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raidndx: MAME ROM Information.


Raiden DX (c) 1994 Seibu Kaihatsu.

The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.


Main CPU : V30 (@ 16 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in July 1994.


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


Producer : H. Hamada

Game design : Tetsuya Kawaguchi (T. Kawaguchi)

Chief programmer : Tetsuya Kawaguchi (T. Kawaguchi)

Programmer : S. Mori, K. Sekimori, K. Shouji

Graphics design : T. Wada, M. Matsuzawa, S. Yano, M. Ijima, H. Azuma

Music & SFX : G.Sato, Akira Satoh (A. Sato)

Hardware design : Y. Segawa


* Consoles :

Sony PlayStation (1997)

Sony PlayStation (2002, "MajorWave 1500 Series")


Game's rom.

MAME Info:

0.138u3 [Irongiant]

0.81u1 [Guru]


- 0.141u1: O. Galibert fixed start-up banking in Raiden DX. Angelo Salese fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking.

- 2nd January 2011: Angelo Salese - OG fixed the initial ROM bank in Raiden DX, but it dies as soon as you try to check some gameplay because it needs ROM banking (it has a bigger ROM than anything else in this HW, so presumably it uses a different hook-up too). There are also gfx issues not yet checked out.

- 0.140u3: Angelo Salese fixed segmentation fault after OK in clone Raiden DX (Asia set 2).

- 0.138u3: Irongiant added Raiden DX (UK). Changed 'Raiden DX (set 1)' to clone 'Raiden DX (Asia set 1)', 'Raiden DX (Metrotainment license)' to 'Raiden DX (Asia set 2)' and 'Raiden DX (Tuning license)' to 'Raiden DX (Germany)'. Renamed (raidndx) to (raidndxa1), (raidndxm) to (raidndxa2) and (raidndxt) to (raidndxg).

- 0.137u1: Tormod, Smitdogg and The Dumping Union added clone Raiden DX (US, Fabtek license), not working.

- 10th March 2010: Smitdogg - Thanks to Tormod we got an undumped version of Raiden DX. I'm not sure what to call it. It's licensed by Fabtek and some of the program roms are labeled with an A so maybe it's revision A, although by those rules the Metrotainment licensed version in MAME would need to be labeled as revision D. Anyway, it's a new alternative version.

- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden DX.

- 0.127u2: Guru renamed 'Raiden DX (set 2)' to 'Raiden DX (Tuning license)' and renamed roms to match the actual PCB. Renamed (raidndxa) to (raidndxt). Added new Raiden DX/2 PCB infos.

- 0.124u5: Changed visible area to 240x344.

- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz) and YM2151 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0).

- 0.97u4: Corrado Tomaselli added clone Raiden DX (Metrotainment license).

- 30th May 2005: Corrado Tomaselli dumped Raiden DX (Metrotainment license).

- 0.96u1: Replaced gfx3 roms ($0/2) with new dumped 2MB roms.

- 0.81u7: Added dipswitches 'Coin A/B' and 2x 'Unknown'.

- 0.81u3: Made Raiden DX display something (but not much).

- 0.81u1: Added Raiden DX (set 1) (Seibu Kaihatsu 1993) and clones (set 2) and (Japan).

- 18th March 2002: Guru - Received Raiden DX (Seibu 1996). An updated version and a fully surface mounted tiny PCB. Thanks again to Smitdogg for the loan of the PCB.

- 31st July 2000: Guru - Dumped Raiden DX (Seibu).

