Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

sf: MAME ROM Information.


History:

Street Fighter (c) 1987 Capcom.


Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they faces 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".


- TECHNICAL -


Main CPU : 68000 (@ 8 Mhz)

Sound CPU : (2x) Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


Released in August 1987.


Capcom's first head-to-head fighting game, Street Fighter is also the first fighting game to feature :

- 6 buttons (or 2 pressure pads) and 8 way joystick.

- 2 playable characters and ten CPU-controlled opponents .

- Special moves.


Two versions of the game's cabinet were produced. A standard version with the 6-button configuration later used by its sequels ("Street Fighter II - The World Warrior") and a deluxe cabinet that featured 2 pressure sensitive pads for punches and kicks that determine the strength and speed of the player's attacks based on hard they were pressed.


Ryu, Ken and Sagat were the only characters to return in the immediate sequel "Street Fighter II - The World Warrior". Birdie and Adon would later return in "Street Fighter Alpha - Warriors' Dreams", followed by Gen in "Street Fighter Alpha 2" and Eagle in "Capcom Vs. SNK 2 - Mark of the Millennium 2001 ". The character of Mike is believed to a precursor to Balrog from Street Fighter II, whose name in Japan is M. Bison (with the M standing for Mike).


Ryu and Sagat were mostly based on 'Yoshiji Soeno', a 'Kyokushin Karate legend' and 'Reiba', the 'Dark Lord of Muaythai' from an old Japanese martial art comics called 'Karate Baka Ichidai'.


In the England (Birdie) stage a poster for 'The Velvet Underground' (a cult 1960's rock band) is clearly visible alongside another poster for 'Ian Dury and the Blockheads'. The Blockheads were a popular British pub-rock band who disbanded in 1982 but reformed in 1987 for a tour of Japan, two months before the release of this game. A third poster advertises 'Ristorante Donnaloia' an expensive Italian restaurant in Kobe, which still exists to this day. Also on this stage the name and likeness of at that time Capcom USA Vice President of Sales and Marketing 'Bill Cravens' is grafittied on the shutter in front of the 'Block Heads' pub.


The title screen has several Capcom games listed on the brick wall: "Avengers", "Commando", Wings ("Legendary Wings"), and "Trojan".


In May 1988, Pony Canyon released a Game Simulation Video VHS tape featuring approx. 20 minutes of gameplay footage from this game.


Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on 25/03/1988.


A Street Fighter unit can be seen in the 1992 film 'Juice' starring Omar Epps and the late Tupac Shakur.


- UPDATES -


The Japanese version :

* Has different words spoken for Ryu and Ken during their special moves than the other versions. Ryu and Ken shout 'hadoken!', 'shoryuken!' and 'tatsu-maki-senpuu-kyaku!' during respective special moves in the Japanese version, while they shout 'hellfire!', 'dragon punch!' and 'hurricane!' on all other versions.


The prototype version :

* Has no demo mode.

* Different colors on highscore table.

* Different hole on in the wall during the title screen.

* Is highly bugged.

* No digitized voice samples.

* Characters share stage music.

* Ryu's victory pose is visually different.

* Different sound effects for everything.

* Different intro/outro music.

* Must win three rounds to win the match.

* Typo in victory quote screen, 'Rut Don't Forget...' instead of 'But Don't Forget...'.

* No stage select when you start the game.

* The Hurricane Kick does not seem to be in the game.


- TIPS AND TRICKS -


Performing special moves : Unlike pretty much every other fighting game, this game requires the player to "release" the buttons instead of pressing them to attack. This applies to special moves as well. A tip to do them easily is to hold the attack button as soon as you start the motion and release it as soon as you finish it.


Turtling with Mike : When fighting Mike, you can turtle-up in the corner and he will just repeatedly throw low punches at you (which you can block). You can use this to your advantage by letting time run out if you have more energy than he does.


