salese fixed David Crane's Amazing Tennis does not progress past initial text screen.

- 0.88u2: Changed description to 'David Crane's Amazing Tennis (Nintendo Super System)'.

- 0.72u1: Changed description to 'Nintendo Super System: David Crane's Amazing Tennis'.

- 0.72: Added 'Nintendo Super System: David Crane's Amazing Dennis' (Absolute Entertainment Inc. 1992).

- 0.71u2: Added David Crane's Amazing Dennis (Nintendo Super System) (Testdriver).


Recommended Games (Tennis):

Tournament Table

World Tennis

Pro Tennis (DECO Cassette)

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Tennis (bootleg of Pro Tennis)

Super Doubles Tennis

Super Doubles Tennis (DECO Cassette)

Tennis (PlayChoice-10)

Vs. Tennis

Forty-Love

Passing Shot

World Court

Super World Court

Hot Shots Tennis

Super Tennis (Nintendo Super System)

David Crane's Amazing Tennis (Nintendo Super System)

Grand Slam (Mega Play)

Reality Tennis

Super Slam

Ultimate Tennis

Capcom Sports Club (Tennis)

Virtua Tennis / Power Smash

Virtua Tennis 2 / Power Smash 2

Smash Court Pro Tournament

-

Match '98


Romset: 1056 kb / 3 files / 492.3 zip




MAME XML Output:

       <game name="nss_aten" sourcefile="nss.c" romof="nss">
              <description>David Crane's Amazing Tennis (Nintendo Super System)</description>
              <year>1992</year>
              <manufacturer>Absolute Entertainment Inc.</manufacturer>
              <rom name="spc700.rom" merge="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <rom name="dsp1b.bin" merge="dsp1b.bin" size="10240" crc="453557e0" sha1="3a218b0e4572a8eba6d0121b17fdac9529609220" region="addons" offset="0"/>
              <rom name="nss-c.dat" merge="nss-c.dat" size="32768" crc="a8e202b3" sha1="b7afcfe4f5cf15df53452dc04be81929ced1efb2" region="bios" offset="10000"/>
              <rom name="nss-ic14.02" merge="nss-ic14.02" size="32768" crc="e06cb58f" sha1="62f507e91a2797919a78d627af53f029c7d81477" region="bios" offset="18000"/>
              <rom name="m50458_char.bin" merge="m50458_char.bin" size="4608" crc="011cc342" sha1="d5b9f32d6e251b4b25945267d7c68c099bd83e96" status="baddump" region="chargen" offset="0"/>
              <rom name="m50458_char_mod.bin" merge="m50458_char_mod.bin" size="4096" crc="8c4326ef" sha1="21a63c5245ff7f3f70cb45e217b3045b19d0d799" status="baddump" region="m50458_gfx" offset="0"/>
              <rom name="amtennis.ic3" size="524288" crc="aeabaf2a" sha1="b355e0a322b57454e767785a49c14d4c7f492488" region="user3" offset="0"/>
              <rom name="amtennis.ic2" size="524288" crc="7738c5f2" sha1="eb0089e9724c7b3834d9f6c47b92f5a1bb26fc77" region="user3" offset="80000"/>
              <rom name="amtennis.ic8" size="32768" crc="d2cd3926" sha1="49fc253b1b9497ef1374c7db0bd72c163ffb07e7" region="ibios_rom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="cpu" tag="bios" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Difficulty" tag="DSW" mask="3">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="3"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="12" default="yes"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Time limit per level?" tag="DSW" mask="48">
                     <dipvalue name="104 sec." value="16"/>
                     <dipvalue name="112 sec." value="32"/>
                     <dipvalue name="120 sec." value="0" default="yes"/>
                     <dipvalue name="? sec." value="48"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="2"/>
       </game>
 
 


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