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rdft22kc: MAME ROM Information.


History:

Raiden Fighters 2 - 2000 Operation Hell Dive (c) 2000 Seibu Kaihatsu.


- TECHNICAL -


Seibu SPI Hardware


Main CPU : I386 (@ 40 Mhz)

Sound Chips : (2x) OKI6295 (@ 10.847 Khz)


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 54.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way Joystick

Buttons : 4


- TRIVIA -


This '2000' version runs on cheaper hardware and features notoriously inferior sound than the original.


- TIPS AND TRICKS -


* Play as Dark Sword :

1) At the 'Push 1 or 2 player button' screen, hold Fire+Start.

2) Put the cursor on '?'.

3) Press Bomb.

3) or release Fire and press Fire.


* Play as Slave :

1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start.

2) Put the cursor on any plane except 'Miclus'.

3) Press Fire.

3) or release Bomb and press Bomb.


* Play as Fairy :

1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start

2) Put the cursor on 'Miclus'.

3) Press Fire.

3) or release Bomb and press Bomb.


- SERIES -


1. Raiden (1990)

2. Raiden II (1993)

3. Raiden DX (1994)

4. Raiden II NEW (1996)

5. Raiden Fighters (1996)

6. Raiden Fighters 2 - Operation Hell Dive (1997)

7. Raiden Fighters Jet (1998)

8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)

9. Raiden III (2005)

10. Raiden IV (2006)


- SOURCES -


Game's rom.




MAME Info:

0.96u1 [Brian Troha]

0.81 [Ville Linde]


Artwork available


WIP:

- 0.145u5: Changed description of clone 'Raiden Fighters 2 (Japan, SPI)' to '(Japan set 1, SPI)'.

- 0.139u2: Lord Nightmare and Tormod corrected rom names for Raiden Fighters 2 (Asia, Metrotainment License) set based on PCB pictures and changed description to 'Raiden Fighters 2 (Asia, Metrotainment Network license, SPI)'. Changed description of clone 'Raiden Fighters 2 (Asia, Dream Island license, SPI)' to 'Raiden Fighters 2 (Asia, Dream Island Co., LTD. license, SPI)'.

- 0.130u2: David Haywood fixed access violation in clone Raiden Fighters 2 (Japan set 2, SPI), it was using rdft roms instead of the rdft2 ones.

- 0.129u4: Corrado Tomaselli added clone Raiden Fighters 2 (Japan set 2, SPI).

- 0.129u2: Arzeno Fabrice added clone Raiden Fighters 2 (USA, SPI).

- 19th January 2009: Corrado Tomaselli dumped Raiden Fighters 2 (Japan set 2, SPI).

- 0.127u6: Couriersud fixed clone Raiden Fighters 2 - 2000 (China), which just shows a black screen and fails to boot.

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Raiden Fighters 2.

- 0.125u4: Corrado Tomaselli added clone Raiden Fighters 2 (Taiwan, SPI).

- 3rd June 2008: Corrado Tomaselli dumped Raiden Fighters 2 (Taiwan, SPI).

- 0.119u4: Couriersud added sound to clone Raiden Fighters 2.1 (US, Single Board).

- 0.114u2: Added missing user2 sound rom and fixed rom names.

- 0.98u3: Pierpaolo Prazzoli fixed sound banking in clone Raiden Fighters 2 - 2000.

- 0.96u1: Brian Troha added Raiden Fighters 2 (Tuning License). Renamed (rdft2a) to (rdft2a2) and (rdft2) to (rdft2a).

- 7th April 2005: Guru - Raiden Fighters 2 arrived, required for a ROM check/redump of the surface mounted ROMs. Thanks to R. Belmont!

- 0.93u2: Added clones Raiden Fighters 2 (Japan, SPI) and (Asia, Dream Island license, SPI). Changed description of clone 'Raiden Fighters 2 (Europe, SPI)' to 'Raiden Fighters 2 (Asia, Metrotainment license, SPI)'.

- 0.93: Renamed (rf2_eur) to (rdft2), (rf2_2k) to (rdft22kc) and (rf2_us) to (rdft2us). Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters 2 is now playable.

- 0.92u1: Nicola Salmoria and Ville Linde fixed clone 'Raiden Fighters 2 - 2000' (Game now playable). Sound is not yet perfect, some graphical effects are missing. Nicola Salmoria decrypted the sprites for Raiden Fighters 2 - 2000. Changed parent description to 'Raiden Fighters 2 (Europe, SPI)' and clone 'Raiden Fighters 2 - 2000' to 'Raiden Fighters 2 - 2000 (China)'.

- 0.87u2: Ville Linde improved SPI sprite decryption in clone 'Raiden Fighters 2 - 2000'. Fixed sound1 rom address to $100000 in clone (US, Single Board).

