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pacnpal: MAME ROM Information.


Pac & Pal (c) 1983 Namco.

Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff.


Game ID: PAP

Main CPU : M6809 (@ 1.536 Mhz)

Sound CPU : M6809 (@ 1.536 Mhz)

Sound Chips : Namco 8-channel WSG

Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 32

Players : 2

Control : 4-way joystick

Buttons : 1


Released in July 1983.

In the game's title, the 'Pal' refers to Pac-Man's new friend, Miru.

An alternate version of this game features Chomp-Chomp, Pac-Man's dog from the animated cartoon series, in place of Miru, and the game's name is changed accordingly : "Pac-Man & Chomp-Chomp".

First "Pac-Man" game to have music during gameplay.


Cards : 10-100 points, dying resets cards to ten points.

Regular Items: 50-500 points.

Power Items : 1000 points.

Stunning Ghosts : 200, 400, 800, 1600 points.

Key : 700 - 5000 points.

End of round bonus : 100 X items eaten.

Bonus Rounds :

Cards : 100-1000 points.

Uncovering Miru : doubles points of cards uncovered afterwards.

Uncovering Blinky : ends round.


* Easter Egg : enter service mode and enter the following sequence : Left, Right(x9), Down(x5), Up(x6). '(c) (p) 1982 NAMCO LTD.' will be added at the bottom of the screen.

* Don't let Miru take the stuff to the ghost pen. Bonus points are awarded for 'perfect boards' when Pac-Man eats all the fruit himself, and the bonus increases with each 'perfect board'.


1. Pac-Man (1980)

2. Ms. Pac-Man (1981)

3. Super Pac-Man (1982)

4. Pac-Man Plus (1982)

5. Jr. Pac-Man (1983)

6. Pac & Pal (1983)

7. Pac-Land (1984)

8. Pac-Mania (1987)

9. Pac-In-Time (1994, Nintendo SNES)

10. Pac-Man 2 - The New Adventures (1994, Nintendo SNES, Sega Mega Drive)

11. Pac-Man VR (1996)

12. Pac-Man World (1999, Sony PlayStation)

13. Pac-Man - Adventures in Time (2000, PC CD-ROM)

14. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)

15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)

16. Pac-Man All-Stars (2002, PC CD-ROM)

17. Pac-Man Fever (2002, Sony PS2)

18. Pac-Man World 2 (2002, Sony PS2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)

19. Pac-Man vs. (2003, Nintendo GameCube)

20. Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)

21. Pac-Man World 3 (2005, Sony PSP, Sony PS2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, Nintendo DS)

22. Pac'n Roll (2005, Nintendo DS)

23. Pac-Pix (2005, Nintendo DS)

24. Pac-Man Championship Edition (2007, Xbox Live)

25. Pac-Man Championship Edition DX (2010, Xbox Live & PSN)

26. Pac-Man Battle Royale (2010)


* Consoles :

Nintendo Wii (2007, "Namco Museum Remix")

Microsoft XBOX 360 (2008, "Namco Museum Virtual Arcade")

Nintendo Wii (2010, "Namco Museum Megamix")

* Others :

Super Pac-Man TV game (2006 - Jakks Pacific).

Arcade Gold featuring Pac-Man (2007 - Jakks Pacific).

Retro Arcade featuring Pac-Man (2008 - Jakks Pacific).


Game's rom.

MAME Info:

0.27 [Aaron Giles, Kevin Brisley, Lawnmower Man]


- 0.141u4: hap fixed monster's eyes are not displayed in Pac & Pal and clones.

- 0.133u1: Brian Troha added DIP locations to Pac & Pal.

- 0.97u2: Added new sound1 prom to Pac & Pal and clones. Nicola Salmoria and Guru corrected colors in clone 'Pac-Man & Chomp Chomp'. Fixed rom names.

- 0.79u1: Replaced Namco sound with Namco 15XX.

- 0.78u4: Fixed rom names. Added 4x 'Unused' dipswitches.

- 0.37b10: Aaron Giles fixed priorities in Pac & Pal.

- 0.37b3: Zsolt Vasvari added Pac & Pal (older) (Namco 1983).

- 22nd May 2000: Zsolt Vasvari added another romset of Pac & Pal to the driver.

- 0.37b2: Added 2nd player.

- 0.36b13: Added clone Pac-Man & Chomp Chomp.

- 0.34b1: Added sound and color proms ($0, 20, 120 - palette, characters and sprites).

- 0.28: John Butler provided a new 6809 emulator. It is faster than the previous one, and fixes some bugs including the ship moving in the wrong direction on the tower level of Star Wars and the bonus maze in Pac & Pal.

- 0.27: Support for Pac & Pal (Namco 1983) [Aaron Giles]. Runs on the same hardware as Super Pac Man. Control: Arrows = Move around and CTRL = Fire.

