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shogwarr: MAME ROM Information.


History:

Shogun Warriors (c) 1992 Kaneko.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound Chips : (2x) OKI6295 (@ 12 Khz)


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in February 1992.


This game is known in Japan as "Fujiyama Buster".


- SERIES -


1. Shogun Warriors (1992)

2. Blood Warrior (1994)


- STAFF -


Programmer : Naoki Hoshizaki

Background Designer : Tomoko Nakayama

Character Designer : Susumu Konno, Masanori Yoshihara, Akihiro Tokita, Fumihide Aoki, Yukikazu Shimazaki

Sound Creator : Tatsuya Watanabe

Special Thanks To : Nobuyuki Tanaka, Masako Takei, Mitsuhiro Kanaoka

Executive Producer : Hiroshi Kaneko


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.135 [Pythagoras573]

0.74u2 [?]

0.37b8 [?]


Bugs:

- Game cannot be replayed from .inp file. Q.T.Quazar (ID 03967)


WIP:

- 0.135: Renamed (shogwarr) to (shogwarru) and (shogwarre) to (shogwarr). David Haywood changed sound banking on Shogun Warriors to use an OKIM6295 address map and banks. Changed region samples to oki1.

- 0.134u1: Changed clock speeds of the 2x OKI6295 to 2MHz and VSync to 59.185400 Hz.

- 0.133u5: David Haywood, Tomasz Slanina and Luca Elia fixed Shogun Warriors - Game now playable. Tomasz Slanina extracted tables required for Shogun Warriors to work. David Haywood decrypted and verified table data and fixed sound banking for Shogun Warriors. Marked 2 graphic roms in Shogun Warriors as BAD_DUMP. Guru added redumped u6 GFX rom to kaneko16, fixes Geisya and Sumo. Changed description to 'Shogun Warriors (US)' and clone 'Shogun Warriors (Euro)' to 'Shogun Warriors (World)'. Added new gfx1 roms ($400000, 500000) and oki2 roms ($0, 100000).

- 0.133u4: Changed visible area to 256x224.

- 0.133u2: Guru redumped gfx1 rom ($0) on Shogun Warriors.

- 0.133u1: Renamed (shogware) to (shogwarre).

- 0.132u5: Further improvements for Shogun Warriors [David Haywood, Tomasz Slanina]: Decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is .. odd, so just using extract data right now. Properly mapped inputs in Shogun Warriors. Decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as MCU block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted). Changed visible area to 256x240.

- 0.132u2: David Haywood improved protection simulation for Shogun Warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up.

- 0.132u1: David Haywood improved protection simulation and documentation for Shogun Warriors.

- 0.127: Pythagoras573 added clone 'Shogun Warriors (Euro)'.

- 0.116u4: Removed gfx2 roms ($200000, 300000).

- 27th April 2004: Guru - Received Shogun Warriors (Kaneko 199x) from Randy for continue my trojaning exploits.

- 0.74u2: Added Shogun Warriors (Kaneko 1992) and clone Fujiyama Buster (Japan).

- 0.68: Added clone Fujiyama Buster (Japan) (Testdriver).

- 0.37b8: Added Shogun Warriors (Testdriver).


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Romset: 12160 kb / 16 files / 5.18 zip




MAME XML Output:

       <game name="shogwarr" sourcefile="kaneko16.c">
              <description>Shogun Warriors (World)</description>
              <year>1992</year>
              <manufacturer>Kaneko</manufacturer>
              <rom name="fb030e.u61" size="131072" crc="32ce7909" sha1="02d87342706ac9547eb611bd542f8498ba41e34a" region="maincpu" offset="0"/>
              <rom name="fb031e.u62" size="131072" crc="228aeaf5" sha1="5e080d7975bc5dcf6fccfbc286eafe939496d9bf" region="maincpu" offset="1"/>
              <rom name="fb040e.u33" size="131072" crc="299d0746" sha1="67fe3a47ab01fa02ce2bb5836c2041986c19d875" region="cpu1" offset="0"/>
              <rom name="fb-020a.u1" size="1048576" crc="87e55c6d" sha1="87886c045d7c30b8dee3c8fb0bf8f2cdbc5fd7fb" region="gfx1" offset="0"/>
              <rom name="fb020b.u2" size="1048576" crc="276b9d7b" sha1="7a154f65b4737f2b6ac8effa3352711079f571dc" region="gfx1" offset="100000"/>
              <rom name="fb021a.u3" size="1048576" crc="7da15d37" sha1="345cf2242e8210a697294a45197f2b3b974de885" region="gfx1" offset="200000"/>
              <rom name="fb021b.u4" size="1048576" crc="6a512d7b" sha1="7fc3002d23262a9a590a283ea9e111e38d889ef2" region="gfx1" offset="300000"/>
              <rom name="fb-22a.u5" size="1048576" crc="9039e5d3" sha1="222452cd7947f7c99c68e495835cca62e0449b5c" region="gfx1" offset="400000"/>
              <rom name="fb-22b.u6" size="1048576" crc="96ac9e54" sha1="2b066375963dc57fe2ce89d65f6c0a9d183a838d" region="gfx1" offset="500000"/>
              <rom name="fb023.u7" size="1048576" crc="132794bd" sha1="bcc73c3183c59a4b66f79d04774773b8a9239501" region="gfx1" offset="600000"/>
              <rom name="fb010.u65" size="1048576" crc="296ffd92" sha1="183a28e4594c428deb4726ed22d5166592b94b60" region="gfx2" offset="0"/>
              <rom name="fb011.u66" size="524288" crc="500a0367" sha1="6dc5190f81b21f59ee56a3b2332c8d86d6599782" region="gfx2" offset="100000"/>
              <rom name="fb001e.u43" size="524288" crc="f524aaa1" sha1="006a886f9df2e57c51b61c6cea70a6574fc20304" region="oki1" offset="0"/>
              <rom name="fb000e.u42" size="524288" crc="969f1465" sha1="4f56d1ad341b08f4db41b7ab2498740612ff7c3d" region="oki1" offset="80000"/>
              <rom name="fb-002.u45" size="1048576" crc="010acc17" sha1="2dc0897c7778eacf6bce12ff0adbadb307ea6c17" region="oki2" offset="0"/>
              <rom name="fb-003.u44" size="1048576" crc="0aea4ac5" sha1="8f3b30e505b0ba51c140a0a2c071680d4fa05db9" region="oki2" offset="100000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="2000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="2000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="59.185400" />
              <sound channels="1"/>
              <input players="2" buttons="4" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Flip Screen" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="56">
                     <dipvalue name="1 Easy" value="56" default="yes"/>
                     <dipvalue name="2" value="48"/>
                     <dipvalue name="3" value="40"/>
                     <dipvalue name="4 Normal" value="32"/>
                     <dipvalue name="5" value="24"/>
                     <dipvalue name="6" value="16"/>
                     <dipvalue name="7" value="8"/>
                     <dipvalue name="8 Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Can Join During Game" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Continue Coin" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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