Single-Move Victory with Birdie : When fighting Birdie, if you do a hurricane kick right at the start of the round, you can 'sometimes' get him will all of the kicks (he will not be knocked back) and defeat him with that one move alone.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)

7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)

8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter III - 2nd Impact : Giant Attack (1997)

11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

14. Street Fighter IV (2008)

15. Super Street Fighter IV (2010)


- STAFF -


Direction : Takashi Nishiyama (Piston Takashi)

Planner : Hiroshi Matsumoto (Finish Hiroshi)

Programmer : Fz 2151

Character Designers : Crusher Ighi, Dabada Atsushi, Bonsoir Yuko, Ocan Miyuki, Bravo Ovu, Innocent Saicho

Sound & Music : Yoshihiro Sakaguchi

Hard Planner : Punch Kubozo

Mechatronics : Strong Take, Radish Kamin

Special Thanks : Short Arm Seigo, Melanin Kazu, Puttsun Midori (Puttun Midori), James Nyama, Seinto Sinn


- PORTS -


* Consoles :

NEC PC-Engine CD-ROM [JP] (Dec.1988, "Fighting Street [Model HCD8002]")

NEC TurboGrafx CD [US] (1989, "Fighting Street [Model TGXCD1001] ")

Sony PSP [US] (Mar.2006, "Capcom Classics Collection Remixed [Model ULUS-10097]")

Sony PSP [EU] (Jul.2006, "Capcom Classics Collection Remixed [Model ULES-00347] ")

Sony PlayStation 2 [US] (Nov.2006, "Capcom Classics Collection, Volume 2 [Model SLUS-21473]")

Sony PlayStation 2 [AU] (Apr.2007, "Capcom Classics Collection, Volume 2")

Sony PlayStation 2 [EU] (Apr.2007, "Capcom Classics Collection, Volume 2 [Model SLES-54561]")

Microsoft XBOX [US] (Nov.2006, "Capcom Classics Collection, Volume 2")

Nintendo Wii [Virtual Console] [JP] (Oct.2009, PC-Engine version)

Nintendo Wii [Virtual Console] [US/EU/AU] (Nov.2009, TurboGrafx-CD version)


* Computers :

Sinclair ZX Spectrum [EU] (1988) : Also released in Budget editions published by Erbe Software and Kixx

Commodore C64 [EU] (1988)

Commodore C64 [US] (Jun.1988)

Amstrad CPC [US] (1988)

Atari ST [US] (1988)

Commodore Amiga [EU] (1988)

Amstrad CPC [FR] (1990, "10 Jeux Spectaculaires")

PC [MS-DOS] [US] (1988)

PC [MS Windows, CD-ROM] [US] (2003, "Capcom Arcade Hits Volume 1")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b3 [Olivier Galibert]


Artwork available


WIP:

- 6th September 2010: Mr. Do - Bezel for Street Fighter is done, thanks to Kiltron for cleaning.

- 0.137u2: Bill D and The Dumping Union added clone Street Fighter (US, set 2) (protected). Changed description to 'Street Fighter (World, Analog buttons)' and clones 'Street Fighter (US)' to 'Street Fighter (US, set 1)' and 'Street Fighter (Japan)' to 'Street Fighter (Japan) (protected)'. Renamed (sfus) to (sfu). Fixed gfx3 rom loading in clone Street Fighter (prototype).

- 3rd April 2010: Smitdogg - Bill D. dumped a real Street Fighter (US version). It uses an 8751 MCU. The US dump in MAME is possibly hacked.

- 0.135u4: Fabio Priuli added driver data struct and save states to Street Fighter.

- 0.133u1: Renamed (sfjp) to (sfj).

- 0.131u1: Angelo Salese merged memory maps in the Street Fighter driver.

- 0.124u2: Fabio Priuli fixed misplaced background graphics in clone Street Fighter (Japan).

- 0.88u1: Renamed (sf1) to (sf), (sf1us) to (sfus), (sf1jp) to (sfjp) and (sf1p) to (sfp).

