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plotting: MAME ROM Information.


History:

Plotting (c) 1989 Taito.


Plotting is an action-based puzzle game for one or two players where the aim is to remove a formation of symbol-bearing blocks from the play area. Players fire one block at a time at matching-symboled blocks in the formation to remove them.


The fired block will remove all blocks with the same symbol it hits until it meets an unmatched block. The unmatched block then bounces back into the player's control and replaces it in the formation. Players must then find a matching target for the new block and repeat the process.


As well as firing blocks directly at the formation, blocks can also be bounced off angled walls at the top of the play area, allowing players to target previously inaccessible blocks from above.


Levels must be completed within a set time limit and if the player drops the throwing block or targets a block with a different symbol, the throwing block bounces back to the player and valuable seconds are lost.


There are four different standard blocks to remove. The game also features special blocks (bearing a lightning symbol) which will destroy any target blocks that they hit.


The game is over if either the time limit expires before the minimum number of blocks is removed, or if players find themselves in a position in which no matching formation blocks can be targeted.


- TECHNICAL -


Taito L System hardware

Board Number : K1100440A

Prom Stickers : B96


Main CPU : Z80 (@ 6 Mhz)

Sound Chips : YM2203 (@ 3 Mhz)


Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in July 1989.


This game is known in Japan as "Flipull".


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* The longer the remaining time when a level is cleared the more points you get.


* The fewer the remaining blocks when a level is cleared the more points you get.


* You can destroy more than one block at a time if they are positioned next to each other. You score more points for this.


- PORTS -


* Consoles :

Amstrad GX4000 (1990)

Nintendo Famicom (1990, "Flipull - An Exciting Cube Game")

Nintendo Game Boy (1990, "Flipull - An Exciting Cube Game")

Sony PlayStation 2 (2005, "Taito Memories Vol. 1" : as "Flipull")

Sony PlayStation2 (2005, "Taito Legends")

Microsoft XBOX (2005, "Taito Legends")


* Computers :

Sinclair ZX Spectrum (1990)

Commodore C64 (1990)

Commodore Amiga (1990)

Atari ST (1990)

Amstrad CPC+ (1990)

Sharp X68000 (1993, as "Flipull")

PC [MS Windows] (2005, "Taito Legends")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b4 [Olivier Galibert]


Artwork available


WIP:

- 0.143u3: Changed 'Unknown' to 'Unused' dipswitches.

- 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz in Plotting and clone Flipull.

- 0.130u4: Renamed (plottina) to (plottinga), (plottinb) to (plottingb) and (plottinu) to (plottingu).

- 0.129u5: Fabio Priuli fixed game hangs upon startup in Plotting.

- 0.126u5: Brian Troha added the Plotting PAL to clone Flipull (Japan). Also corrected the PAL ROM name.

- 0.126u2: Added pld ($0 - gal16v8-b6-04.bin).

- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 MHz.

- 0.113: Stefan Lindberg added clones Plotting (World set 3, Earliest Version) and Flipull (Japan). Plotting (World set 1) is now original.

- 10th December 2006: Mr. Do - Thanks to ClassicArcadeGrafix, we have a new bezel for Plotting.

- 0.99u4: David Haywood added clone Plotting (US). Fixed rom names.

- 0.93u3: Nicola Salmoria changed interrupt handling, this fixes test mode in Plotting.

- 0.88u5: Pierpaolo Prazzoli added clone Plotting (World set 2). Changed parent description to 'Plotting (World set 1)'.

- 0.81u8: Brian Troha fixed DIPs in Plotting.

- 0.37b6: Changed Z80 CPU clock speed to 6MHz.

- 0.37b3: Added dipswitches 'Max Players, 'Flip Screen, 'Demo Sounds, 'Difficulty, 'Misses' and 'Allow Continue'.

- 0.36RC2: Added 'Coin B' dipswitch.

- 0.36b4: Olivier Galibert added Plotting (World) (Taito 1989).

- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs.


LEVELS: 60


Other Emulators:

* Raine


Recommended Games:

Puzznic


Romset: 193 kb / 4 files / 70.0 zip




MAME XML Output:

       <game name="plotting" sourcefile="taito_l.c">
              <description>Plotting (World set 1)</description>
              <year>1989</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="ic10" size="65536" crc="be240921" sha1="f29f3a49b563f24aa6e3187ac4da1a8100cb02b5" region="maincpu" offset="0"/>
              <rom name="b96-07.ic9" size="65536" crc="0713a387" sha1="0fc1242ce02a56279fa1d5270c905bba7cdcd072" region="gfx1" offset="0"/>
              <rom name="b96-08.ic8" size="65536" crc="55b8e294" sha1="14405638f751adfadb022bf7a0123a3972d4a617" region="gfx1" offset="10000"/>
              <rom name="gal16v8-b86-04.bin" size="279" crc="bf8c0ea0" sha1="e0a00f1f6363fb79650202f90a56329990876d49" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6665280"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="3332640"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Play Mode" tag="DSWA" mask="1">
                     <dipvalue name="1 Player" value="0"/>
                     <dipvalue name="2 Player" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Wild Blocks" tag="DSWB" mask="48">
                     <dipvalue name="1" value="32"/>
                     <dipvalue name="2" value="48" default="yes"/>
                     <dipvalue name="3" value="16"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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