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sf2hfj: MAME ROM Information.


History:

Street Fighter II' Turbo - Hyper Fighting (c) 1992 Capcom.


- TECHNICAL -


Capcom Play System hardware (CP-S)

[CP-S No. 24]


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Released in December 1992.


This is the Japanese version of "Street Fighter II' - Hyper Fighting [CP-S No. 24]". For more information about the game, please see the non-Japanese version entry.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994)

7. Street Fighter Zero [CP-S II No. 11] (1995)

8. Street Fighter Zero 2 [CP-S II No. 15] (1996)

9. Street Fighter Zero 2 Alpha (1996)

10. Street Fighter III - New Generation (1997)

11. Street Fighter III - 2nd Impact : Giant Attack (1997)

12. Street Fighter Zero 3 [CP-S II No. 29] (1998)

13. Street Fighter III - 3rd Strike : Fight For The Future (1999)

14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

15. Street Fighter IV (2008)

16. Super Street Fighter IV (2010)


- STAFF -


Planners : Akira Nishitani (Nin), Akira Yasuda (Akiman)

Character Designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q (Q Kyoku), Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, M. Okazaki

Programmers : Shin., Marina, Macchan, Ecchro!!

Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)

Design Support : James Goddard (DJames.)

Special Thanks : CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono, Hirakin, Nac Kai, Erlingr Ogachy, Zenji, Super Joe (Super Cheap Joe)


- PORTS -


* Consoles :

Nintendo Super Famicom [JP] (Jul.1993, 'Turbo' game mode) : Also released as a Nintendo Power edition (Sep.1997) [Model SHVC-TI]

Sega Mega Drive [JP] (Sep.1993, "Street Fighter II' Plus: Champion Edition", 'Hyper' game mode) [Model T-12033]

Sega Saturn [JP] (Dec.1998, "Capcom Generation Dai 5 Shou Kakkutouka Tachi") [Model T-1236G]

Sony PlayStation [JP] (Dec.1998, "Capcom Generation Dai 5 Shou Kakkutouka Tachi") [Model SLPS-01725]

Sony PlayStation [JP] (Jul.2001, "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Capcore]") [Model SLPM-86838]

Sony PlayStation [JP] (Jul.2005, "Capcom Retro Game Collection Vol.5") [Model SLPM-87365]

Sony PlayStation 2 [JP] (Mar.2006, "Capcom Classics Collection") [Model SLPM-66317]

Sony PSP [JP] (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]

Nintendo Wii [Virtual Console] [JP] (Aug.2007, Nintendo Super Famicom version) [Model JBIJ]

Sony PSP [JP] (Sep.2007, "Capcom Classics Collection [Best Price]") [Model ULJM-05280]

Sony PlayStation 2 [JP] (Oct.2007, "Capcom Classics Collection [Best Price]") [Model SLPM-66852]

Nintendo Wii [Virtual Console] [JP] (Jul.2008, Sega Mega Drive version)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.138u2 [smf]

0.35b2 [Paul Leaman]

0.34b6 [Paul Leaman]


Bugs:

- sf2hfu: Running too fast. Sixtoe (ID 00408)

- sf2hf, sf2hfu, sf2hfj: Original PCB videos. Smitdogg (ID 04194)


WIP:

- 0.139: Changed description to 'Street Fighter II': Hyper Fighting'. Renamed (sf2tj) to (sf2hfj).

- 0.138u2: Changed Street Fighter II' - Hyper Fighting (World 921209) from a clone of Street Fighter II' - Champion Edition (World 920313) to parent and Street Fighter II' - Hyper Fighting (US 921209) and Street Fighter II' Turbo - Hyper Fighting (Japan 921209) to the clones. Renamed (sf2t) to (sf2hfu).

- 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209).

- 0.35b3: Fixed Street Fighter II Turbo/Hyper Fighting dumps.

- 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics.

- 0.35b2: Paul Leaman added Street Fighter II' - Hyper Fighting (US) and (Japan).

- 0.34b6: Paul Leaman added Street Fighter 2 (Hyper Fighting) (Testdriver) and clone Street Fighter 2 Turbo (Japanese) (Testdriver).

- 15th August 1997: Thierry dumped Street Fighter II' - Hyper Fighting (US 921209).


Other Emulators:

* FB Alpha


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 8003 kb / 27 files / 3.37 zip




MAME XML Output:

       <game name="sf2hfj" sourcefile="cps1.c" cloneof="sf2hf" romof="sf2hf">
              <description>Street Fighter II' Turbo: Hyper Fighting (Japan 921209)</description>
              <year>1992</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="s2tj_23.8f" size="524288" crc="ea73b4dc" sha1="efbc73277d00bac86505755db35225e14ea25a36" region="maincpu" offset="0"/>
              <rom name="s2tj_22.7f" merge="s2te_22.7f" size="524288" crc="aea6e035" sha1="ce5fe961b2c1c95d231d1235bfc03b47de489f2a" region="maincpu" offset="80000"/>
              <rom name="s2tj_21.6f" merge="s2te_21.6f" size="524288" crc="fd200288" sha1="3817b67ab77c7b3d4a573a63f18671bea6905e26" region="maincpu" offset="100000"/>
              <rom name="s92_01.3a" merge="s92-1m.3a" size="524288" crc="03b0d852" sha1="f370f25c96ad2b94f8c53d6b7139100285a25bef" region="gfx" offset="0"/>
              <rom name="s92_02.4a" merge="s92-3m.5a" size="524288" crc="840289ec" sha1="2fb42a242f60ba7e74009b5a90eb26e035ba1e82" region="gfx" offset="2"/>
              <rom name="s92_03.5a" merge="s92-2m.4a" size="524288" crc="cdb5f027" sha1="4c7d944fef200fdfcaf57758b901b5511188ed2e" region="gfx" offset="4"/>
              <rom name="s92_04.6a" merge="s92-4m.6a" size="524288" crc="e2799472" sha1="27d3796429338d82a8de246a0ea06dd487a87768" region="gfx" offset="6"/>
              <rom name="s92_05.7a" merge="s92-5m.7a" size="524288" crc="ba8a2761" sha1="4b696d66c51611e43522bed752654314e76d33b6" region="gfx" offset="200000"/>
              <rom name="s92_06.8a" merge="s92-7m.9a" size="524288" crc="e584bfb5" sha1="ebdf1f5e2638eed3a65dda82b1ed9151a355f4c9" region="gfx" offset="200002"/>
              <rom name="s92_07.9a" merge="s92-6m.8a" size="524288" crc="21e3f87d" sha1="4a4961bb68c3a1ce15f9d393d9c03ecb2466cc29" region="gfx" offset="200004"/>
              <rom name="s92_08.10a" merge="s92-8m.10a" size="524288" crc="befc47df" sha1="520390420da3a0271ba90b0a933e65143265e5cf" region="gfx" offset="200006"/>
              <rom name="s2t_10.3c" size="524288" crc="3c042686" sha1="307e1ca8ad0b11f3265b7e5467ba4c90f90ec97f" region="gfx" offset="400000"/>
              <rom name="s2t_11.4c" size="524288" crc="8b7e7183" sha1="c8eaedfbddbf0b83311d2dbb9e19a1efef0dffa9" region="gfx" offset="400002"/>
              <rom name="s2t_12.5c" size="524288" crc="293c888c" sha1="5992ea9aa90fdd8b9dacca9d2a1fdaf25ac2cb65" region="gfx" offset="400004"/>
              <rom name="s2t_13.6c" size="524288" crc="842b35a4" sha1="35864a140a0c8d76501e69b2e01bc4ad76f27909" region="gfx" offset="400006"/>
              <rom name="s92_09.12a" merge="s92_09.11a" size="65536" crc="08f6b60e" sha1="8258fcaca4ac419312531eec67079b97f471179c" region="audiocpu" offset="0"/>
              <rom name="s92_18.11c" merge="s92_18.11c" size="131072" crc="7f162009" sha1="346bf42992b4c36c593e21901e22c87ae4a7d86d" region="oki" offset="0"/>
              <rom name="s92_19.12c" merge="s92_19.12c" size="131072" crc="beade53f" sha1="277c397dc12752719ec6b47d2224750bd1c07f79" region="oki" offset="20000"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="s9263b.1a" size="279" status="nodump" region="bboardplds" offset="0"/>
              <rom name="iob1.12d" merge="iob1.12d" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <rom name="bprg1.11d" merge="bprg1.11d" size="279" crc="31793da7" sha1="400fa7ac517421c978c1ee7773c30b9ed0c5d3f3" region="bboardplds" offset="0"/>
              <rom name="ioc1.ic7" merge="ioc1.ic7" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/>
              <rom name="c632.ic1" merge="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="7"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4 (Normal)" value="4" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="2 Players Game" tag="DSWB" mask="8">
                     <dipvalue name="1 Credit/No Continue" value="8"/>
                     <dipvalue name="2 Credits/Winner Continue" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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