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pacman: MAME ROM Information.


History:

Pac-Man (c) 1980 Midway Mfg. Co.


- TECHNICAL -


[Upright model]

[Game No. 932]


- TRIVIA -


This is the U.S. version of Pac-Man, released in October 1980 by Midway, under license from Namco. 96000 units were produced in the U.S. For information about the game itself, including gameplay description, scoring, tips and tricks, etc., please see the original Namco Puckman Upright Model entry.


Reportedly, when Bally/Midway obtained the rights to Pac-Man, Namco was offering four different games, which ended up being licensed to Game Plan and Bally/Midway. Game Plan's Ken Anderson reports that he and Bally's Dave Marofske flipped a coin to see who would get first crack at the games. Game Plan won and chose a tank game (which they released as "Tank Battalion") over Pac-Man. The other game they got was released as "King & Balloon". Bally/Midway, meanwhile, took Pac-Man and "Rally X".


The game's cult status in the early 80's was such that it inspired a hit song by 'Buckner and Garcia' called 'Pac-Man Fever', released in 1982 on the album of the same name.


The game also spawned a virtual cottage industry of best-selling how-to books strategy guides on how to beat the game by using patterns with names like the "Bazo's Breaker", the "Donut Dazzler" and the "GET pattern" (named after the first initials of the members of a team of players from Davis, California: George Huang, Ed Bazo, and Tom Fertado).


A Pac-Man unit appears in the movie 'Getting There', in the 1982 movie 'Jekyll & Hyde - Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1983 movie 'Koyaanisqatsi - Life out of Balance', in the 1985 movie 'The Heavenly Kid', in the 1985 movie 'Better Off Dead', and in the 1986 movie 'The Colour of Money'.


A Pac-Man unit appears in the pilot of Season One of 'The A-Team'. It is where Amy (Melinda Culea) meets Murdock (Dwight Schultz) for the first time.


MB (Milton Bradley) released a board game based on this video game in 1982 (Pac-Man Game, 'As Much Fun as the Action Packed Arcade Game of the Same Name'). In this board game, the dots in the maze are represented by white marbles. There are also yellow marbles representing the power pills in the maze. There are also two ghosts pawns of the same color in the game. The object is to roll the dice and move your Pac-Man playing piece around the maze gobbling up as many marbles as you can using the count on one die, and move either ghost pawn using the count on the other die. There are yellow dots imprinted on the game board to lay out the path each character must take; these dots do not count as spaces. Use the ghosts to try to catch your opponents. When this happens, that opponent is sent back home and surrenders two marbles to the player who moved the ghost. If a Pac-Man gobbles up a yellow marble, that player earns the right to gobble a ghost. When this happens, the gobbled ghost is returned to the ghost pen, the player takes two marbles away from any opponent, and the player's yellow marble is returned to the gameboard. Once the maze is cleared of white marbles, the game is over and the player with the most white marbles (yellow marbles do not count) is the winner.


'Pac-Man' is also the nickname of the Filipino boxing champion Manny Pacquiao. The two-time world champion earned the distinction as the only boxer who has knocked down both future Mexican 'Hall of Famer' Marco Antonio 'Baby Face Assassin' Barrera (knocked out in 11th round) and Erik 'El Terrible' Morales (knocked out in 10th round). Pacquiao has been on the top 10 list of the best 'pound-for-pound' fighters in the world.


In the multi-racial country of Malaysia, 'Pac-Man' is a slang coined to describe men who only date ladies of other races.


The name 'Pac-Man' has been given to a nebula, cataloged as NGC 281. The Pac-Man Nebula is an H II region in the constellation of Cassiopeia. It includes or is near the open cluster IC 1590, the double star HD 5005, and several Bok globules. The shape of the nebula resembles the famous video game icon, Pac-Man. It is visible in amateur telescopes from dark sky locations.


The Cassini Robotic spacecraft (Cassini–Huygens) on February 13th, were captured images during a close pass to the moon of Saturn named 'Mimas', and collected by the composite infrared spectrometer (CIRS). The images show the fluctuating temperatures experienced by Mimas. The combined map with this images form a shape of this character Pac-Man.


On May 21, 2010, to celebrate Pac-Man's 30th Anniversary, Google, the famous internet search engine, has created the first ever interactive Doodle! This doodle allowed people to play Pac-Man on the home page (at the place of the original logo).


