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pbobble2: MAME ROM Information.


History:

Puzzle Bobble 2 (c) 1995 Taito.


A puzzle game. Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.


- TECHNICAL -


Taito F3 System hardware

Prom Stickers : E10


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Players : 4

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in July 1995.


This game is known in US as "Bust-A-Move Again".


This game runs on the Taito F3 System hardware but it was re-released (licensed to SNK) on the SNK Neo-geo MVS hardware in 1999 as "Puzzle Bobble 2 [MVS]".


If you look closely at the bubbles, you'll notice that the enemies from "Bubble Bobble" are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble :

Legend : Color of Bubble => "Bubble Bobble" Enemy Inside

Blue => Zen-Chan

Yellow => Pulpul

Red => Invader

Green => Drunk

Purple => Monsta

Orange => Banebou

Black => Hidegonsu

White => Mighta


On the last level, you will see characters from "Bubble Bobble" & "Rainbow Islands".


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.


Stepehn Krogman holds the official records for this game with 75,275,450 points (factory setting).


Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on 28/03/1997.


- SCORING -


Pop a bubble : 10 points.


Drop bubbles : the first bubble is 20, and each additional bubble scores double.

Thus : bubbles dropped score

1 20

2 40

3 80

4 160

5 320

6 640

7 1280

8 2560

9 5120

10 10240

11 20480

12 40960

13 81920

14 163840

15 327680

16 655360

17 or more 1310720


Unlike Puzzle Bobble, there is a way to get more than 1.31 million points. It's possible to get 2621440, 5242880, or even 10485760 points! To do this :

* You need 17 or more bubbles.

* One of these bubbles must touch exactly one bubble of a group of

similarly colored bubbles.

* The bubble that pops the similarly colored group of bubbles must

not touch the group of 17 or more bubbles.


Bonus points : are awarded based on how fast you completed the stage.


Time you completed points awarded

1-5 sec. 500,000

6 sec. 494,600

7 sec. 481,700

8 sec. 469,400

9 sec. 458,400

. .

. .

46 sec. 14,100

47 sec. as low as 300 or NO BONUS

48+ seconds or greater NO BONUS


- SERIES -


1. Puzzle Bobble (1994)

1. Puzzle Bobble [MVS] (1994)

2. Puzzle Bobble 2 (1995)

2. Puzzle Bobble 2 [MVS] (1999)

3. Puzzle Bobble 2X (1995)

4. Puzzle Bobble 3 (1996)

5. Puzzle Bobble 4 (1997)

6. Super Puzzle Bobble (1999)

7. Azumanga Daioh Puzzle Bobble (2002)

8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)

9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)

10. Puzzle Bobble Vs. (2003, Nokia N-Gage)

11. Ultra Bust-a-Move (2004, Microsoft XBOX)

12. Puzzle Bobble Pocket (2005, Sony PSP)

13. Puzzle Bobble DS (2005, Nintendo DS)

14. Space Puzzle Bobble (2008, Nintendo DS)

15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)


- STAFF -


Game designer : Seiichi Nakakuki

Character designers : Kazuhiro Kinoshita, Baw Baw (Bawbaw), Ko-Ji Terada, Kat, T. Akitsu-Osaru-, Rie Amino, Uoosy Maler, Yuko Kajihara, Ryota Sasaki, Yasunobu Kousokabe, Miwa Kamiya, Rieko Kobayashi, Miyabi Tashiro, Masami Kikuchi, Anpanmanda, Saori Hiratsuka, Vap Corp.

Programmers : Hiroshi Maruyama, Junichiro Noguchi

Sound (Zuntata) : Nakayama Joutohei, Kazuko Umino, Yasuko Yamada, Syu

Designers : Kumi Mizobe, T. Yoshiba, M. Osaka, Y. Mori


- PORTS -


* Consoles :

Sony PlayStation (1996)

Nintendo 64 (1998, "Bust-A-Move 2")

Nintendo Game Boy (1998, "Bust-A-Move 2")

Sony PlayStation 2 [JP] (August 25, 2005; "Taito Memories Gekan [Model SLPM-66092]")

Sony PlayStation 2 (2005, "Taito Memories Vol. 2")

Microsoft XBOX (2006, "Taito Legends 2")

Sony PlayStation 2 (2006, "Taito Legends 2")


* Computers :

PC [MS Windows 95/MS-DOS, CD-ROM] (1996, "Bust-A-Move-2 : Arcade Edition")

PC [MS Windows, CD-ROM] (2006, "Taito Legends 2")


* Others :

SNK Neo-Geo MVS (1999)


- SOURCES -


Game's rom.




MAME Info:

0.128u4 [Ross Myers]

0.37b11 [Bryan McPhail]


Artwork available


WIP:

- 0.133u1: Renamed (pbobbl2o) to (pbobble2o), (pbobbl2j) to (pbobble2j), (pbobbl2u) to (pbobble2u) and (pbobbl2x) to (pbobble2x).