LEVELS: 255 (endless)

Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Namco Classic Collection Vol.2 (Pac-Man)

Pac-Man - 25th Anniversary Edition

Pac-Man Plus

Super Pac-Man

Pac & Pal


4 Fun in 1 (Ghost Muncher)

unknown Pac-Man gambling game

Ghostmuncher Galaxian (bootleg)

Ms. Pac-Man

Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion

Pac-Man - 25th Anniversary Edition (Ms. Pac-Man)

Jr. Pac-Man

Hyper Pacman

XESS - The New Revolution (Hyper Pacman)


Funny Strip

Puckman Pockimon


Professor PacMan


Pac-Land (United Amusements PC Engine)

Puzzle Club


Romset: 41 kb / 10 files / 21.3 zip

MAME XML Output:

       <game name="pacnpal" sourcefile="mappy.c">
              <description>Pac &amp; Pal</description>
              <rom name="pap1-3b.1d" size="8192" crc="ed64a565" sha1="b16930981490d97486d4df96acbb3d1cddbd3a80" region="maincpu" offset="a000"/>
              <rom name="pap1-2b.1c" size="8192" crc="15308bcf" sha1="334603f8904f8968d05edc420b5f9e3b483ee86d" region="maincpu" offset="c000"/>
              <rom name="pap3-1.1b" size="8192" crc="3cac401c" sha1="38a14228469fa4a20cbc5d862198dc901842682e" region="maincpu" offset="e000"/>
              <rom name="pap1-4.1k" size="4096" crc="330e20de" sha1="5b23e5dcc38dc644a36efc8b03eba34cea540bea" region="sub" offset="f000"/>
              <rom name="pap1-6.3c" size="4096" crc="a36b96cb" sha1="e0a11b5a43cbf756ddb045c743973d0a55dbb979" region="gfx1" offset="0"/>
              <rom name="pap1-5.3f" size="8192" crc="fb6f56e3" sha1="fd10d2ee49b4e059e9ef6046bc86d97e3185164d" region="gfx2" offset="0"/>
              <rom name="pap1-6.4c" size="32" crc="52634b41" sha1="dfb109c8e2c62ae1612ba0e3272468d152123842" region="proms" offset="0"/>
              <rom name="pap1-5.4e" size="256" crc="ac46203c" sha1="3f47f1991aab9640c0d5f70fad85d20d6cf2ea3d" region="proms" offset="20"/>
              <rom name="pap1-4.3l" size="256" crc="686bde84" sha1="541d08b43dbfb789c2867955635d2c9e051fedd9" region="proms" offset="120"/>
              <rom name="pap1-3.3m" size="256" crc="94782db5" sha1="ac0114f0611c81dfac9469253048ae0214d570ee" region="namco" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="sub" name="M6809" clock="1536000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="Namco 15XX" clock="24000"/>
              <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Cabinet" tag="DSW0" mask="4">
                     <dipvalue name="Upright" value="4" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Service Mode" tag="DSW0" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/6 Credits" value="4"/>
                     <dipvalue name="1 Coin/7 Credits" value="3"/>
              <dipswitch name="Bonus Life" tag="DSW1" mask="56">
                     <dipvalue name="20k &amp; 70k Only" value="32"/>
                     <dipvalue name="20k, 70k &amp; Every 70k" value="48" default="yes"/>
                     <dipvalue name="30k Only" value="0"/>
                     <dipvalue name="30k &amp; 70k Only" value="24"/>
                     <dipvalue name="30k &amp; 80k Only" value="16"/>
                     <dipvalue name="30k, 100k &amp; Every 80k" value="40"/>
                     <dipvalue name="30k &amp; 100k Only" value="8"/>
                     <dipvalue name="30k Only" value="8"/>
                     <dipvalue name="40k Only" value="0"/>
                     <dipvalue name="30k &amp; 80k Only" value="32"/>
                     <dipvalue name="30k, 80k &amp; Every 80k" value="48" default="yes"/>
                     <dipvalue name="30k &amp; 100k Only" value="24"/>
                     <dipvalue name="40k &amp; 120k Only" value="16"/>
                     <dipvalue name="40k, 100k &amp; Every 100k" value="40"/>
                     <dipvalue name="None" value="56"/>
              <dipswitch name="Lives" tag="DSW1" mask="192">
                     <dipvalue name="1" value="192"/>
                     <dipvalue name="2" value="128"/>
                     <dipvalue name="3" value="64" default="yes"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Coin B" tag="DSW2" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Rank A" value="12" default="yes"/>
                     <dipvalue name="Rank B" value="8"/>
                     <dipvalue name="Rank C" value="4"/>
                     <dipvalue name="Rank D" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

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