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sf2ce: MAME ROM Information.


History:

Street Fighter II' - Champion Edition (c) 1992 Capcom.


The Champion Edition was the first official sequel to "Street Fighter II - The World Warrior".


New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster to twelve) and the option for both players to use the same characters in two-player fights - with an alternate color scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out.


Additionally, while in the original SFII, one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the Champion Edition this was reduced to just four rounds.


- TECHNICAL -


Capcom Play System hardware (CP-S)

[CP-S No. 21]


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


Released in March 1992.


In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan.


This game is an enhanced version of "Street Fighter II - The World Warrior" :

* Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison).

* Each stage had different background colors from the original (mainly time of day changes), here are the background changes :

1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.

2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.

3) Blanka stage : the snake is now red, and the houses are now wood color.

4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red.

5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and orange clothes. The guy in the trenchcoat and hat is now yellow.

6) Chun Li stage : the 2 customers now wear pink, the meat store's roof is now orange and its sign is now green, the meats on the ceiling are now brown, the "Shanghai Friend Corridor" sign is now pale green with red letters, and the ground is now a darker color.

7) Zangief stage : The floor is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters.

8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet.

9) Balrog stage : The floor is now purple.

10) Vega stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink.

11) Sagat stage : Buddhist statue is now gold, and the grass is now a darker green.

12) M. Bison stage : The sky is evening this time.


* New moves were added for some characters.

* The portraits of Chun Li and M. Bison have been recolored.

* Overall hit damage was reduced (favoring combos attacks instead of special moves).

* Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another)

* The main title screen was changed from black to blue.

* Various cosmetic enhancements were made to each character's physical appearance.

* In "Street Fighter II - The World Warrior", Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".

* In Ken's original SFII stage, there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II Turbo" ("Super Street Fighter II X: Grand Master Challenge" in Japan), there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in "Hyper Street Fighter II - The Anniversary Edition".

* Sagat's stage in the original SFII had a palm tree in the foreground. The palm tree is gone in this game and does not return.


- UPDATES -


Here is the list of all versions:


920313

* WORLD and US releases.


920322

* JAPAN release.


920513

* WORLD, US and JAPAN releases.


920803

* US and JAPAN releases.





ADDITIONAL NOTES :

US versions are slightly different, they have the 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.

First line contains 0001 0002 0003 0004

Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016


0001 = No idea, probably some sort of 'experience points' for 1P side.

0002 = The no. of coins put in in the left-hand slot.

0003 = Same as 0001, but for 2nd player.

0004 = Same as 0002, but for right-hand slot.

0005 = No. of times Ryu has been used.

0006 = No. of times Honda has been used.

0007 = No. of times Blanka has been used.

0008 = No. of times Guile has been used.

0009 = No. of times Ken has been used.

0010 = No. of times Chun Li has been used.

0011 = No. of times Zangief has been used.

0012 = No. of times Dhalsim has been used.

0013 = No. of times Balrog has been used.

0014 = No. of times Sagat has been used.

0015 = No. of times Vega has been used.

0016 = No. of times M. Bison has been used.


* Special Ending : finish the game on one credit to see an additional credit sequence.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)

7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)

8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter III - 2nd Impact : Giant Attack (1997)

11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

14. Street Fighter IV (2008)

15. Super Street Fighter IV (2010)


- STAFF -


Planner : Akira Nishitani (Nin), Akira Yasuda (Akiman)

Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki

Programmers : Shin., Marina, Macchan, Ecchro!!

Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)


Special Thanks : CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono., Hirakin., Nac Kai, Erlingr Ogachy, James Goddard (DJames.)


- PORTS -


* Consoles :

NEC PC-Engine [JP] (Jun.1993) [Model HE93002]

Sega Mega Drive [JP] (Sep.1993, "Street Fighter II' Plus: Champion Edition", 'Champion' game mode) [Model T-12033]

Sega Genesis [US] (Oct.1993, "Street Fighter II': Special Champion Edition", 'Champion' game mode) [Model T-12016]

Sega Mega Drive [AU] (1993, "Street Fighter II': Special Champion Edition [Sega Gold Collection]", 'Champion' game mode)

Sega Mega Drive [EU] (Oct.1993, "Street Fighter II': Special Champion Edition", 'Champion' game mode) [Model 670-4179]

Nintendo Super Famicom [JP] (Jul.1993, "Street Fighter II Turbo", 'Normal' game mode) : Also released as a Nintendo Power edition (Sep.1997) [Model SHVC-TI]

