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runguna: MAME ROM Information.


History:

Run and Gun - B-Ball Show Time (c) 1993 Konami.


- TECHNICAL -


Game ID : GX247


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 10 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1024


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in October 1993.


This game is known in Japan as "Slam Dunk - B-Ball Show Time".


King Records released a limited-edition soundtrack album for this game (Konami Amusement Sound '94 Spring - KICA-7631, 7632) on 23/02/1994.


- SERIES -


1. Run and Gun - B-Ball Show Time (1993)

2. Run and Gun 2 (1996)


- STAFF -


Prince of art : Champion Lover X

Art director : Strawberry

Takarazuka art : By Acky 2

Technical instructor : Snack Z

Crazy art : Screamin' Neo Monky

Art work : Ricky

Sound producer : M. Izu

Music composer : E.G.A.

Sound programmer : Kingorou

Hardware : Meijiro Keisuke, Circo Hideo, Nambashot Tom, Golden Kawapy

The sacrifice : Hirotaka

Program and data : Aki. T

Producer and director : Dr. Lee


- PORTS -


* Consoles :

Super Famicom (1995, "NBA Give 'N Go")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.78u1 [Brian Troha]

0.63 [R. Belmont]

0.61 [R. Belmont, Guru]


Bugs:

- rungun and clones: Rotation effect for the title logo is not shown because of a priority problem. Kale (ID 03709)

- Choppy music in the intro demo. Canim (ID 03711)


WIP:

- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to 'Run and Gun'.

- 0.137: David Haywood implemented default EEPROMs to Run and Gun.

- 0.136u3: R. Belmont fixed text tilemap lookup for big-endian targets in Run and Gun.

- 0.136u1: Fabio Priuli added driver data struct and save states to Run and Gun.

- 0.135u4: Fabio Priuli updated Run and Gun to use EEPROM device and to use Konami video devices instead of konamiic.h code.

- 0.131u1: Angelo Salese merged memory maps in Run and Gun.

- 13th January 2009: Guru - A few packages arrived yesterday. From Japan we have Run & Gun (broken) for documentation/testing/parts.

- 0.98u2: Changed description to 'Run and Gun (ver EAA 1993 10.8)' and clones '(World ver. EAA 1993 10.4)' to '(ver EAA 1993 10.4)', '(US ver. UAB 1993 10.12)' to '(ver UAB 1993 10.12)', '(US ver. UBA 1993 10.8)' to '(ver UBA 1993 10.8)' and '(Japan ver. JAA 1993 10.8)' to '(ver JAA 1993 10.8)'.

- 0.95u2: Added new cpu2 rom to clone (World ver. EAA 1993 10.4).

- 0.94u1: Aaron Giles fixed initialization order problem in Run and Gun.

- 0.78u1: Brian Troha added Run and Gun (World ver. EAA 1993 10.8) and clone (US ver. UBA 1993 10.8). Changed 'Run and Gun (World ver. EAA)' to clone '(World ver. EAA 1993 10.4)' and clone 'Slam Dunk (Japan ver. JAA))' to 'Slam Dunk (Japan ver. JAA 1993 10.8)'. Renamed (rungun) to (runguna).

- 27th December 2003: Fabrice Arzeno and Brian Troha added two new Run and Gun ROM sets.

- 0.72: For 'Run and Gun' you must hold down F2 and press F3 to init the EEPROM otherwise the game won't boot, the rungunu set doesn't work correctly.

- 0.71u1: Improvements to Run and Gun making it playable (single screen game only) [Acho A. Tang]: Memory maps, device settings, component communications, I/O's and sound. General vidhrdw clean-up, clipping and alignment. Added missing sprites and priority in vidhrdw\konamiic.c. Added the Z80 cpu2 rom from (US ver. UAB) to (World ver. EAA). Changed Z80 CPU2 clock speed to 10MHz. Added dipswitches 'Bit2 (Unknown)', 'Bit7 (Unknown)' and 'Freeze'.

- 0.63: R. Belmont added Run and Gun (World ver. EAA) (Konami 1993) and clones (US ver. UAB) and Slam Dunk (Japan ver. JAA).

- 7th December 2002: R. Belmont added the PSAC2 background graphics layer and sound emulation to Run and Gun, but it's still unplayable due to problems with the inputs. Nicola Salmoria fixed the EEPROM init and couple of minor things in Run and Gun as well.

- 0.61: Added (Testdrivers) Run and Gun (World ver. EAA) and clones (US ver. UAB) and Slam Dunk (Japan ver. JAA). TODO: Protection and other oddities (rungun shows gameplay in attract mode, rungunu doesn't). '936 roz plane. Sprite palettes may not be entirely right. Why doesn't sound work (related to protection? the sound test has a protection hang). Fix visrgn.