Official Releases:

Puckman [Upright model] (Namco)

Puckman [Cocktail model] (Namco)


Licensed products:

Puckman (Zaccaria)

Puckman (Kenphone)

Puckman [Upright model] (NSM)

Puckman [Cocktail model] (NSM)

Puckman [Wall model] (NSM)

Puckman (Bell-Fruit)

Pac-Man [Upright model] [No. 932] (Midway)

Pac-Man [Cocktail model] [No. 933] (Midway)

Pac-Man [Mini-Myte model] [No. 934] (Midway)


Unofficial products:

Pac-Man [Galaxian hardware]

Crock-Man

Ghostmuncher (LAI Games)

New Puck X (Deluxe)

Newpuc1 (Unibox)

Newpuc2 (Kamiya)

Joyman (Monster)

Hangly Man (Nittoh)

Caterpillar (Phi)

Buccaneer (Bucco)


- UPDATES -


Midway's new revision program for Pac-Man was released in December 1981, the new program increases the difficulty of the game and adds a new challenge to players already familiar with the original.


- SERIES -


1. Pac-Man (1980)

2. Ms. Pac-Man (1981)

3. Super Pac-Man (1982)

4. Pac-Man Plus (1982)

5. Jr. Pac-Man (1983)

6. Pac & Pal (1983)

7. Pac-Land (1984)

8. Pac-Mania (1987)

9. Pac-In-Time (1994, Nintendo SNES)

10. Pac-Man 2 - The New Adventures (1994, Nintendo SNES, Sega Mega Drive)

11. Pac-Man VR (1996)

12. Pac-Man World (1999, Sony PlayStation)

13. Pac-Man - Adventures in Time (2000, PC CD-ROM)

14. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)

15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)

16. Pac-Man All-Stars (2002, PC CD-ROM)

17. Pac-Man Fever (2002, Sony PS2)

18. Pac-Man World 2 (2002, Sony PS2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)

19. Pac-Man vs. (2003, Nintendo GameCube)

20. Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)

21. Pac-Man World 3 (2005, Sony PSP, Sony PS2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, Nintendo DS)

22. Pac'n Roll (2005, Nintendo DS)

23. Pac-Pix (2005, Nintendo DS)

24. Pac-Man Championship Edition (2007, Xbox Live)

25. Pac-Man Championship Edition DX (2010, Xbox Live & PSN)

26. Pac-Man Battle Royale (2010)


- STAFF -


Designed by: Toru Iwatani

Programmed by: Hideyuki Mokajima

Music & Sound by: Toshio Kai


- PORTS -


* Others :

Android Market (2011 - Namco)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

MAMEINFO.DAT v0.146


Report Bugs at the MAME Testers Forum:

http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2


If you want to know more about MAME, then read the MAME Frequently Asked Questions (FAQ) page at:

http://mamedev.org/devwiki/index.php/Frequently_Asked_Questions


The newest Mameinfo.dat, Mameinfo-Source and more can you find at:

http://www.mameworld.info/mameinfo/




0.35b9 [?]

0.02 [Nicola Salmoria]

0.01 [Nicola Salmoria, Allard van der Bas]


Artwork available


Bugs:

- pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145)

- pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598)

- piranhah: Unable to enter through top escape tunnel. kellyzz64 (ID 04676)


WIP:

- 0.144u1: Team Europe, Nico and Thorsten K. added clone Crock-Man.

- 17th November 2011: Team Europe - Thanks to the help of Nico, Thorsten K. and Team Europe we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack...but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved!

- 0.140u2: Gerald (COY), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??).

- 9th November 2010: Smitdogg - I found this board labeled as Buccaneer for cheap and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it.

- 0.135u1: Team Japump added clone Popeye-Man (hack 1981).

- 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2).

- 0.134u2: Team Europe added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone 'Pac-Man (Galaxian hardware)' to 'Pac-Man (Galaxian hardware, set 1)'.

- 0.131u1: Changed description to 'PuckMan (Japan set 1)'.

- 9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different).

- 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.

- 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file.

- 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway.

- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options.

- 24th August 2006: Mr. Do - Added Pacman cocktail artwork.

- 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.

- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games).

- 0.105u2: David Widel added clone Abscam.

- 0.92: smf added clone Puckman (Falcom?).

- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone '(harder?)' to '(Japan set 3)'. Changed region gfx2 to gfx1 ($1000).

- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.

- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.

- 0.74: Added clone Hangly-Man (set 3).

- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.

- 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.

- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).

- 0.65: Added clone Joyman (hack).

- 0.63: Changed description of clone 'Pac-Man (bootleg on Galaxian hardware)' to 'Pac-Man (Galaxian hardware)'.

- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.

- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.

- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.

- 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).

- 0.36b14: Changed description of clone 'Pac-Man (bootleg on Pisces hardware)' to 'Pac-Man (bootleg on Galaxian hardware)'.

- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'.

- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.

- 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed clone 'Pac Man (Namco)' to parent 'Pac Man (set 1)' and clone '(harder)' to '(Midway, harder)'. Removed Pac Man (Namco, alternate). Renamed (pacman) to (pacmanm) and (namcopac) to (pacman).

- 15th March 1999: Victor Trucco added a Pacman clone.