- 0.87u1: Ville Linde improved SPI decryption for Raiden Fighters 2 - 2000.

- 0.84u3: Ville Linde fixed various crash bugs in rf2_us, rf2_2k, and rf2_eur. Fixed sound1 rom address to $200000.

- 0.81u6: Fixed gfx3 rom loading in clone Raiden Fighters 2 - 2000.

- 0.81u5: Ville Linde updated the SPI system and sound starting to work in the single-board rf2_us.

- 0.81: Ville Linde added Raiden Fighters 2 (EUR, SPI) and clones (US, Single Board) and 'Raiden Fighters 2 - 2000'. I386 CPU core [Ville Linde].

- 14th March 2004: Guru - Arrived and dumped Raiden Fighters 2 - 2000 Operation Hell Dive (Seibu 2000).


LEVELS: 7


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Romset: 35520 kb / 19 files / 11.6 zip




MAME XML Output:

       <game name="rdft22kc" sourcefile="seibuspi.c" cloneof="rdft2" romof="rdft2">
              <description>Raiden Fighters 2 - 2000 (China)</description>
              <year>2000</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="prg0-1.267" size="1048576" crc="0d7d6eb8" sha1="3a71e1e0ba5bb500dc026debbb6189723c0c2890" region="user1" offset="0"/>
              <rom name="prg2-3.266" size="1048576" crc="ead53e69" sha1="b0e2e06f403317054ecb48d2747034424245f129" region="user1" offset="2"/>
              <rom name="fix0.524" size="65536" crc="ed11d043" sha1="fd3a5a33aa4d795941d64c0d23f9d6f8222843e3" region="gfx1" offset="1"/>
              <rom name="fix1.518" size="65536" crc="7036d70a" sha1="3535b52c0fa1a1158cacc041f8aba2b9a1b43af5" region="gfx1" offset="0"/>
              <rom name="fix2.514" size="65536" crc="29b465da" sha1="644454ab5e0dc1028e9512f85adfe5d8adb757de" region="gfx1" offset="2"/>
              <rom name="bg-1d.535" merge="bg-1d.u0535" size="4194304" crc="6143f576" sha1="c034923d0663d9ef24357a03098b8cb81dbab9f8" region="gfx2" offset="0"/>
              <rom name="bg-1p.544" merge="bg-1p.u0537" size="2097152" crc="55e64ef7" sha1="aae991268948d07342ee8ba1b3761bd180aab8ec" region="gfx2" offset="2"/>
              <rom name="bg-2d.536" merge="bg-2d.u0536" size="4194304" crc="c607a444" sha1="dc1aa96a42e9394ca6036359670a4ec6f830c96d" region="gfx2" offset="600000"/>
              <rom name="bg-2p.545" merge="bg-2p.u0538" size="2097152" crc="f0830248" sha1="6075df96b49e70d2243fef691e096119e7a4d044" region="gfx2" offset="600002"/>
              <rom name="obj3.075" merge="obj3.u0434" size="4194304" crc="e08f42dc" sha1="5188d71d4355eaf43ea8893b4cfc4fe80cc24f41" region="gfx3" offset="0"/>
              <rom name="obj6.078" merge="obj3b.u0433" size="2097152" crc="1b6a523c" sha1="99a420dbc8e22e7832ccda7cec9fa661a2a2687a" region="gfx3" offset="400000"/>
              <rom name="obj2.074" merge="obj2.u0431" size="4194304" crc="7aeadd8e" sha1="47103c0579240c5b1add4d0b164eaf76f5fa97f0" region="gfx3" offset="600000"/>
              <rom name="obj5.077" merge="obj2b.u0432" size="2097152" crc="5d790a5d" sha1="1ed5d4ad4c9a7e505ce35dcc90d184c26ce891dc" region="gfx3" offset="a00000"/>
              <rom name="obj1.073" merge="obj1.u0429" size="4194304" crc="c2c50f02" sha1="b81397b5800c6d49f58b7ac7ff6eac56da3c5257" region="gfx3" offset="c00000"/>
              <rom name="obj4.076" merge="obj1b.u0430" size="2097152" crc="5259321f" sha1="3c70c1147e49f81371d0f60f7108d9718d56faf4" region="gfx3" offset="1000000"/>
              <rom name="pcm0.1022" size="524288" crc="fd599b35" sha1="00c0307d1b503bd5ce02d7960ce5e1ad600a7290" region="oki1" offset="0"/>
              <rom name="pcm1.1023" size="524288" crc="8b716356" sha1="42ee1896c02518cd1e9cb0dc130321834665a79e" region="oki2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="I386" clock="40000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1431815"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="1431815"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="54.000000" />
              <sound channels="1"/>
              <input players="2" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="JP1" tag="JP1" mask="3">
                     <dipvalue name="Update" value="3" default="yes"/>
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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