Nintendo Super NES [EU] (Aug.1993, "Street Fighter II Turbo", 'Normal' game mode) [Model SNSP-TI]

Nintendo Super NES [US] (Aug.1993, "Street Fighter II Turbo", 'Normal' game mode) [Model SNS-TI-USA]

Sega Master System [SA] (1997 - a Brazilian port by TEC TOY) [Model 030.010]

Sony PlayStation [EU] (1998, "Street Fighter Collection 2") : Also released as a Value edition (Nov.2000) [Model SLES-01721]

Sony PlayStation [US] (Oct.1998, "Street Fighter Collection 2") [Model SLUS-00746]

Sega Saturn [JP] (Dec.1998, "Capcom Generation Dai 5 Shou Kakkutouka Tachi") [Model T-1236G]

Sony PlayStation [JP] (Dec.1998, "Capcom Generation Dai 5 Shou Kakkutouka Tachi") [Model SLPS-01725]

Sony PlayStation [JP] (Jul.2001, "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Capcore]") [Model SLPM-86838]

Sony PlayStation [JP] (Jul.2005, "Capcom Retro Game Collection Vol.5") [Model SLPM-87365]

Microsoft XBOX [US] (Sep.2005, "Capcom Classics Collection")

Sony PlayStation 2 [US] (Sep.2005, "Capcom Classics Collection") [Model SLUS-21316]

Microsoft XBOX [EU] (Nov.2005, "Capcom Classics Collection")

Sony PlayStation 2 [EU] (Nov.2005, "Capcom Classics Collection") [Model SLES-53661]

Sony PlayStation 2 [JP] (Mar.2006, "Capcom Classics Collection") [Model SLPM-66317]

Sony PSP [JP] (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]

Nintendo Wii [Virtual Console] [EU] (Jul.2006, Nintendo Super NES version) [Model JBIP]

Nintendo Wii [Virtual Console] [AU] (Jul.2006, Nintendo Super NES version)

Sony PSP [US] (Oct.2006, "Capcom Classics Collection Reloaded") [Model ULUS-10134]

Sony PSP [EU] (Nov.2006, "Capcom Classics Collection Reloaded") [Model ULES-00377]

Sony PSP [AU] (Nov.2006, "Capcom Classics Collection Reloaded")

Nintendo Wii [Virtual Console] [US] (Jun.2007, Nintendo Super NES version) [Model JBIE]

Nintendo Wii [Virtual Console] [JP] (Aug.2007, Nintendo Super Famicom version) [Model JBIJ]

Sony PSP [JP] (Sep.2007, "Capcom Classics Collection [Best Price]") [Model ULJM-05280]

Sony PlayStation 2 [JP] (Oct.2007, "Capcom Classics Collection [Best Price]") [Model SLPM-66852]

Nintendo Wii [Virtual Console] [JP] (Jul.2008, Sega Mega Drive version)

Nintendo Wii [Virtual Console] [US/EU/AU] (Oct.2008, Sega Genesis/Mega Drive version)


* Computers :

Sharp X68000 [JP] (Nov.1993)

PC (MS Windows, CD-ROM) [US] (2003, "Capcom Arcade Hits Volume 1")


* Others :

Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Genesis/Mega Drive's 1993 offering.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.139u2 [john666, Smitdogg, The Dumping Union]

0.35b2 [Paul Leaman]

0.34b1 [Paul Leaman]


Artwork available


Bugs:

- Original PCB running attract mode and a quick game through an RGB board and into my PC. Smitdogg (ID 04015)


WIP:

- 0.145u4: Dominic Nater added clone Street Fighter II': Champion Edition (Japan 920803). Renamed (sf2cej) to (sf2cejb).

- 10th March 2012: Smitdogg - Dominic Nater sent us the most wanted version of SF2 Champion, Japan 920803, the final Japanese version. It's basically the holy grail of SF2 Champion revisions.

- 0.145u2: idc/Team Avalaunch added clone Street Fighter II': Champion Edition (Japan 920322).

- 0.144u2: Changed description of clone 'Street Fighter II': Champion Edition (USA 920803, alt)' to '(USA 920803)'. Removed clone 'Street Fighter II': Champion Edition (USA 920803)'. Renamed (sf2ceud) to (sf2ceuc).

- 0.144u1: Added clone Street Fighter II': Champion Edition (USA 920803, alt). Redumped and fixed clone Street Fighter II': Champion Edition (USA 920803) to match real PCB [Dumping Union].

- 13th June 2011: Smitdogg - Dumped an alt. revision of SF2CE Accelerator.

- 24th February 2010: f205v dumped Street Fighter II Magic Delta Turbo (Playmark). PCB's layout is identical to Street Fighter II (bootleg).

- 0.139u2: john666, Smitdogg and The Dumping Union added Street Fighter II': Champion Edition (World 920513). Renamed (sf2ce) to (sf2ceea).

- 20th August 2010: Smitdogg - We got Street Fighter II CE (World 920513).

- 0.139: Changed description to 'Street Fighter II': Champion Edition' and clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)' to 'Street Fighter II': Magic Delta Turbo (bootleg)'.

- 0.134u4: J. Bijl, Krick and Smitdogg added clone 'Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)'.

- 22nd October 2009: Smitdogg - Thanks to J. Bijl and Krick we got another one of the remaining undumped Street Fighter 2 kitted bootlegs as mentioned here. Supposedly the correct title is Street Fighter II' Champion Edition Double KO. Phil Bennett - Differences are 1. It's unplayably fast (?), 2. Pressing start changes character (the CPU does this too), 3. More fireballs! and 4. E. Honda's stage is dripping with blood.

- 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II' - Champion Edition (Accelerator!, bootleg)'.

- 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. The first is Street Fighter 2 Champion Edition (Accelerator) thanks to D. Beneke. The Accelerators became famous in part because the company that made them (Testron) had the balls/stupidity to put their name and phone number on the title screens. Accelerator Part II is in MAME already. This is obviously the earlier version. A few things are different such as the ways fireballs travel and you can't change characters in this one with the start button like you can in Part II. However, Blanka turns into and out of Ryu while he fights you which sometimes results in a faked Super Art Dragon Punch similar to SF3. I don't think any other characters swap bodies like this. I think the biggest change in this one from Champion Edition was the (much) higher speed. It makes SF2 Champion Edition seem like it's crawling by comparison.

- 0.128u4: Bill DeLeo added clone Street Fighter II' - Champion Edition (Rainbow set 3, bootleg).

- 0.127u1: Robiza fixed clone (M2, bootleg) - Game now playable. Removed duplicate buttons in INPUT_PORT (sf2hack).

- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).

- 0.126: David Haywood added clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)', not working. Changed description of clones '(Rainbow set 1)' to 'Rainbow set 1, bootleg)", '(Rainbow set 2)' to 'Rainbow set 2, bootleg)", '(Red Wave)' to 'Red Wave, bootleg)", '(V004)' to 'V004, bootleg)", '(Accelerator Pt.II)' to 'Accelerator Pt.II, bootleg)", '(M1/2/3/4/5/6/7)' to 'M1/2/3/4/5/6/7, bootleg)", '(YYC)' to 'YYC, bootleg)" and '(Kouryu)' to 'Xiang Long, Chinese bootleg)".

- 0.125u3: Nicola Salmoria fixed games with bootleg kludge (sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc and sf2koryu).

- 7th November 2007: f205v dumped Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg).

- 13th May 2007: Mr. Do - Thanks to the BYOAC/CAG artwork, we have a release for SF2:CE bezel.

- 0.98u1: Aaron Giles fixed clone Champion Edition (Accelerator Pt.II) does not POST.

- 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now.

- 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC).

- 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver.

- 0.73: Changed 'Unknown' to 'Unused' dipswitches.

- 0.64: Added clone Street Fighter II' - Champion Edition (US 920803).

- 0.63: Changed parent description to '(World 920313)' and clones '(US rev A)' to '(US 920313)', '(US rev B)' to '(US 920513)', '(Japan)' to '(Japan 920513)', 'Hyper Fighting (US)' to 'Hyper Fighting (US 921209)' and 'Hyper Fighting (Japan)' to 'Hyper Fighting (Japan 921209)'. Added 'Game Mode' dipswitch.

- 0.37b15: Changed description of clone '(Rainbow)' to '(Rainbow set 1)'. Renamed (sf2cea) to (sf2ceua) and (sf2ceb) to (sf2ceub).

- 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working.

- 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow) (hack 1992).

- 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE.

- 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II).

- 0.35b13: Added clone 'Street Fighter II' - Champion Edition (Red Wave)'. Changed description of clone 'Street Fighter II Turbo (Japan)' to 'Street Fighter II' Turbo - Hyper Fighting (Japan)'.

- 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B).

- 0.35b4: Changed description of clone 'Street Fighter II - Champion Edition (Japan)' to 'Street Fighter II' - Champion Edition (Japan)'.

- 0.35b2: Paul Leaman added Street Fighter II' - Champion Edition (World) and clone (Japan) and Street Fighter II Turbo (Japan).

- 0.34b6: Added clone Street Fighter 2 (Rainbow Edition) (Testdriver). Changed description to 'Street Fighter 2 (Champion Edition)'.

- 0.34b1: Paul Leaman added Street Fighter 2 (Championship Edition) (Testdriver) and clone (Japanese Championship Edition) (Testdriver).


LEVELS: 12


Other Emulators:

* Calice

* Callus

* FB Alpha

* Kawaks

* Nebula

* Raine


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 8003 kb / 27 files / 3.32 zip




MAME XML Output:

       <game name="sf2ce" sourcefile="cps1.c">
              <description>Street Fighter II': Champion Edition (World 920513)</description>
              <year>1992</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="s92e_23b.8f" size="524288" crc="0aaa1a3a" sha1="774a2b52f7c1876c0e10d8d57a0850ad2d016cf6" region="maincpu" offset="0"/>
              <rom name="s92_22b.7f" size="524288" crc="2bbe15ed" sha1="a8e2edef62fa99c5ef701b28bfb6bc42f3af183d" region="maincpu" offset="80000"/>
              <rom name="s92_21a.6f" size="524288" crc="925a7877" sha1="1960dca35f0ca6f2b399a9fccfbc0132ac6425d1" region="maincpu" offset="100000"/>
              <rom name="s92-1m.3a" size="524288" crc="03b0d852" sha1="f370f25c96ad2b94f8c53d6b7139100285a25bef" region="gfx" offset="0"/>
              <rom name="s92-3m.5a" size="524288" crc="840289ec" sha1="2fb42a242f60ba7e74009b5a90eb26e035ba1e82" region="gfx" offset="2"/>
              <rom name="s92-2m.4a" size="524288" crc="cdb5f027" sha1="4c7d944fef200fdfcaf57758b901b5511188ed2e" region="gfx" offset="4"/>
              <rom name="s92-4m.6a" size="524288" crc="e2799472" sha1="27d3796429338d82a8de246a0ea06dd487a87768" region="gfx" offset="6"/>
              <rom name="s92-5m.7a" size="524288" crc="ba8a2761" sha1="4b696d66c51611e43522bed752654314e76d33b6" region="gfx" offset="200000"/>
              <rom name="s92-7m.9a" size="524288" crc="e584bfb5" sha1="ebdf1f5e2638eed3a65dda82b1ed9151a355f4c9" region="gfx" offset="200002"/>
              <rom name="s92-6m.8a" size="524288" crc="21e3f87d" sha1="4a4961bb68c3a1ce15f9d393d9c03ecb2466cc29" region="gfx" offset="200004"/>
              <rom name="s92-8m.10a" size="524288" crc="befc47df" sha1="520390420da3a0271ba90b0a933e65143265e5cf" region="gfx" offset="200006"/>
              <rom name="s92-10m.3c" size="524288" crc="960687d5" sha1="2868c31121b1c7564e9767b9a19cdbf655c7ed1d" region="gfx" offset="400000"/>
              <rom name="s92-12m.5c" size="524288" crc="978ecd18" sha1="648a59706b93c84b4206a968ecbdc3e834c476f6" region="gfx" offset="400002"/>
              <rom name="s92-11m.4c" size="524288" crc="d6ec9a0a" sha1="ed6143f8737013b6ef1684e37c05e037e7a80dae" region="gfx" offset="400004"/>
              <rom name="s92-13m.6c" size="524288" crc="ed2c67f6" sha1="0083c0ffaf6fe7659ff0cf822be4346cd6e61329" region="gfx" offset="400006"/>
              <rom name="s92_09.11a" size="65536" crc="08f6b60e" sha1="8258fcaca4ac419312531eec67079b97f471179c" region="audiocpu" offset="0"/>
              <rom name="s92_18.11c" size="131072" crc="7f162009" sha1="346bf42992b4c36c593e21901e22c87ae4a7d86d" region="oki" offset="0"/>
              <rom name="s92_19.12c" size="131072" crc="beade53f" sha1="277c397dc12752719ec6b47d2224750bd1c07f79" region="oki" offset="20000"/>
              <rom name="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="s9263b.1a" size="279" status="nodump" region="bboardplds" offset="0"/>
              <rom name="iob1.12d" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <rom name="bprg1.11d" size="279" crc="31793da7" sha1="400fa7ac517421c978c1ee7773c30b9ed0c5d3f3" region="bboardplds" offset="0"/>
              <rom name="ioc1.ic7" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/>
              <rom name="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="7"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4 (Normal)" value="4" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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