- 0.60: Added clone Street Fighter (prototype).

- 14th April 2002: Aaron Giles added a prototype version to the Street Fighter driver.

- 0.37b8: Added 5x 'Unknown' dipswitch.

- 0.37b7: Added proms ($0, 100, 200, 300 - unknown).

- 3rd October 1999: Nicola fixed Street Fighter from crashing.

- 0.35RC1: Nicola Salmoria fixed Street Fighter sound.

- 2nd June 1999: Nicola fixed Street Fighter ADPCM sound and added the second channel for the YM3012 chip.

- 3rd May 1999: Olivier Galibert fixed Street Fighter 1 from crashing.

- 0.35b11: Olivier Galibert fixed background in Street Fighter 1. Added 2nd Z80 CPU (3579545 Hz) and 2x MSM5205 sound.

- 19th April 1999: Olivier Galibert has updated the Street Fighter driver for tilemaps and emulated the second Z80, but the samples aren't yet quite correct.

- 7th March 1999: Olivier Galibert added the second Z80 to Street Fighter 1, which was needed to added the sample playing support.

- 0.35b3: Olivier Galibert added Street Fighter (World) (Capcom 1987) and clones (US) and (Japan). TODO: Hook up the second Z80 (which plays samples through two MSM5205). Properly support palette shrinking in the video driver. Clean up and optimize the video driver (it's currently redrawing the whole screen every frame).

- 12th February 1999: Nicola has fixed some graphics problems. He added YM2151 support for Street Fighter 1, but samples are still missing.


ARCADE RELEASE: Street Fighter (Capcom) - 1987/Aug/30


LEVELS: 10


Other Emulators:

* FB Alpha


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 4273 kb / 44 files / 1.07 zip




MAME XML Output:

       <game name="sf" sourcefile="sf.c">
              <description>Street Fighter (World, Analog buttons)</description>
              <year>1987</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="sfe-19" size="65536" crc="8346c3ca" sha1="404e26d210e453ef0f03b092d70c770106eed1d1" region="maincpu" offset="0"/>
              <rom name="sfe-22" size="65536" crc="3a4bfaa8" sha1="6a6fc8d967838eca7d2973de987bb350c25628d5" region="maincpu" offset="1"/>
              <rom name="sfe-20" size="65536" crc="b40e67ee" sha1="394987dc4c306351b1657d10528ecb665700c4db" region="maincpu" offset="20000"/>
              <rom name="sfe-23" size="65536" crc="477c3d5b" sha1="6443334b3546550e5d97cf4057b279ec7b3cd758" region="maincpu" offset="20001"/>
              <rom name="sfe-21" size="65536" crc="2547192b" sha1="aaf07c613a6c42ec1dc82ffa86d00044b4ea27fc" region="maincpu" offset="40000"/>
              <rom name="sfe-24" size="65536" crc="79680f4e" sha1="df596fa5b49a336fe462c2be7b454e695f5382db" region="maincpu" offset="40001"/>
              <rom name="sf-02.bin" size="32768" crc="4a9ac534" sha1="933645f8db4756aa2a35a843c3ac6f93cb8d565d" region="audiocpu" offset="0"/>
              <rom name="sfu-00" size="131072" crc="a7cce903" sha1="76f521c9a00abd95a3491ab95e8eccd0fc7ea0e5" region="audio2" offset="0"/>
              <rom name="sf-01.bin" size="131072" crc="86e0f0d5" sha1="7cef8056f83dac15f1b47d7be705d26170858337" region="audio2" offset="20000"/>
              <rom name="sf-39.bin" size="131072" crc="cee3d292" sha1="a8c22f1dc81976e8dd5d6c70361c61fa3f9f89d6" region="gfx1" offset="0"/>
              <rom name="sf-38.bin" size="131072" crc="2ea99676" sha1="5f3eb77e75f0ee27fb8fc7bab2819b3fdd480206" region="gfx1" offset="20000"/>
              <rom name="sf-41.bin" size="131072" crc="e0280495" sha1="e52c79feed590535b9a0b71ccadd0ed27d04ff45" region="gfx1" offset="40000"/>
              <rom name="sf-40.bin" size="131072" crc="c70b30de" sha1="26112ee1720b6ad0e2e29e2d25ee2ec76fca0e3a" region="gfx1" offset="60000"/>
              <rom name="sf-25.bin" size="131072" crc="7f23042e" sha1="a355fd7047fb1a71ab5cd08e1afd82c2558494c1" region="gfx2" offset="0"/>
              <rom name="sf-28.bin" size="131072" crc="92f8b91c" sha1="6d958bc45131810d7b0af02be939ce37a39c35e8" region="gfx2" offset="20000"/>
              <rom name="sf-30.bin" size="131072" crc="b1399856" sha1="7c956d49b2e73291182ea1ec4cebd3411d1322a1" region="gfx2" offset="40000"/>
              <rom name="sf-34.bin" size="131072" crc="96b6ae2e" sha1="700e050463b7a29a1eb08007a2add045afdcd8a0" region="gfx2" offset="60000"/>
              <rom name="sf-26.bin" size="131072" crc="54ede9f5" sha1="c2cb354a6b32047759945fa3ecafc70ba7d1dda1" region="gfx2" offset="80000"/>
              <rom name="sf-29.bin" size="131072" crc="f0649a67" sha1="eeda256527f7a2ee2d5e0688c505a01de548bc54" region="gfx2" offset="a0000"/>
              <rom name="sf-31.bin" size="131072" crc="8f4dd71a" sha1="28b82c540df04c91a2dd6cbbc9a95bbebda6643b" region="gfx2" offset="c0000"/>
              <rom name="sf-35.bin" size="131072" crc="70c00fb4" sha1="7c5504a5aedd3be7b663c5090eb22243e3fa669b" region="gfx2" offset="e0000"/>
              <rom name="sf-15.bin" size="131072" crc="fc0113db" sha1="7c19603129be5f6e1ccd07fd8b7ee1cbf86468db" region="gfx3" offset="0"/>
              <rom name="sf-16.bin" size="131072" crc="82e4a6d3" sha1="5ec519c2740c66f5da27ced1db99e19fe38fdad7" region="gfx3" offset="20000"/>
              <rom name="sf-11.bin" size="131072" crc="e112df1b" sha1="3f9856f69b457d79fe085bf51dfb2efcd98f883d" region="gfx3" offset="40000"/>
              <rom name="sf-12.bin" size="131072" crc="42d52299" sha1="6560c38f5fd5a47db7728cc7df83d2169157174f" region="gfx3" offset="60000"/>
              <rom name="sf-07.bin" size="131072" crc="49f340d9" sha1="65822efefa198791a632ef851a5ce06a71b4ed0f" region="gfx3" offset="80000"/>
              <rom name="sf-08.bin" size="131072" crc="95ece9b1" sha1="f0a15fce5cd9617fa5d4dd43bd5b6ea190dace85" region="gfx3" offset="a0000"/>
              <rom name="sf-03.bin" size="131072" crc="5ca05781" sha1="004f5ad34798471b39bd4612c797f0913ed0fb4a" region="gfx3" offset="c0000"/>
              <rom name="sf-17.bin" size="131072" crc="69fac48e" sha1="c9272217256c73cb8ddb4fbbfb5905ce1122c746" region="gfx3" offset="e0000"/>
