Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

snowbros3: MAME ROM Information.


MAME Info:

0.34b8 [Zsolt Vasvari]

0.31 [Mike Coates]


WIP:

- 0.142: Aaron Giles fixed missing video in clone 'The Winter Bobble (bootleg of Snow Bros.)'.

- 0.133u1: Renamed (snowbroa) to (snowbrosa), (snowbrob) to (snowbrosb), (snowbroc) to (snowbrosc), (snowbroj) to (snowbrosj), (snowbrod) to (snowbrosd) and (snowbro3) to (snowbros3).

- 0.127: Tirino73 / MAME Italia added clone 'Snow Bros. - Nick & Tom (Dooyong license)'.

- 14th August 2008: Tirino73 dumped Snow Bros. - Nick & Tom (Dooyong license), comes from an original PCBb. Differences are: In title screen, copyright string added with "Licensed to Dooyong Ind. Co. Ltd.".

- 0.119u3: Changed description of clone 'The Winter Bobble' to 'The Winter Bobble (bootleg of Snow Bros.)'. Added new cpu1 roms to clone 'The Winter Bobble'.

- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation.

- 0.97u4: Mamesick increased 68000 clock speed to 12MHz in clone Winter Bobble - otherwise the gfx and scroll break up.

- 0.97u3: Corrado Tomaselli fixed OKI6295 frequency (7575 Hz) in clone Snow Brothers 3 to match samples pitch on the PCB for Final Tetris.

- 0.90u4: Re-added 'Snow Brothers 3 - Magical Adventure' as clone of Snow Bros.

- 0.85u2: Inigo Luja added conditional coinage to Snow Bros.

- 0.81u4: Fabrice Arzeno added clone 'Snow Bros. - Nick & Tom (set 4)'.

- 0.75: Replaced all gfx1 roms with rom sbros-1.41 (512kb). Changed Z80 CPU2 clock speed to 6MHz and YM3812 to 3MHz and VSync to 57.5 Hz.

- 0.74: Removed 'Snow Brothers 3 - Magical Adventure'.

- 0.64: Added 'Snow Brothers 3 - Magical Adventure' (Syrmex 2002 (bootleg/hack)).

- 0.57: Fixed MAMETesters bug snowbros056gre.

- 9th December 2001: Quench added cocktail support and did some other minor fixes in the Snow Bros driver.

- 0.37b7: David Haywood added clone 'The Winter Bobble' (bootleg).

- 29th August 2000: David Haywood added Winter Bobble to the SnowBros driver.

- 31st August 2000: Brad Oliver fixed Winter Bobble to work on Macs.

- 29th August 2000: Haze added Winter Bobble to the Snow Bros driver.

- 0.36b14: Changed YM3812 clock speed to 3579545 Hz.

- 0.36b7: Added clone Snow Bros. - Nick & Tom (set 3).

- 0.36b2: Tatsuyuki Satoh make further improved the YM3812 emulator, especially the rhythm section (check Snow Bros!).

- 0.36b1: Tatsuyuki Satoh made a new digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one.

- 0.35RC1: Nicola Salmoria added clone Snow Bros. - Nick & Tom (Japan).

- 0.35b13: Changed parent and clone descriptions to 'Snow Bros. - Nick & Tom'.

- 0.35b4: Renamed (snowbro2) to (snowbroa).

- 0.34RC2: Changed Z80 CPU2 and YM2812 clock speed to 3.6MHz.

- 0.34b8: Zsolt Vasvari added Snow Bros (set 1). Changed parent description to 'Snow Bros (set 2)'. Renamed (snowbros) to (snowbro2). In the old version (set 2) you sometimes get a green potion that makes you invincible for a few seconds (during which you can pass through walls and destroy any enemies you touch). Looking at the GFX for this set vs snowbros and it appears that only the snowbro2 set has it.

- 0.33b6: Nicola Salmoria fixed Snow Bros hanging after level 30.

- 0.33b3: Nicola Salmoria fixed a couple of palette problems with Snow Bros. It also no longer uses a 16 bit video mode, so it's faster. Increased music tempo in Snow Bros.

- 12th May 1998: Dumped The Winter Bobble (bootleg of Snow Bros.).

- 0.31: Mike Coates added Snow Bros (Toaplan 1990).


LEVELS: 50


Other Emulators:

* FB Alpha

* Raine

* Retrocade

* Shark


Recommended Games (Platform 2):

Joust

Joust 2 - Survival of the Fittest

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)

Popper

Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don

Rodland

Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Gun Master

Joe & Mac Returns

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Dream World

Dynamite Bomber

Head Panic

Penguin Brothers

Tang Tang

Jumping Pop

Toy Land Adventure

Zupapa!

Super Bubble 2003

Tower & Shaft


Romset: 800 kb / 4 files / 265.9 zip




MAME XML Output:

       <game name="snowbros3" sourcefile="snowbros.c" cloneof="snowbros" romof="snowbros">
              <description>Snow Brothers 3 - Magical Adventure</description>
              <year>2002</year>
              <manufacturer>Syrmex</manufacturer>
              <rom name="ur4" size="131072" crc="19c13ffd" sha1="4f9db70354bd410b7bcafa96be4591de8dc33d90" region="maincpu" offset="0"/>
              <rom name="ur3" size="131072" crc="3f32fa15" sha1="1402c173c1df142ff9dd7b859689c075813a50e5" region="maincpu" offset="1"/>
              <rom name="sound.mcu" size="65536" status="nodump" region="cpu2" offset="0"/>
              <rom name="ua5" size="524288" crc="0604e385" sha1="96acbc65a8db89a7be100f852dc07ba9a0313167" region="gfx1" offset="0"/>
              <rom name="un7" size="2097152" crc="4a79da4c" sha1="59207d116d39b9ee25c51affe520f5fdff34e536" region="gfx2" offset="0"/>
              <rom name="un8" size="2097152" crc="7a4561a4" sha1="1dd823369c09368d1f0ec8e1cb85d700f10ff448" region="gfx2" offset="200000"/>
              <rom name="us5" size="524288" crc="7c6368ef" sha1="53393c570c605f7582b61c630980041e2ed32e2d" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="999900"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="3" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unknown" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="12">
                     <dipvalue name="100k and every 200k" value="4"/>
                     <dipvalue name="100k Only" value="12" default="yes"/>
                     <dipvalue name="200k Only" value="8"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="48">
                     <dipvalue name="1" value="32"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="16"/>
              </dipswitch>
              <dipswitch name="Invulnerability" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise