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sbagman: MAME ROM Information.


History:

Super Bagman (c) 1984 Valadon Automation.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 64


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in April 1984.


Also licensed to Stern for US manufacture and distribution.


- SERIES -


1. Bagman (1982)

2. Super Bagman (1984)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b6 [Nicola Salmoria]

0.27 [Jarek Burczynski]


WIP:

- 0.138u2: Couriersud added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added TMSPROM device emulating Bagman and A. D. 2083 prom controlled speech logic. Switched Bagman, A. D. 2083 and Radar Scope (TRS01) to use the new interface and devices. Added documentation about TMS5110 prom interface used by Bagman and A. D. 2083. Changed AY-3-8910A clock speed to 1536000 Hz and VSync to 60.606061 Hz.

- 0.138u1: Changed description of clone 'Super Bagman (Stern)' to 'Super Bagman (Stern Electronics)'.

- 0.133u3: Replaced TMS5100A sound with TMS5110A.

- 0.122u7: Replaced TMS5110 sound with TMS5100A.

- 0.37b6: TMS5110 emulator [Jarek Burczynski]. Added TMS5110 (640000 Hz) and prom ($40 - state machine driving TMS5110).

- 8th August 2000: Jarek Burczynski wrote a TMS5110 emulator and added speech support to Bagman and Super Bagman.

- 0.34b6: Nicola Salmoria added Super Bagman (Valadon Automation 1984).

- 0.29: Tim Lindquist and Jarek Burczynski added accurate colors to Bagman and Super Bagman. Juan Carlos Lorente added high score saving to Super Bagman.

- 0.27: Jarek Burczynski added support for Super Bagman (Stern 1984). To start a 1 player game, press ALT (sorry - will be fixed in a future release). Runs on the same hardware as Bagman. Control: Arrows = Move around, CTRL = Action and ALT = Shoot. To start a 1 Player game, press ALT (sorry - will be fixed in a future release).


STORY:

- Alcatraz prison to Interpol -STOP-..... Bagman has escaped -STOP- Police are on his heels -STOP- He will probably try to recover the gold bags. When he has them and the key found in the mine he will try to release his friend locked in the dungeon -STOP- He will have six shots in each revolver collected from the gunsmith's room. Police have been instructed not to shoot first -STOP- Good luck!! N.B Any likeness to persons alive or dead is coincidental.


Other Emulators:

* JAE


Recommended Games (Maze Extra):

Bagman

Super Bagman

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The Tower of Druaga

Doki Doki Penguin Land

The Return of Ishtar

Kid no Hore Hore Daisakusen

Mustache Boy

Marchen Maze

Ufo Senshi Yohko Chan

Evil Stone

Magical Crystals

Cheese Chase

Mad Donna

Princess Clara Daisakusen

Burglar X

Shocking

Monkey Ball

Monster Farm Jump


Romset: 65 kb / 19 files / 33.2 zip




MAME XML Output:

       <game name="sbagman" sourcefile="bagman.c">
              <description>Super Bagman</description>
              <year>1984</year>
              <manufacturer>Valadon Automation</manufacturer>
              <rom name="5.9e" size="4096" crc="1b1d6b0a" sha1="549161f6adc88fa16339815e05af33ca57815660" region="maincpu" offset="0"/>
              <rom name="6.9f" size="4096" crc="ac49cb82" sha1="5affa0c03bedf2c9d5368c7f075818e1760c12ae" region="maincpu" offset="1000"/>
              <rom name="7.9j" size="4096" crc="9a1c778d" sha1="a655e25dc9efdf60cc5b34e42c93c4acaa4a7922" region="maincpu" offset="2000"/>
              <rom name="8.9k" size="4096" crc="b94fbb73" sha1="5d676c5d1d864d70d98f0137c4072062a781b3a0" region="maincpu" offset="3000"/>
              <rom name="9.9m" size="4096" crc="601f34ba" sha1="1b7ee61a341b9a87abe4fe10b0c647a9b0b97d38" region="maincpu" offset="4000"/>
              <rom name="10.9n" size="4096" crc="5f750918" sha1="3dc44f259e88999dbb95b4d4376281cc81c1ab87" region="maincpu" offset="5000"/>
              <rom name="13.8d" size="4096" crc="944a4453" sha1="cd64d9267d2c5cea39464ba9308752c690e7fd24" region="maincpu" offset="c000"/>
              <rom name="14.8f" size="4096" crc="83b10139" sha1="8a1880c6ab8a345676fe30465351d69cc1b416b2" region="maincpu" offset="d000"/>
              <rom name="15.8j" size="4096" crc="fe924879" sha1="b80cbf9cba91e553f7685aef348854c02f0619c7" region="maincpu" offset="e000"/>
              <rom name="16.8k" size="4096" crc="b77eb1f5" sha1="ef94c1b449e3fa230491052fc3bd4db3f1239263" region="maincpu" offset="f000"/>
              <rom name="2.1e" size="4096" crc="f4d3d4e6" sha1="167ad0259578966fe86384df844e69cf2cc77443" region="gfx1" offset="0"/>
              <rom name="4.1j" size="4096" crc="2c6a510d" sha1="304064f11e80f4ec471174823b8aaf59844061ac" region="gfx1" offset="1000"/>
              <rom name="1.1c" size="4096" crc="a046ff44" sha1="af319cfb74e5efe435c26e971de13bd390f4b378" region="gfx2" offset="0"/>
              <rom name="3.1f" size="4096" crc="a4422da4" sha1="3aa55ca8c99566c1c9eb097b6d645c4216e09dfb" region="gfx2" offset="1000"/>
              <rom name="p3.bin" size="32" crc="2a855523" sha1="91e032233fee397c90b7c1662934aca9e0671482" region="proms" offset="0"/>
              <rom name="r3.bin" size="32" crc="ae6f1019" sha1="fd711882b670380cb4bd909c840ba06277b8fbe3" region="proms" offset="20"/>
              <rom name="r6.bin" size="32" crc="c58a4f6a" sha1="35ef244b3e94032df2610aa594ea5670b91e1449" region="5110ctrl" offset="0"/>
              <rom name="11.9r" size="4096" crc="2e0057ff" sha1="33e3ffa6418f86864eb81e5e9bda4bf540c143a6" region="tmsprom" offset="0"/>
              <rom name="12.9t" size="4096" crc="b2120edd" sha1="52b89dbcc749b084331fa82b13d0876e911fce52" region="tmsprom" offset="1000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="tms" name="TMS5110A" clock="640000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="256" vtotal="264" vbend="15" vbstart="239" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="4">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="4">
                     <dipvalue name="2C/1C 1C/1C 1C/3C 1C/7C" value="0"/>
                     <dipvalue name="1C/1C 1C/2C 1C/6C 1C/14C" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="24">
                     <dipvalue name="Easy" value="24" default="yes"/>
                     <dipvalue name="Medium" value="16"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW" mask="32">
                     <dipvalue name="English" value="32" default="yes"/>
                     <dipvalue name="French" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="64">
                     <dipvalue name="30000" value="64" default="yes"/>
                     <dipvalue name="40000" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="64"/>
       </game>
 
 


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