Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

salmndr2: MAME ROM Information.


History:

Salamander 2 (c) 1996 Konami.


A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.


- TECHNICAL -


Konami GX hardware


Main CPU : 68EC020

Sound CPU : 68000

Sound Chips : (2x) K054539


Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in January 1996.


Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake).


Soundtrack releases:

[JP] May 04, 1996; Salamander 2 Orignal Game Soundtrack [KICA-7695]

[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]

[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]


- SERIES -


1. Gradius [Model GX400] (1985)

2. Salamander [Model GX587] (1986)

3. Lifeforce [Model GX587] (1987)

4. Gradius 2 [Model RC751] (1987, MSX)

5. Gradius II - Gofer no Yabou (1988)

6. Nemesis 3 - The Eve of Destruction (1988, MSX)

7. Gradius III - Densetsu Kara Shinwa-e (1989)

8. Nemesis '90 Kai (1993, Sharp X68000)

9. Salamander 2 (1996)

10. Solar Assault - Gradius (1997)

11. Solar Assault - Revised (1997)

12. Gradius Gaiden (1997, Sony PlayStation)

13. Gradius IV - Fukkatsu (1998)

14. Gradius Generation (2001, Nintendo Game Boy Advance)

15. Gradius V (2004, Sony PlayStation 2)

16. Gradius Neo (2004, NTT DoCoMo i-mode Phones)

17. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)

18. Gradius Wide (2007, NTT DoCoMo i-mode Phones)

19. Gradius Rebirth (2008, Nintendo Wii)


- STAFF -


Producer : Tango

Director : Qchan

Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando

Sound designers : You Takamine, Naoki Maeda

Hard designer : V Kobe Yzz

Develop assistant : Takaaki "Q" Kumemura

Product designer : K. Iwashita

Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa


- PORTS -


* Consoles :

Sony PlayStation (1997)

Sega Saturn (1997, "Salamander Deluxe pack Plus")

Sony PSP [JP] (Jan. 25, 2007; "Salamander Portable [Model ULJM-05219]")

Sony PSP [JP] (Mar. 13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")


- SOURCES -


Game's rom.




MAME Info:

0.68 [Acho A. Tang, Olivier Galibert]

0.67 [Acho A. Tang, Olivier Galibert]


Artwork available


WIP:

- 0.133u1: Renamed (salmnd2a) to (salmndr2a).

- 0.129u1: Corrado Tomaselli added clone Salamander 2 (ver AAB).

- 11th January 2009: Corrado Tomaselli dumped Salamander 2 (ver AAB).

- 3rd September 2006: Mr. Do - Added instruction cards for Salamander II.

- 0.98u1: Changed description to 'Salamander 2 (ver JAA)'.

- 0.97u5: Changed description to 'Salamander 2 (Japan ver JAA)'.

- 0.73: Changed description to 'Salamander 2 (ver JAA)'.

- 0.68: Acho A. Tang added Salamander 2 (JAA) (Konami 1996). Some protection issues remain (ships in attract mode).

- 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable.

- 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved.

- 0.67: Added Salamander 2 (Testdriver).

- 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game.


LEVELS: 6 (must be finished twice)


Other Emulators:

* Raine


Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Heavy Unit

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II


Romset: 15489 kb / 13 files / 5.66 zip




MAME XML Output:

       <game name="salmndr2" sourcefile="konamigx.c" romof="konamigx">
              <description>Salamander 2 (ver JAA)</description>
              <year>1996</year>
              <manufacturer>Konami</manufacturer>
              <rom name="300a01.34k" merge="300a01.34k" size="131072" crc="d5fa95f5" sha1="c483aa98ff8ef40cdac359c19ad23fea5ecc1906" region="maincpu" offset="0"/>
              <rom name="521jaa02.31b" size="524288" crc="f6c3a95b" sha1="c4ef3631eca898e5787fb2d356355da7e5d475eb" region="maincpu" offset="200002"/>
              <rom name="521jaa03.27b" size="524288" crc="c3be5e0a" sha1="13bbce62c4d04a657de4594cc4d258e2468a59a4" region="maincpu" offset="200000"/>
              <rom name="521-a04.9c" size="65536" crc="efddca7a" sha1="ac6b45044b6abeb2455ec21a61322185bf1c7219" region="soundcpu" offset="0"/>
              <rom name="521-a05.7c" size="65536" crc="51a3af2c" sha1="94d220ae619d53747bd3e762000ed59cf1b4d305" region="soundcpu" offset="1"/>
              <rom name="521-a09.17h" size="2097152" crc="fb9e2f5e" sha1="acb41616625d6976ad50e184787ab74e29f86039" region="gfx1" offset="0"/>
              <rom name="521-a11.15h" size="1048576" crc="25e0a6e5" sha1="592e9f183f077e9272a4f0ead441b5bfd8029816" region="gfx1" offset="300000"/>
              <rom name="521-a13.13c" size="2097152" crc="3ed7441b" sha1="57e3e8035c056cf46a383d228c76a7da7def134f" region="gfx1" offset="4"/>
              <rom name="521-a08.25g" size="2097152" crc="f24f76bd" sha1="823f614d436901241743c923206cb61d8bbb5c58" region="gfx2" offset="0"/>
              <rom name="521-a07.28g" size="2097152" crc="50ef9b7a" sha1="104eac2bce43e99d4adc208145afe7be9156628e" region="gfx2" offset="2"/>
              <rom name="521-a06.30g" size="2097152" crc="cba5db2c" sha1="505efdf8571ae28d8788dcafbfffcfb67e3189ce" region="gfx2" offset="4"/>
              <rom name="521-a12.9g" size="2097152" crc="66614d3b" sha1="e1e5ebe546bced6ab74b0af500acf0f3308902a4" region="shared" offset="0"/>
              <rom name="521-a13.7g" size="1048576" crc="c3322475" sha1="1774524ff031e0c4a7f3432810e968d37f9c6331" region="shared" offset="200000"/>
              <rom name="salmndr2.nv" size="128" crc="60cdea03" sha1="6aa597d391b5d7db67e599ec54d98600983966fc" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="24000000"/>
              <chip type="cpu" tag="soundcpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="dasp" name="TMS57002" clock="12500000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="59.185606" pixclock="7757575" htotal="512" hbend="24" hbstart="312" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Stereo" tag="SYSTEM_DSW" mask="16777216">
                     <dipvalue name="Stereo" value="0" default="yes"/>
                     <dipvalue name="Mono" value="16777216"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="SYSTEM_DSW" mask="33554432">
                     <dipvalue name="Off" value="33554432" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="67108864">
                     <dipvalue name="Off" value="67108864" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="134217728">
                     <dipvalue name="Off" value="134217728" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="268435456">
                     <dipvalue name="Off" value="268435456" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="536870912">
                     <dipvalue name="Off" value="536870912" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="1073741824">
                     <dipvalue name="Off" value="1073741824" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM_DSW" mask="2147483648">
                     <dipvalue name="Off" value="2147483648" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="imperfect" protection="preliminary" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise