sams64: MAME ROM Information. History:
Samurai Shodown 64 (c) 1997 SNK.
- TECHNICAL -
SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 02
Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 4
- TRIVIA -
Released in December 1997.
This game is known in Japan as "Samurai Spirits 64".
Pony Canyon released a limited-edition soundtrack album for this game (Samurai Spirits 64 - PCCB-00283) on 08/01/1998.
- TIPS AND TRICKS -
* Secret Character:
1) Start VS play
2) Select a character with holding D button
3) Select a style with holding C button
If succeeds, selected character changes Kuroko before starting first round.
But you can only play with him in this stage. If you win, Kuroko returns to selected character.
* VS Gan-da-ra: In single (CPU) mode, Gan-da-ra comes if you gets the following conditions.
1) Current stage is 3, 4, 5 or 8
2) Current round is final
3) Total time is the following:
Stage 3: within 2:40
Stage 4: within 3:10
Stage 5: within 6:40
Stage 8: None
== Current time in the round is the following:
Stage 3: 0 - 55
Stage 4: 0 - 30
Stage 5: 0 - 55
Stage 8: 55 - 57
* Beginner mode : Hold Start button then choose a style. This mode has the following function:
Auto guard
Auto Ikari-bakuhatsu if your energy is under 25% in final round
Damage when you guard normal attack
- SERIES -
1. Samurai Shodown [Model NGM-045] (1993)
2. Samurai Shodown II [Model NGM-063] (1994)
3. Samurai Shodown III [Model NGM-087] (1995)
4. Samurai Shodown IV - Amakusa's Revenge [Model NGM-222] (1996)
5. Samurai Shodown 64 (1997)
6. Samurai Shodown 64 - Warrior's Rage (1998)
7. Samurai Shodown V [Model NGM-270] (2003)
8. Samurai Shodown V Special [Model NGM-272] (2004)
9. Samurai Spirits - Tenkaichi Kenkakuden (2005)
10. Samurai Shodown - Edge of Destiny (2008)
- STAFF -
* Voice actors :
Haohmaru : Daiki Nakamura
Nakoruru : Harumi Ikoma
Rimururu : Keiko Kamiya (formerly Kamitani)
Hanzo Hattori : Toshimitsu Arai
Galford : Mantaro Koichi
Ukyo Tachibana : Eiji Yano
Genjuro Kibagami : Kong Kuwata
Kazuki Kazama : Atsushi Yamanishi
Sogetsu Kazama : Naoki Oikawa
Hanma Yagyu : Ken Watanabe
Shiki : Kaori Minami
Gandara : Katsumi Masago
Deku (male puppet) : Daiki Nakamura
Dekuina (female puppet) : Kaori Minami
Yuga the Destroyer : Daiki Nakamura, Kaori Minami
- SOURCES -
Game's ROM.
MAME Info:
0.131u1 [Guru]
Hyper NeoGeo 64
WIP:
- 0.136u3: Initial implementation of HNG64 0x10-sized palette pages for 3D objects. This makes most environment colors correct in Samurai Shodown 64 [Andrew Gardner].
- 0.136u2: Andrew Gardner hacks the camera to work in Samurai Shodown 64.
- 0.136u1: Andrew Gardner hacked 3D acknowledge in a slightly different manner. Sams64 games now show 3D. Fixed improperly loaded ROMs in sams64* games and colors.
- 0.135u2: David Haywood and Angelo Salese added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games. Angelo Salese implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 and implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2. David Haywood implemented x/y sprite global offsets, used by Samurai Shodown 64 1st ranking screen.
- 0.135u1: Angelo Salese improved I/O simulation communications in Samurai Shodown 64, now inputs works and enters into proper gameplay. Removed program counter-based routines in Samurai Shodown 64, this fixes the first episode that can now be coined up, however it hangs soon after that. Added work-around to get to the character screen, hangs again after it.
- 0.131u1: Guru added Samurai Shodown 64 / Samurai Spirits 64 (SNK 1998).
- 25th April 2009: Guru - I've finally got around to dumping the remaining Hyper Neo Geo 64 carts. This includes the recently purchased Samurai Showdown 64 HNG64 cart that Smitdogg got for us on eBay and the other HNG64 carts that were waiting to be dumped.
- 10th April 2009: Guru - Samurai Showdown 64 (Hyper Neo Geo 64 cart) and a few more items arrived via Smitdogg and a few kind donations from a few people.
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Romset: 135168 kb / 33 files / 35.5 zip
MAME XML Output:
|    | <game name="sams64" sourcefile="hng64.c" romof="hng64"> |
|    |    | <description>Samurai Shodown 64 / Samurai Spirits 64</description> |
|    |    | <year>1998</year> |
|    |    | <manufacturer>SNK</manufacturer> |
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|    |    | <chip type="cpu" tag="maincpu" name="VR4300 (big)" clock="50000000"/> |
|    |    | <chip type="cpu" tag="audiocpu" name="V33" clock="8000000"/> |
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|    |    | <sound channels="0"/> |
|    |    | <input players="2" buttons="4" coins="2" service="yes"> |
|    |    |    | <control type="joy" ways="8"/> |
|    |    | </input> |
|    |    | <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="4096"/> |
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