- 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver.

- 0.35b1: Added clone Pac Man (Hearts) (hack 1981) [a zillion people].

- 0.35: Changed description of clone 'Pac Man (bootleg on Pisces hardware)' to 'Pac-Man (bootleg on Pisces hardware)'.

- 0.34b4: Changed description of clone 'Pac Man (bootleg on Galaxian hardware)' to 'Pac Man (bootleg on Pisces hardware)'.

- 0.34b1: Added sound and color proms ($0, 10).

- 0.33b7: Changed description of clone 'Pac Man (modified)' to 'Pac Man (harder)'.

- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware).

- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds emulate the 1 Player/2 Players start lamps [Sean Gugler].

- 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on [Nicola Salmoria]. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.

- 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate).

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.

- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.

- 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.

- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man.

- 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them.

- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.

- 0.02: New clones supported: Pac Man (modified), Pac Man (Namco), Hangly Man, Puck Man and Piranha.

- 0.01: Nicola Salmoria added Pac Man (Midway) (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.


LEVELS: 255 (game crashes after 255th level)


Other Emulators:

* CottAGE

* FB Alpha

* GalEMU

* HiVE

* JAE

* JEmu

* JEmu2

* Mimic

* Raine

* Retrocade

* Sparcade

* Tickle

* VAntAGE


Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Namco Classic Collection Vol.2 (Pac-Man)

Pac-Man - 25th Anniversary Edition

Pac-Man Plus

Super Pac-Man

Pac & Pal

Pac-Mania

4 Fun in 1 (Ghost Muncher)

unknown Pac-Man gambling game

Ghostmuncher Galaxian (bootleg)

Ms. Pac-Man

Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion

Pac-Man - 25th Anniversary Edition (Ms. Pac-Man)

Jr. Pac-Man

Hyper Pacman

XESS - The New Revolution (Hyper Pacman)

Twinkle

Funny Strip

Puckman Pockimon

-

Professor PacMan

Pac-Land

Pac-Land (United Amusements PC Engine)

Puzzle Club

Pac-Slot


Romset: 25 kb / 10 files / 13.4 zip




MAME XML Output:

       <game name="pacman" sourcefile="pacman.c" cloneof="puckman" romof="puckman">
              <description>Pac-Man (Midway)</description>
              <year>1980</year>
              <manufacturer>Namco (Midway license)</manufacturer>
              <rom name="pacman.6e" size="4096" crc="c1e6ab10" sha1="e87e059c5be45753f7e9f33dff851f16d6751181" region="maincpu" offset="0"/>
              <rom name="pacman.6f" size="4096" crc="1a6fb2d4" sha1="674d3a7f00d8be5e38b1fdc208ebef5a92d38329" region="maincpu" offset="1000"/>
              <rom name="pacman.6h" size="4096" crc="bcdd1beb" sha1="8e47e8c2c4d6117d174cdac150392042d3e0a881" region="maincpu" offset="2000"/>
              <rom name="pacman.6j" size="4096" crc="817d94e3" sha1="d4a70d56bb01d27d094d73db8667ffb00ca69cb9" region="maincpu" offset="3000"/>
              <rom name="pacman.5e" merge="pacman.5e" size="4096" crc="0c944964" sha1="06ef227747a440831c9a3a613b76693d52a2f0a9" region="gfx1" offset="0"/>
              <rom name="pacman.5f" merge="pacman.5f" size="4096" crc="958fedf9" sha1="4a937ac02216ea8c96477d4a15522070507fb599" region="gfx1" offset="1000"/>
              <rom name="82s123.7f" merge="82s123.7f" size="32" crc="2fc650bd" sha1="8d0268dee78e47c712202b0ec4f1f51109b1f2a5" region="proms" offset="0"/>
              <rom name="82s126.4a" merge="82s126.4a" size="256" crc="3eb3a8e4" sha1="19097b5f60d1030f8b82d9f1d3a241f93e5c75d6" region="proms" offset="20"/>
              <rom name="82s126.1m" merge="82s126.1m" size="256" crc="a9cc86bf" sha1="bbcec0570aeceb582ff8238a4bc8546a23430081" region="namco" offset="0"/>
              <rom name="82s126.3m" merge="82s126.3m" size="256" crc="77245b66" sha1="0c4d0bee858b97632411c440bea6948a74759746" region="namco" offset="100"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco" clock="96000"/>
              <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Rack Test (Cheat)" tag="IN0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN1" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="4"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="5" value="12"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="48">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="15000" value="16"/>
                     <dipvalue name="20000" value="32"/>
                     <dipvalue name="None" value="48"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Ghost Names" tag="DSW1" mask="128">
                     <dipvalue name="Normal" value="128" default="yes"/>
                     <dipvalue name="Alternate" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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