- 0.128u4: Ross Myers added Puzzle Bobble 2 (Ver 2.3O 1995/07/31). Renamed (pbobble2) to (pbobbl2o).

- 0.106u13: MASH added plds ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-14.bin) to clone Puzzle Bobble 2X.

- 0.105u1: Changed description of 'Puzzle Bobble 2 (World)' to 'Puzzle Bobble 2 (Ver 2.2O 1995/07/20)' and clones 'Puzzle Bobble 2 (Japan)' to 'Puzzle Bobble 2 (Ver 2.2J 1995/07/20)', 'Bust-A-Move Again (US)' to 'Bust-A-Move Again (Ver 2.3A 1995/07/31)' and 'Puzzle Bobble 2X (Japan)' to 'Puzzle Bobble 2X (Ver 2.2J 1995/11/11)'.

- 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3.

- 0.37b11: Bryan McPhail added Puzzle Bobble 2 (World) (Taito 1995) and clones (Japan), Bust-A-Move Again (US) and Puzzle Bobble 2X (Japan). Known issues: (zoomed) background layer is incorrect. Playfields are 1 off in the x-axis.

- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.

- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.


LEVELS: 30 - 12 (normal mode - versus mode)


Other Emulators:

* Raine


Recommended Games (Puzzle Bobble):

Puzzle Bobble

Puzzle Bobble / Bust-A-Move

Puzzle Bobble 2 / Bust-A-Move Again

Puzzle Bobble 2

Puzzle Bobble 3

Puzzle Bobble 4

Super Puzzle Bobble

Candy Puzzle

Cookie & Bibi

Cookie & Bibi 2

Cookie & Bibi 3

XESS - The New Revolution (Cookie & Bibi)

Mouse Shooter GoGo

Puzzle De Pon!

Bang Bang Ball

Freeze (Atari)

Ghostlop (prototype)

Magical Drop II

Magical Drop III

Magic Bubble

Money Puzzle Exchanger

Bubble 2000

Land Maker

Multi 5 (Bubble Gum)

Puzzle Uo Poko

Puzzle De Bowling

Azumanga Daioh Puzzle Bobble


Romset: 10753 kb / 14 files / 4.59 zip




MAME XML Output:

       <game name="pbobble2" sourcefile="taito_f3.c">
              <description>Puzzle Bobble 2 (Ver 2.3O 1995/07/31)</description>
              <year>1995</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="e10-22.bin" size="262144" crc="7b12105d" sha1="b69379c5a79c365ed6e62e7ae478e4bbb4edfcb1" region="maincpu" offset="2"/>
              <rom name="e10-23.bin" size="262144" crc="56a66435" sha1="ba9d405416090f3482c6ed610e7eb77b43459ff1" region="maincpu" offset="1"/>
              <rom name="e10-24.bin" size="262144" crc="f9d0794b" sha1="320eee7790bf9a5141ad7b0ebfdec47e8f85a1c2" region="maincpu" offset="0"/>
              <rom name="e10-25.bin" size="262144" crc="ff0407d3" sha1="4616bb9132f78c4f0212afbcc8d528934f822f44" region="maincpu" offset="3"/>
              <rom name="e10-02.rom" size="1048576" crc="c0564490" sha1="cbe9f880192c08f4d1db21d5ba14073b97e5f1d3" region="gfx1" offset="0"/>
              <rom name="e10-01.rom" size="1048576" crc="8c26ff49" sha1="cbb514c061106003d2ae2b6c43958b24feaad656" region="gfx1" offset="1"/>
              <rom name="e10-07.rom" size="1048576" crc="dcb3c29b" sha1="b80c3a8ce53d696c57675e654c9927ef8687759e" region="gfx2" offset="0"/>
              <rom name="e10-06.rom" size="1048576" crc="1b0f20e2" sha1="66b44d059c2896abac2f0e7fc932489dee440ba0" region="gfx2" offset="1"/>
              <rom name="e10-05.rom" size="1048576" crc="81266151" sha1="aa3b144f32995425db97efce440e234a3c7a6715" region="gfx2" offset="300000"/>
              <rom name="e10-12.32" size="262144" crc="b92dc8ad" sha1="0c1428d313507b1ae5a2af3b2fbaaa5650135e1e" region="audiocpu" offset="100000"/>
              <rom name="e10-13.33" size="262144" crc="87842c13" sha1="d15b47c7430e677ae172f86fd5be595e4fe72e42" region="audiocpu" offset="100001"/>
              <rom name="e10-04.rom" size="2097152" crc="5c0862a6" sha1="f916f63b8629239e3221e1e231e1b39962ef38ba" region="ensoniq.0" offset="0"/>
              <rom name="e10-03.rom" size="2097152" crc="46d68ac8" sha1="ad014e9f0d458308014959ca6823077f581ab088" region="ensoniq.0" offset="400000"/>
              <rom name="e10-21.bin" size="279" crc="458499b7" sha1="0c49aaf75539587d1f5367b3dc72799003824544" region="extra" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="232" refresh="58.970000" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="4095" sensitivity="25" keydelta="25"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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