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souledgeuc: MAME ROM Information.


History:

Soul Edge (c) 1995 Namco.


A 3-D fighting game in which the combatants use hand-held weapons.


- TECHNICAL -


Namco System 11 hardware

Game ID : SO


Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)

Sound Chips : C352 (@ 16.384 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Even if titlescreen says '1995', Soul Edge was released in January 1996 in Japan.


Pony Canyon released a limited-edition soundtrack album for this game (Super Battle Sound Attack Soul Edge - PCCG-00365) on 21/10/1996.


- UPDATES -


* SO1/VER.A : 14:59:02 JAN 29 1996

Japan release.


* SO3/VER.A : 14:59:02 JAN 29 1996


- TIPS AND TRICKS -


* Play As Hwang : Insert coin, press and hold Start and pres Up, Down then move to Taki and press Up(x2), Down(x2), then move to Rock and press Down, Up, Down, Up. You will hear a noise if the code works, now move left.


- SERIES -


1. Soul Edge (1995)

2. Soul Edge Ver. II (1996)

3. Soul Calibur (1998)

4. Soul Calibur II (2003)

5. Soul Calibur III (2005)

6. Soul Calibur Legends (2007, Nintendo Wii)

7. Soul Calibur IV (2008, PlayStation 3, XBOX 360)


- STAFF -


Planner : Takayasu Yanagihara

Director : Teruaki Konishi

Game design & Motion management : Hiroaki Yotoriyama

Character motion adviser : Masataka Ishiguro

Coordinator : Koh Onda

System programmer : Norimasa Matsuura

Main programmer : Shinobu Nimura

Enemy programmer & Special camera : Masaaki Fukunaga

Visual effect programmer : Taketoshi Nishimori

Character model chief artist : Hiroshi Kuwabara

Character model artists : Junko Kanbe, Daisuke Tsushima, Hitomi Yotoriyama

Stage model artist : Satoshi Mori

Visual effect artist : Hisaharu Takahashi

Character motion artists : Yukie Misaki, Yoshihisa Yaguchi, Kazuyuki Nakamura, Nobuko Endo, Masahiro Onoguchi, Tomoe Yamashita

Character design : Kohji Mitsunaga

Title logo designer & Graphics : Hideaki Ito

Full motion Pac-man demo : Muneyuki Tejima

Title CG artist : Nobuo takahashi

Music composer / programmer : Takayuki Aihara

Sound effect / programmer : Takanori Otsuka

Tuning & Debug unit : Kazuo Takahashi, Mitsuaki Ishii, Tetsuaki Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa

Motion actors : kenichiro Tamayori, Takayuki Nakayama, Yasuhiro Nakata, Hidesuke Tanaka, Ikumi Yoshida

Voice actors : Toshiyuki Morikawa, Hekiru Shiina, Fujiko Takimoto, Jin Yamanoi, Michiko Neya, Nobuyuki Hiyama, Takashi Nagasako, Barry Gjerde

Producer : Masuya Oishi

Executive producer : Hajime Nakatani


- PORTS -


* Consoles :

Sony PlayStation (1996)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.74u2 [?]

0.71 [?]


Artwork available


WIP:

- 0.142u2: f205v, Smitdogg, The Dumping Union and smf added clone Soul Edge (Asia, SO2/VER.A). Changed parent description to 'Soul Edge Ver. II (World, SO4/VER.C)' and clones 'Soul Edge (SO3/VER.A)' to 'Soul Edge (US, SO3/VER.A)' and 'Soul Edge Ver. II (SO3/VER.C)' to 'Soul Edge Ver. II (US, SO3/VER.C)'. Renamed (souledge1) to (souledgeua), (souledge1j) to (souledgeja) and (souledgea) to (souledgeuc).

- 19th April 2011: Smitdogg - We bought or borrowed the following: Soul Edge (SO2/Ver.A) and Soul Edge Ver. II (SO3/Ver.C) -in MAME but I'll get a video.

- 15th April 2011: f205v, Smitdogg and The Dumping Union dumped Soul Edge (SO2/Ver.A).

- 0.134u1: Changed status of Soul Edge Ver. II (SO4/VER.C) to good.

- 0.133u1: Renamed (souledgb) to (souledge1), (souledgc) to (souledge1j) and (souledga) to (souledgea).

- 0.130u1: Changed description of clone to 'Soul Edge (Japan, SO1/VER.A)'.

- 0.95u1: smf added clone Soul Edge Ver. II (SO3/VER.C). Renamed (souledgb) to (souledgc) and (souledga) to (souledgb).

- 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Soul Edge (SO3 Ver.C).

- 27th April 2004: Guru - Received an undumped revision of Soul Edge from Justin Dawkins.

- 0.76u2: smf attempted to fix some hangs in the Soul Edge clones.

- 28th October 2003: smf fixed some random crashes in Soul Edge (VER.A only).

- 0.76u1: Fixed user3 rom loading and input. Changed input to 2 Player with 4 buttons.

- 22nd October 2003: smf sent in another update to the Namco System 11 driver, improving the MDEC decoding and enabling Soul Edge (Ver. A) since it seems to work fine.

- 0.74u2: Added Soul Edge Ver. II (SO4/VER.C) and clones Soul Edge (SO1/VER.A) and (SO3/VER.A).

- 0.72: Added clone Soul Edge (SO1/VER.A) (Testdriver).

- 0.71: Added (Testdrivers) Soul Edge (Ver C) and clone (Ver A).

- 19th October 2002: Guru - Soul Edge Ver. A (Namco 1995) and Soul Edge Ver. II Ver. C (Namco 1996) arrived. Thanks to Brian Troha for the loan of the boards.


LEVELS: 10


Other Emulators:

* ZiNc


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Romset: 24848 kb / 15 files / 17.2 zip




MAME XML Output:

       <game name="souledgeuc" sourcefile="namcos11.c" cloneof="souledge" romof="souledge">
              <description>Soul Edge Ver. II (US, SO3/VER.C)</description>
              <year>1995</year>
              <manufacturer>Namco</manufacturer>
              <rom name="so3verc.2l" size="1048576" crc="c90e343b" sha1="83bd2fc67493c34b408b13148f6a2feba9a44ed0" region="user1" offset="0"/>
              <rom name="so3verc.2j" size="1048576" crc="b7466db5" sha1="c7a4c66e61812fb6de582fe555755293d78771c7" region="user1" offset="1"/>
              <rom name="so1verc.2k" merge="so1verc.2k" size="1048576" crc="1789e399" sha1="2e11869124cdfa7a66107b0e642bdc72ee0c306a" region="user1" offset="200000"/>
              <rom name="so1verc.2f" merge="so1verc.2f" size="1048576" crc="8cffe1c3" sha1="d54a0b1d55f33db2890bfa70c411cca3e446fccf" region="user1" offset="200001"/>
              <rom name="so1rom0u.ic5" merge="so1rom0u.ic5" size="2097152" crc="e364d673" sha1="70fd58fb912939c57e3a5fadd01c1467df08d4ac" region="user2" offset="0"/>
              <rom name="so1rom0l.ic6" merge="so1rom0l.ic6" size="2097152" crc="9c5b0858" sha1="f3ac726f1167551beea7edc46e43b826b7baaf62" region="user2" offset="1"/>
              <rom name="so1rom1u.ic3" merge="so1rom1u.ic3" size="2097152" crc="8f9d8c5b" sha1="ac1da70854eee344a645749f564366ceac571767" region="user2" offset="400000"/>
              <rom name="so1rom1l.ic8" merge="so1rom1l.ic8" size="2097152" crc="4406ef16" sha1="c86f199fdb1db23e5944ca51e6518b9cd0dafb71" region="user2" offset="400001"/>
              <rom name="so1rom2u.ic4" merge="so1rom2u.ic4" size="2097152" crc="b4baa886" sha1="0432692a4d71a3f1b47707efb6858927744940e4" region="user2" offset="800000"/>
              <rom name="so1rom2l.ic7" merge="so1rom2l.ic7" size="2097152" crc="37c1f66e" sha1="13a8a73fce142ea5ebe3f0c1050e44a027ab42a6" region="user2" offset="800001"/>
              <rom name="so1rom3u.ic1" merge="so1rom3u.ic1" size="2097152" crc="f11bd521" sha1="baf936dec58cebfeef1c74f95e455b2fe74eb982" region="user2" offset="c00000"/>
              <rom name="so1rom3l.ic9" merge="so1rom3l.ic9" size="2097152" crc="84465bcc" sha1="d8be888d41cfe194c3a1853d9146d3a74ef7bab1" region="user2" offset="c00001"/>
              <rom name="so1sprogc.6d" merge="so1sprogc.6d" size="262144" crc="2bbc118c" sha1="4168a9aa525f1f0ce6cf6e14cfe4c118c4c0d773" region="c76" offset="0"/>
              <rom name="c76.bin" merge="c76.bin" size="16384" crc="399faac7" sha1="ceb184ef0486caf715dd997101999785f67a40b8" region="c76" offset="40000"/>
              <rom name="so1wave.8k" merge="so1wave.8k" size="4194304" crc="0e68836b" sha1="c392b370a807803c7ab060105861253e1b407f49" region="c352" offset="0"/>
              <chip type="cpu" tag="maincpu" name="CXD8530CQ" clock="67737600"/>
              <chip type="cpu" tag="c76" name="M37702" clock="16934400"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="25401600"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="DIP2 (Freeze)" tag="SWITCH" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP1 (Test)" tag="SWITCH" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SWITCH" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="TDIP1" tag="TEST" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="TDIP2" tag="TEST" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="TDIP3" tag="TEST" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="TDIP4" tag="TEST" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="TDIP5" tag="TEST" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="TDIP6" tag="TEST" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="TDIP7" tag="TEST" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="TDIP8" tag="TEST" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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