Recommended Games (Airforce 3):

Tokio / Scramble Formation

World Wars

Asuka & Asuka

Image Fight


Master of Weapon

Air Duel

Gun & Frontier


Raiden II

Raiden DX

Raiden II / DX

Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

Thunder Dragon

Thunder Dragon 2

Turbo Force

Aero Fighters

Aero Fighters 2

Aero Fighters 3

Aero Fighters Special

Grid Seeker

Sand Scorpion

Sky Alert


Zing Zing Zip



Fire Barrel

Mad Shark

U.N. Defense Force: Earth Joker



Bee Storm - DoDonPachi II

DoDonPachi Dai-Ou-Jou

Air Gallet

Battle Garegga

Battle Bakraid

Skull Fang

Storm Blade

Sengeki Striker


Guardian Storm

Stagger I

Change Air Blade

1945k III

Romset: 15296 kb / 15 files / 10.6 zip

MAME XML Output:

       <game name="raidndx" sourcefile="raiden2.c">
              <description>Raiden DX (UK)</description>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="1d.4n" size="524288" crc="14d725fc" sha1="f12806f64f069fdc4ee29b309a32f7ca00b36f93" region="mainprg" offset="0"/>
              <rom name="2d.4p" size="524288" crc="5e7e45cb" sha1="94eff893b5335c522f1c063c3175b9bac87b0a25" region="mainprg" offset="1"/>
              <rom name="3d.6n" size="524288" crc="f0a47e67" sha1="8cbd21993077b2e01295db6e343cae9e0e4bfefe" region="mainprg" offset="2"/>
              <rom name="4d.6p" size="524288" crc="2a2003e8" sha1="f239b351759babe4683d16e745a5ac2f3c2ab06b" region="mainprg" offset="3"/>
              <rom name="copx-d2.6s" size="262144" crc="a6732ff9" sha1="c4856ec77869d9098da24b1bb3d7d58bb74b4cda" region="user2" offset="0"/>
              <rom name="dx_5.5b" size="65536" crc="8c46857a" sha1="8b269cb20adf960ba4eb594d8add7739dbc9a837" region="audiocpu" offset="0"/>
              <rom name="dx_7.4s" size="131072" crc="c73986d4" sha1="d29345077753bda53560dedc95dd23f329e521d9" region="gfx1" offset="0"/>
              <rom name="dx_back1.1s" size="2097152" crc="90970355" sha1="d71d57cd550a800f583550365102adb7b1b779fc" region="gfx2" offset="0"/>
              <rom name="dx_back2.2s" size="2097152" crc="5799af3e" sha1="85d6532abd769da77bcba70bd2e77915af40f987" region="gfx2" offset="200000"/>
              <rom name="obj1" size="2097152" crc="ff08ef0b" sha1="a1858430e8171ca8bab785457ef60e151b5e5cf1" region="gfx3" offset="0"/>
              <rom name="obj2" size="2097152" crc="638eb771" sha1="9774cc070e71668d7d1d20795502dccd21ca557b" region="gfx3" offset="2"/>
              <rom name="dx_obj3.4k" size="2097152" crc="ba381227" sha1="dfc4d659aca1722a981fa56a31afabe66f444d5d" region="gfx3" offset="400000"/>
              <rom name="dx_obj4.6k" size="2097152" crc="65e50d19" sha1="c46147b4132abce7314b46bf419ce4773e024b05" region="gfx3" offset="400002"/>
              <rom name="dx_6.3b" size="262144" crc="9a9196da" sha1="3d1ee67fb0d40a231ce04d10718f07ffb76db455" region="oki1" offset="0"/>
              <rom name="dx_pcm.3a" size="262144" crc="8cf0d17e" sha1="0fbe0b1e1ca5360c7c8329331408e3d799b4714c" region="oki2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V30" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1022727"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="1022727"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="55.470000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="24"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Starting Coin" tag="DSW" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="X 2" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="768">
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Easy" value="512"/>
                     <dipvalue name="Hard" value="256"/>
                     <dipvalue name="Very Hard" value="0"/>
              <dipswitch name="Lives" tag="DSW" mask="3072">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="4" value="1024"/>
                     <dipvalue name="2" value="2048"/>
                     <dipvalue name="3" value="3072" default="yes"/>
              <dipswitch name="Unknown" tag="DSW" mask="4096">
                     <dipvalue name="Off" value="4096" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sound" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16384" default="yes"/>
              <dipswitch name="Service Mode" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>

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