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rescue: MAME ROM Information.


History:

Rescue (c) 1982 Stern Electronics.


The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.


In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.


To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 226


Players : 2

Control : Double 8-way joysticks

Buttons : 1


- TRIVIA -


Released in November 1982.


A bootleg of this game is known as "Apocaljpse Now".


- STAFF -


Designed and programmed by : Chris Oberth


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.25 [Mirko Buffoni, Fabio Buffoni, James R. Twine, Chris Hardy]


TEST MODE:

- Press 1 + F3 to enter test mode.


WIP:

- 0.143u5: Changed description of clone 'Rescue (Videl Games bootleg)' to 'Rescue (bootleg)'.

- 0.143u4: f205v and robotype added clone Rescue (Videl Games bootleg).

- 0.140u3: hap fixed missing sound in Rescue and clone Apocaljpse Now.

- 0.139u2: Phil Bennett fixed Rescue hangs at Post.

- 0.74: Pierpaolo Prazzoli added clone Apocaljpse Now (bootleg 1982).

- 9th September 2003: Pierpaolo Prazzoli added Apocaljpse Now, a bootleg of Rescue, to the Super Cobra driver.

- 0.53: Changed palettesize to 226 colors.

- 0.37b16: Fixed gfx1 roms addresses and palettesize to 162 colors.

- 0.35b2: Changed palettesize to 160 colors.

- 0.31: Mike Coates added gradient filled background in Rescue. Known issues: Colors are accurate apart from the background, which is an approximation.

- 0.28: Known issues: The colors should be correct, however the sky is black instead of blue. I don't know where coins per credit selector is. The game requires 4 credits to start.

- 0.27: Thanks to Alan J. McCormick, Rescue now has accurate colors. The colors should be correct, however the sly is black instead of blue. I don't know where coins per credit selector is. The game requires 4 credits to start.

- 0.25: Added Rescue (Stern 1982). Mirko Buffoni decrypted the garbled graphics of Rescue which is now fully playable. Fabio Buffoni improved the decode routines with thrilling code. Colors are wrong, unless someone provides a good set of screenshots to study. Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Fire. This game works on the same board of Super Cobra. Graphic is garbled with an address shuffling. Known issues: Graphics are now perfect. I don't know where coin counter is located. The game requires 4 credits to start.

- 22nd November 1996: Dumped Rescue (Stern 1981).


Other Emulators:

* FB Alpha

* VAntAGE


Recommended Games (Helicopter):

Super Cobra

Rescue

Sky Army

Gyrodine

Liberation

Choplifter

Tiger Heli

Vs. Raid on Bungeling Bay

Airwolf

Ajax

Battle Chopper

Combat Hawk

Twin Cobra

Twin Cobra II

Chopper I

Cobra-Command

Silk Worm

Twin Eagle

Twin Eagle II - The Rescue Mission

Viper

Ashura Blaster

Thunder Strike

S.S. Mission

Desert War

Ketsui


Romset: 29 kb / 10 files / 16.1 zip




MAME XML Output:

       <game name="rescue" sourcefile="scobra.c">
              <description>Rescue</description>
              <year>1982</year>
              <manufacturer>Stern Electronics</manufacturer>
              <rom name="rb15acpu.bin" size="4096" crc="d7e654ba" sha1="6bcf7a6d86bc2de9a304f0aa9542fdcb58ca73dd" region="maincpu" offset="0"/>
              <rom name="rb15bcpu.bin" size="4096" crc="a93ea158" sha1="c5550881d2a44f82eeb56d90487137d959c8c6ae" region="maincpu" offset="1000"/>
              <rom name="rb15ccpu.bin" size="4096" crc="058cd3d0" sha1="3f8962be982952adab23c1884cd3a9be5ddd4108" region="maincpu" offset="2000"/>
              <rom name="rb15dcpu.bin" size="4096" crc="d6505742" sha1="804df84ea507bf41e9376a7ce63a278c3701f0cd" region="maincpu" offset="3000"/>
              <rom name="rb15ecpu.bin" size="4096" crc="604df3a4" sha1="15790fa442538632f232280c096ac788d9bf8117" region="maincpu" offset="4000"/>
              <rom name="rb15csnd.bin" size="2048" crc="8b24bf17" sha1="cc49fef3c629c12f1a7eb9886fdc2df4b08f4b37" region="audiocpu" offset="0"/>
              <rom name="rb15dsnd.bin" size="2048" crc="d96e4fb3" sha1="8bb023c7c668f93d2333d648fc3cefdbd66f92db" region="audiocpu" offset="800"/>
              <rom name="rb15fcpu.bin" size="2048" crc="4489d20c" sha1="c7a2afbd2e5645a1a25dec6147d61a38ba12380f" region="gfx1" offset="0"/>
              <rom name="rb15hcpu.bin" size="2048" crc="5512c547" sha1="e0f1c994daaa8933230cbc4bb88d459a698e0d8e" region="gfx1" offset="800"/>
              <rom name="rescue.clr" size="32" crc="40c6bcbd" sha1="cb0c058eadc37eba4b1a99be095da81a14099d8d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1789750"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Starting Level" tag="IN0" mask="2">
                     <dipvalue name="1" value="2" default="yes"/>
                     <dipvalue name="3" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN1" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN1" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="1 Coin/1 Credit" value="2" default="yes"/>
                     <dipvalue name="Coin A 1/2 Coin B 2/1" value="0"/>
                     <dipvalue name="Coin A 1/3 Coin B 3/1" value="4"/>
                     <dipvalue name="Coin A 1/4 Coin B 4/1" value="6"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IN2" mask="8">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="226"/>
       </game>
 
 


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