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slikshot: MAME ROM Information.


Slick Shot (c) 1990 Incredible Technologies.


The cabinet featured a cut down pool table slate, with cloth. The player had to use a real miniature pool cue to hit a ball along the table, in line with the shot to be played. IR (infra-red) technology tracked the movement of the ball, and translated this to the screen. Other games using this system include "Super Strike Bowling", and "Dyno Bop".

Main CPU : (2x) M6809 (@ 2 Mhz), Z80 (@ 4 Mhz)

Sound Chips : OKI6295 (@ 7.812 Khz), YM2203 (@ 4 Mhz)

Screen orientation : Vertical

Video resolution : 240 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256

Players : 1

Control : Trackball

Buttons : 3


Developed in cooperation with Grand Products.

Released in April 1990.


Revision 1 :

* Software version : 1.6.

Revision 2 :

* Software version : 1.7.

Revision 3 :

* Software version : 2.2.

* Removed 'Call Pocket Level', 'Call Both Level', 'Three Player Games' and 'Four Player Games' of the Game Stats in the operator menu.

* Added 'One Player 8 Ball' and 'Two Player 8 Ball' on the Game Stats in the operator menu.

* Removed 'Shot Time', 'Star Game Time', 'Call Pocket Score' and 'Call Both Score' of the Game Setting in the operator menu.

* Added '8-Ball Game Time', '8-Ball Call Pocket' and 'Slick Shot Time' on the Game Setting in the operator menu.

* 'Call Pocket Score' of the Game Setting is set to 500 instead of 100.


Concept : David Marofske

Sensor designers : Dan Dooley, Randy Tiller, George Gomez

Mechanical designers : John Kubik, Helmuts Eichenfelds

Programmer : Pierre Maloka

Graphics designers : Tim Skelly, Rosendo Toro

Sound and music : David D. Thiel


Game's rom.

Machine's picture.

MAME Info:

0.37b15 [Aaron Giles]

0.37b10 [Aaron Giles]

Artwork available


- The game needs a physics simulation for the shoot control. Which is beyond the scope of MAME.


- 0.133u1: Renamed (sliksh17) to (slikshot17) and (sliksh16) to (slikshot16).

- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Slick Shot artwork, thanks to Star Worlds Arcade.

- 0.96: Aaron Giles added clone Slick Shot (V1.6).

- 0.95u2: Aaron Giles redid Slick Shot input to use a crosshair for starting point and trackball movement for velocity. Changed palettesize to 256 colors. Added Trackball with 3 buttons for 1 player.

- 0.37b15: Aaron Giles added Slick Shot (V2.2). Simulated controls in Slick Shot [Aaron Giles]. Added Z80 (4MHz) CPU3 and missing cpu1/3 roms. Changed palettesize from 256 to 257 colors. Changed 'Slick Shot' to clone 'Slick Shot (V1.7)'. Renamed (slikshot) to (sliksh17).

- 8th May 2001: Aaron Giles added another Slick Shot romset.

- 18th April 2001: Aaron Giles added controls emulation to Slick Shot, which is now somewhat playable.

- 0.37b11: Changed OKI6295 clock speed to 7812 Hz and sound1 rom ($0) length to 64kb.

- 0.37b10: Aaron Giles added Slick Shot (Grand Products/Incredible Technologies 1990). Slick Shot has large sections of code related to the trackball inputs NOPped out.

Recommended Games (Billiard):



Video Hustler

Video Eight Ball

Eight Ball Action

Gimme A Break

Rack + Roll

Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up


Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal

Romset: 424 kb / 6 files / 153.4 zip

MAME XML Output:

       <game name="slikshot" sourcefile="itech8.c" ismechanical="yes">
              <description>Slick Shot (V2.2)</description>
              <manufacturer>Grand Products/Incredible Technologies</manufacturer>
              <rom name="pgm20.u5" size="65536" crc="370a00eb" sha1="b2878f161f4931d9fc3979a84b29660941e2608f" region="maincpu" offset="4000"/>
              <rom name="u27.bin" size="32768" crc="a96ce0f7" sha1="c1fec3aeef97c846fd1a20b91af54f6bf9723a71" region="soundcpu" offset="8000"/>
              <rom name="u53.bin" size="8192" crc="04b85918" sha1="409aef2e71937c7654334999df9313909d757966" region="sub" offset="0"/>
              <rom name="grom0.bin" size="131072" crc="e60c2804" sha1="e62d11b6c4439a70a2f32df72c8c64e2f110351e" region="grom" offset="0"/>
              <rom name="grom1.bin" size="131072" crc="d764d542" sha1="43fc0c9b627484a670d87da91e212741b137e995" region="grom" offset="20000"/>
              <rom name="srom0.bin" size="65536" crc="4b075f5e" sha1="d1ac2c06352a5b96486a7e8cf8baae0c0e5b1883" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <chip type="cpu" tag="soundcpu" name="M6809" clock="2000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="240" refresh="60.000000" pixclock="8079360" htotal="512" hbend="0" hbstart="256" vtotal="263" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="3" coins="4" service="yes">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="50" keydelta="100" reverse="yes"/>
              <driver status="preliminary" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>

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