- 1st June 2002: R. Belmont submitted a preliminary driver for Run & Gun.

- 10th November 2001: Guru - Dumped the Euro version of Run & Gun (Konami 1993). I noticed that the current dumps of Run & Gun are incorrect, since 2 of the program ROMs (the common-to-all-versions Mask ROMs) are dumped as 4M when they are really 8M. These are program ROMs, so the emulation would go no-where without proper dumps. Hopefully that will excite someone enough to complete the emulation of it.

- 31st July 2000: Guru - Dumped Run & Gun (2 alt sets, Konami 1993).

- 27th September 2000: Uki from Team Japump dumped Slam Dunk (ver JAA 1993 10.8).


LEVELS: 4


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Romset: 17665 kb / 14 files / 6.46 zip




MAME XML Output:

       <game name="runguna" sourcefile="rungun.c" cloneof="rungun" romof="rungun">
              <description>Run and Gun (ver EAA 1993 10.4)</description>
              <year>1993</year>
              <manufacturer>Konami</manufacturer>
              <rom name="247eaa03.rom" size="524288" crc="fec3e1d6" sha1="cd89dc32ad06308134d277f343a7e8b5fe381f69" region="maincpu" offset="0"/>
              <rom name="247eaa04.rom" size="524288" crc="1b556af9" sha1="c8351ebd595307d561d089c66cd6ed7f6111d996" region="maincpu" offset="1"/>
              <rom name="247b01.23n" merge="247b01.23n" size="1048576" crc="2d774f27" sha1="c48de9cb9daba25603b8278e672f269807aa0b20" region="maincpu" offset="200000"/>
              <rom name="247b02.21n" merge="247b02.21n" size="1048576" crc="d088c9de" sha1="19d7ad4120f7cfed9cae862bb0c799fdad7ab15c" region="maincpu" offset="200001"/>
              <rom name="1.13g" size="131072" crc="c0b35df9" sha1="a0c73d993eb32bd0cd192351b5f86794efd91949" region="soundcpu" offset="0"/>
              <rom name="247-a13" merge="247-a13" size="2097152" crc="cc194089" sha1="b5af94f5f583d282ac1499b371bbaac8b2fedc03" region="gfx1" offset="0"/>
              <rom name="247-a11" merge="247-a11" size="2097152" crc="c3f60854" sha1="cbee7178ab9e5aa6a5aeed0511e370e29001fb01" region="gfx2" offset="0"/>
              <rom name="247-a08" merge="247-a08" size="2097152" crc="3e315eef" sha1="898bc4d5ad244e5f91cbc87820b5d0be99ef6662" region="gfx2" offset="2"/>
              <rom name="247-a09" merge="247-a09" size="2097152" crc="5ca7bc06" sha1="83c793c68227399f93bd1ed167dc9ed2aaac4167" region="gfx2" offset="4"/>
              <rom name="247-a10" merge="247-a10" size="2097152" crc="a5ccd243" sha1="860b88ade1a69f8b6c5b8206424814b386343571" region="gfx2" offset="6"/>
              <rom name="247-a12" merge="247-a12" size="131072" crc="57a8d26e" sha1="0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0" region="gfx3" offset="0"/>
              <rom name="247-a06" merge="247-a06" size="2097152" crc="b8b2a67e" sha1="a873d32f4b178c714743664fa53c0dca29cb3ce4" region="shared" offset="0"/>
              <rom name="247-a07" merge="247-a07" size="2097152" crc="0108142d" sha1="4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d" region="shared" offset="200000"/>
              <rom name="runguna.nv" merge="rungun.nv" size="128" crc="7bbf0e3c" sha1="0fd3c9400e9b97a06517e0c8620f773a383100fd" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="10000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="k054539_1" name="K054539" clock="48000"/>
              <chip type="audio" tag="k054539_2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="SYSTEM" mask="256">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="256"/>
              </dipswitch>
              <dipswitch name="Bit2 (Unknown)" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Monitors" tag="DSW" mask="16">
                     <dipvalue name="1" value="0" default="yes"/>
                     <dipvalue name="2" value="16"/>
              </dipswitch>
              <dipswitch name="Number of players" tag="DSW" mask="32">
                     <dipvalue name="2" value="0" default="yes"/>
                     <dipvalue name="4" value="32"/>
              </dipswitch>
              <dipswitch name="Sound Output" tag="DSW" mask="64">
                     <dipvalue name="Mono" value="64"/>
                     <dipvalue name="Stereo" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Bit7 (Unknown)" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="imperfect" sound="imperfect" graphic="imperfect" savestate="supported" palettesize="1024"/>
       </game>
 
 


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