              <rom name="sf-18.bin" size="131072" crc="71cfd18d" sha1="4c17e2124f3456d6b13ede8ad3ae916b53f9bb7e" region="gfx3" offset="100000"/>
              <rom name="sf-13.bin" size="131072" crc="fa2eb24b" sha1="96f3bd54c340771577cc232ebde93965421f2557" region="gfx3" offset="120000"/>
              <rom name="sf-14.bin" size="131072" crc="ad955c95" sha1="549d6a5125432aa45d03f15e76f6c2c8ab2e05a3" region="gfx3" offset="140000"/>
              <rom name="sf-09.bin" size="131072" crc="41b73a31" sha1="aaa7a53e29fe23a1ca8ec4430f7efcbd774a8cbf" region="gfx3" offset="160000"/>
              <rom name="sf-10.bin" size="131072" crc="91c41c50" sha1="b03fb9b3c553fb4aae45ad6997eeb7bb95fdcce3" region="gfx3" offset="180000"/>
              <rom name="sf-05.bin" size="131072" crc="538c7cbe" sha1="f030a9562fbb93d1534b91343ca3f429cdbd0136" region="gfx3" offset="1a0000"/>
              <rom name="sf-27.bin" size="16384" crc="2b09b36d" sha1="9fe1dd3a9396fbb06f30247cfe526653553beca1" region="gfx4" offset="0"/>
              <rom name="sf-37.bin" size="65536" crc="23d09d3d" sha1="a0c71abc49c5fe59487a63b502e3d03021bfef13" region="gfx5" offset="0"/>
              <rom name="sf-36.bin" size="65536" crc="ea16df6c" sha1="68709a314b775c500817fc17d40a80204b2ae06c" region="gfx5" offset="10000"/>
              <rom name="sf-32.bin" size="65536" crc="72df2bd9" sha1="9a0da618139673738b6b3302207255e44c5491a2" region="gfx5" offset="20000"/>
              <rom name="sf-33.bin" size="65536" crc="3e99d3d5" sha1="9168a977e80f8c23c6126b9e64eb176290cf941a" region="gfx5" offset="30000"/>
              <rom name="mb7114h.12k" size="256" crc="75af3553" sha1="14da009592877a6097b34ea844fa897ceda7465e" region="proms" offset="0"/>
              <rom name="mb7114h.11h" size="256" crc="c0e56586" sha1="2abf93aef48af34f869b30f63c130513a97f86a3" region="proms" offset="100"/>
              <rom name="mb7114h.12j" size="256" crc="4c734b64" sha1="7a122b643bad3e3586821980efff023a63e5a029" region="proms" offset="200"/>
              <rom name="mmi-7603.13h" size="32" crc="06bcda53" sha1="fa69b77697bb12aa6012d82ef5b504d3a1d20232" region="proms" offset="300"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="cpu" tag="audio2" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="384000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Attract Music" tag="DSW1" mask="512">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="512" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Speed" tag="DSW1" mask="4096">
                     <dipvalue name="Slow" value="0"/>
                     <dipvalue name="Normal" value="4096" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="8192">
                     <dipvalue name="Off" value="8192"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW1" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Continuation max stage" tag="DSW2" mask="7">
                     <dipvalue name="5th" value="7" default="yes"/>
                     <dipvalue name="4th" value="6"/>
                     <dipvalue name="3rd" value="5"/>
                     <dipvalue name="2nd" value="4"/>
                     <dipvalue name="1st" value="3"/>
                     <dipvalue name="No continuation" value="2"/>
              </dipswitch>
              <dipswitch name="Round time" tag="DSW2" mask="24">
                     <dipvalue name="100" value="24" default="yes"/>
                     <dipvalue name="150" value="16"/>
                     <dipvalue name="200" value="8"/>
                     <dipvalue name="250" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Normal" value="96" default="yes"/>
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Buy-in max stage" tag="DSW2" mask="896">
                     <dipvalue name="5th" value="896" default="yes"/>
                     <dipvalue name="4th" value="768"/>
                     <dipvalue name="3rd" value="640"/>
                     <dipvalue name="2nd" value="512"/>
                     <dipvalue name="1st" value="384"/>
                     <dipvalue name="No buy-in" value="128"/>
              </dipswitch>
              <dipswitch name="Number of start countries" tag="DSW2" mask="1024">
                     <dipvalue name="4" value="1024" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise