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pangpang: MAME ROM Information.


History:

Pang Pang (c) 1994 Dong Gue La Mi.


A "Tumble Pop" style game. With every stage boss you defeat, you are rewarded with a picture of a nude woman.


- TECHNICAL -


Main CPU : 68000 (@ 14 Mhz)

Sound Chips : OKI6295 (@ 6.06 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way Joystick

Buttons : 2


- TRIVIA -


'Pang' is Korean onomatopoeia for the sound heard when something pops.


One of the songs heard on this game is 'We Wish You a Merry Christmas'.


At the finish and start of each stage, you will hear 'Bari Bari' and 'Mansae!' (translated from Korean as 'fast fast' and 'Hurray!').


Game's enemies are from traditional Korean Fables.


The First stage boss body was written by 'Sintoburi' (translated from Korean as 'Buy Korean Movement')


- STAFF -


Staff : Shin Young Su, Her Il Gyu, Kim Gwang Ho


- SOURCES -


Game's rom.




MAME Info:

0.105u1 [David Haywood, f205v]


WIP:

- 0.105u1: David Haywood added Pang Pang (Dong Gue La Mi Ltd. 1994). Added also simulated PIC16C57/OKI6295 sound for Pang Pang.

- 6th April 2006: David Haywood - The 'Level Select' screen in Pang Pang doesn't seem to let you actually select anything apart from Level 1, and the High Score table seems rather broken. Assuming those aren't emulation bugs they are pretty ridiculous. Anyway, I've fixed the background colours, although the game does appear to have a severe identity crisis, it doesn't seem to know if it wants to be Tumble Pop, or Bubble Bobble. You suck thins up with your laser gun, but when you shoot the enemies they turn into bubbles. The PIC was read-protected so no sound for now. Note the High Score table (which doesn't even work properly) still has DECO in it.

- 5th April 2006: David Haywood - Another game where most of the code has been copied straight from Tumble Pop. It's called Pang Pang, there are some issues with the background graphics and it has a PIC (which could be read protected) driving the sound hardware. Thanks again to the guys over at the MAME Italian Forum.

- 29th March 2006: f205v dumped Pang Pang. PCB is marked "Dong Gue Ra Me".


LEVELS: 85


Other Emulators:

* FB Alpha


Recommended Games (Platform 2):

Joust

Joust 2 - Survival of the Fittest

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)

Popper

Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don

Rodland

Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Gun Master

Joe & Mac Returns

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Dream World

Dynamite Bomber

Head Panic

Penguin Brothers

Tang Tang

Jumping Pop

Toy Land Adventure

Zupapa!

Super Bubble 2003

Tower & Shaft


Romset: 3084 kb / 12 files / 1.24 zip




MAME XML Output:

       <game name="pangpang" sourcefile="tumbleb.c">
              <description>Pang Pang</description>
              <year>1994</year>
              <manufacturer>Dong Gue La Mi Ltd.</manufacturer>
              <rom name="2.bin" size="262144" crc="45436666" sha1="a319d27320d74266b5e5af7eb1452ecc0b158318" region="maincpu" offset="0"/>
              <rom name="3.bin" size="262144" crc="2725cbe7" sha1="3ce2d8b1460a26ac0d982103d8796cdc296a64e1" region="maincpu" offset="1"/>
              <rom name="pic_16c57" size="11596" crc="1ca515b4" sha1="b2d302a7e45ac5b783d408584b93b534eaee6523" status="baddump" region="cpu1" offset="0"/>
              <rom name="11.bin" size="262144" crc="a2b9fec8" sha1="121771466c288e132cdcf6abdc3bbe2578de9260" region="gfx1" offset="0"/>
              <rom name="10.bin" size="262144" crc="4f59d7b9" sha1="a0eabb44ecb6922f656a5032c0ab757813b9cc13" region="gfx1" offset="1"/>
              <rom name="6.bin" size="262144" crc="1ebbc4f1" sha1="6fb745ebe7ee8ecf5036ac0c4a5dda71cbb40063" region="gfx1" offset="40000"/>
              <rom name="7.bin" size="262144" crc="cd544173" sha1="b929d771040a48356b449458d3125142b9bfc365" region="gfx1" offset="40001"/>
              <rom name="8.bin" size="262144" crc="ea0fa1e0" sha1="1f2f6264097d15339782c2e399d125c3835fd852" region="gfx2" offset="0"/>
              <rom name="9.bin" size="262144" crc="1da5fe49" sha1="338be1a9f8c42e685e1cefb12b2d169b7560e5f7" region="gfx2" offset="1"/>
              <rom name="4.bin" size="262144" crc="4f282eb1" sha1="3731045a500082d37588edf7cbb0c0ebae566aab" region="gfx2" offset="80000"/>
              <rom name="5.bin" size="262144" crc="00694df9" sha1="f07373c7ef379daa4e788c169579e23a1133d884" region="gfx2" offset="80001"/>
              <rom name="1.bin" size="524288" crc="e722bb02" sha1="ebb8c87d32dccbebf6d8a47703ac12be984f4a3d" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="14000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="800000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="28">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="224">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="192"/>
                     <dipvalue name="1 Coin/6 Credits" value="64"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW" mask="512">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="512" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="12288">
                     <dipvalue name="Easy" value="4096"/>
                     <dipvalue name="Normal" value="12288" default="yes"/>
                     <dipvalue name="Hard" value="8192"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="49152">
                     <dipvalue name="1" value="32768"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="49152" default="yes"/>
                     <dipvalue name="4" value="16384"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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