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quarth: MAME ROM Information.


History:

Quarth (c) 1989 Konami.


A puzzle game.


- TECHNICAL -


Game ID : GX063


Main CPU : KONAMI (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in October 1989.


This game is known outside Japan as "Block Hole".


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990.


- STAFF -


Executive producer & programmer : Nada 89 100G

Pop visual futurist : Hiroshi Iuchi (Iuchi 1)

Demo programmer : Ishida Z80

Special visual effect : Happy Samejima

Title graphic : Ogenki Takano

Sound effects editor : Shikama

Music composed by : Kazuo Hanzawa

Processing to hard : Ueno Furukawa

Package design : Maya 2095


- PORTS -


* Consoles :

Nintendo Famicom

Nintendo Game Boy (1990)

Sony Playstation 2 (2006, "Oretachi Game Center - Quarth")


* Computers :

Sharp X68000 (1990)

MSX2

PC9801 - Konami


- SOURCES -


Game's rom.




MAME Info:

0.36b13 [?]

0.36b5 [Nicola Salmoria]


WIP:

- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole.

- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices.

- 0.126u4: Andrew Gardner merged memory maps in Block Hole.

- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed Unknown' dipswitches to 'Unused'. Changed Unknown' dipswitches to 'Unused'.

- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth.

- 0.36b13: Added Block Hole (Konami 1989).

- 0.36b5: Nicola Salmoria added Quarth (Japan) (Konami 1989).

- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole).


ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25


LEVELS: 10


Other Emulators:

* FB Alpha


Romset: 353 kb / 11 files / 122.1 zip




MAME XML Output:

       <game name="quarth" sourcefile="blockhl.c" cloneof="blockhl" romof="blockhl">
              <description>Quarth (Japan)</description>
              <year>1989</year>
              <manufacturer>Konami</manufacturer>
              <rom name="973j02.e21" size="65536" crc="27a90118" sha1="51309385b93db29b9277d14252166c4ea1746303" region="maincpu" offset="10000"/>
              <rom name="973d01.g6" merge="973d01.g6" size="32768" crc="eeee9d92" sha1="6c6c324b1f6f4fba0aa12e0d1fc5dbab133ef669" region="audiocpu" offset="0"/>
              <rom name="973e07.k15" size="32768" crc="0bd6b0f8" sha1="6c59cf637354fe2df424eaa89feb9c1bc1f66a92" region="gfx1" offset="0"/>
              <rom name="973e08.k18" size="32768" crc="104d0d5f" sha1="595698911513113d01e5b565f5b073d1bd033d3f" region="gfx1" offset="1"/>
              <rom name="973e09.k20" size="32768" crc="bd3a6f24" sha1="eb45db3a6a52bb2b25df8c2dace877e59b4130a6" region="gfx1" offset="10000"/>
              <rom name="973e10.k23" size="32768" crc="cf5e4b86" sha1="43348753894c1763b26dbfc70245dac92048db8f" region="gfx1" offset="10001"/>
              <rom name="973e06.k12" size="32768" crc="0d58af85" sha1="2efd661d614fb305a14cfe1aa4fb17714f215d4f" region="gfx2" offset="0"/>
              <rom name="973e05.k9" size="32768" crc="15d822cb" sha1="70ecad5e0a461df0da6e6eb23f43a7b643297f0d" region="gfx2" offset="1"/>
              <rom name="973e04.k7" size="32768" crc="d70f4a2c" sha1="25f835a17bacf2b8debb2eb8a3cff90cab3f402a" region="gfx2" offset="10000"/>
              <rom name="973e03.k4" size="32768" crc="2c5a4b4b" sha1="e2991dd78b9cd96cf93ebd6de0d4e060d346ab9c" region="gfx2" offset="10001"/>
              <rom name="973a11.h10" merge="973a11.h10" size="256" crc="46d28fe9" sha1="9d0811a928c8907785ef483bfbee5445506b3ec8" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="KONAMI" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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