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recalh: MAME ROM Information.


History:

Recalhorn (c) 1993 Taito.


A 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage.


- TECHNICAL -


Taito F3 System hardware


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Players : 4

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in May 1994.


This game is an unreleased prototype game. The gameplay is very complete so it was most likely canceled after being tested at arcades. A shame considering that it is quite fun to play.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.


Zuntata Record released a limited-edition soundtrack album for this game (the VERY BEST OF Mar - ZTTL-0053) on 06/21/2000.


- UPDATES -


The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.


- SOURCES -


Game's rom.




MAME Info:

0.86u5 [?]


Artwork available


Bugs:

- [possible] The game remains in a black screen state. Scagazza (ID 03827)

- Sprites priorities wrong in the end of the game. AntoPISA (ID 03688)


WIP:

- 0.105u1: Changed description to 'Recalhorn (Ver 1.42J 1994/5/11) (Prototype)'.

- 0.87u3: David Haywood improved sound in Recalhorn. Fixed sound1 rom address to $800000.

- 0.87u1: Bryan McPhail added default EEPROM to Recalhorn to prevent crash.

- 0.87: Bryan McPhail improved the Taito F3 driver. Recalhorn now up to a playable standard. This game exposed some bugs in the way the sprite renderer handled the special command bits (ie, the sprite list jump command occurs after the current sprite has been processed, not before, plus bankswitch & global positioning flags can be set on the same sprite - they aren't exclusive, all makes perfect sense from a hardware point of view). These fixes really should be put into taito_f2 and hybrid f3 games as well, though it will make any visual difference. May crash on hi-score screen. Changed description to 'Recalhorn (Prototype)'.

- 0.86u5: Added Recalhorn (prototype (Taito 1994).


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Romset: 9472 kb / 12 files / 3.26 zip




MAME XML Output:

       <game name="recalh" sourcefile="taito_f3.c">
              <description>Recalhorn (Ver 1.42J 1994/5/11) (Prototype)</description>
              <year>1994</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="rh_mpr3.bin" size="524288" crc="65202dd4" sha1="8d5748d03868b127a7d727e00c1bce51a5bae129" region="maincpu" offset="0"/>
              <rom name="rh_mpr2.bin" size="524288" crc="3eda66db" sha1="6d726762404d85008d6bebe5a77cebe505b650fc" region="maincpu" offset="1"/>
              <rom name="rh_mpr1.bin" size="524288" crc="536e74ca" sha1="2a50bb2e93563273c4b0c0c59143893fe25d007e" region="maincpu" offset="2"/>
              <rom name="rh_mpr0.bin" size="524288" crc="38025817" sha1="fa4cf98cfca95c462b19b873a7660f7cec71cf56" region="maincpu" offset="3"/>
              <rom name="rh_objl.bin" size="1048576" crc="c1772b55" sha1="f9a04b968c63e61fa8ca60d6f331f6df0d7dd10a" region="gfx1" offset="0"/>
              <rom name="rh_objm.bin" size="1048576" crc="ef87c0fd" sha1="63e99f331d05a1ff4faf0ea94019393fe2117f54" region="gfx1" offset="1"/>
              <rom name="rh_scrl.bin" size="1048576" crc="1e3f6b79" sha1="fef029def6393a13f4a638686a7ec7c13851a5c0" region="gfx2" offset="0"/>
              <rom name="rh_scrm.bin" size="1048576" crc="37200968" sha1="4a8d5a17af7eb732f481bf174099845e8d8d6b87" region="gfx2" offset="1"/>
              <rom name="rh_spr1.bin" size="131072" crc="504cbc1d" sha1="35a775c1ebc8107c553e43b9d84eb735446c26fd" region="audiocpu" offset="100000"/>
              <rom name="rh_spr0.bin" size="131072" crc="78fba467" sha1="4586b061724be7ec413784b820c33cc0d6bbcd0c" region="audiocpu" offset="100001"/>
              <rom name="rh_snd0.bin" size="2097152" crc="386f5e1b" sha1="d67d5f057c6db3092643f10ea10f977b1caa662f" region="ensoniq.0" offset="0"/>
              <rom name="rh_snd1.bin" size="1048576" crc="ed894fe1" sha1="5bf2fb6abdcf25bc525a2c3b29dbf7aca0b18fea" region="ensoniq.0" offset="600000"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="232" refresh="58.970000" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="4095" sensitivity="25" keydelta="25"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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