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spaceace: MAME ROM Information.


History:

Space Ace (c) 1983 Leland.


One gallant earthling stands between the inter-planetary invasion forces of the blue-skinned alien Commander Borf and their intended target, Earth : an earthling named Dexter. On Dexter's narrow shoulders ride the fate of Earth and the well-being of his lovely sidekick, Kimberly, who Borf has carried off into the cosmos.


Dexter sets off in hot pursuit of Lord Borf, battling monsters, machines and mechanisms as he fights his way across the galaxy. During his daring quest, Dexter relies on his wits, agility and quick reflexes to overcome the deadly predicaments and bizarre opponents Borf throws in his path; but when the peril grows too great for even cunning and courage to prevail, Dexter has a secret strength in reserve.


Exposure to mysterious cosmic rays has given Dexter a remarkable ability. Just when our hero seems doomed and all appears lost, he undergoes a startling transformation into his super-mighty, super-bold, super-self : SPACE ACE! - a broad-shouldered, good-natured alter ego who evens out the odds as Dexter struggles to rescue Kimberly.


Pursued to his home planet by this resourceful and relentless adversary, Borf turns and faces Dexter in a final and climactic confrontation. Determined to prevail at all costs, Borf resorts to the ultimate weapon, a weapon capable of reducing even the mighty Space Ace into a helpless infant : the dreaded INFANTO-RAY! Only Space Ace can survive such a crisis, and Space Ace alone can save the Earth, save the girl, and save the day!


- TECHNICAL -


Space Ace was made available to distributors in two different formats; a dedicated cabinet, and a conversion kit that could be used to turn an existing copy of "Dragon's Lair" into a Space Ace game. The conversion kit included the Space Ace laserdisc, new EPROMs containing the game program, an additional circuit board to add the skill level buttons, and replacement artwork for the cabinet. The game originally used the Pioneer LD-V1000 or PR-7820 laserdisc players, but an adaptor kit now exists to allow Sony LDP series players to be used as replacements if the original player is no longer functional.


Main CPU : Z80

Sound Chips : AY8910, Custom


ACTION BUTTON : The action button functions in a variety of ways in a variety of situations. Most frequently the Action button fires weapons and energizes Dexter into Space Ace.

JOYSTICK : The joystick controls the direction of movement of the Dexter and Space Ace characters.


- TRIVIA -


Released in October 1983.


The animation staff provided their own voices for their own characters, in order to keep the costs down. Animator, Jeff Etter was the voice of Ace. Storyman / animator Will Finn was the voice of Dexter. Animator, Lorna Pomeroy (wife of Co-Producer, John Pomeroy) was the voice of Kimmy. Don Bluth was the voice of Commander Borf. The narrator was Michael Rye and the musical score was created by Christopher Stone.


The scantily-clad heroine Kimberly was named after one of the people of the animation staff whose name was Kimberly Coy.


Space Ace were released 1984 by Cinematronics/magicom and licensed to Atari and Sidam (only Italy) for the European market. The European version of Space ace don't have the skill select that the Cinematronics version have. The Atari's and Sidam's version were made for the PAL system and Cinematronics version were made for the NTSC system.


The Cinematronics hardware and software were also totally different from Atari's/Sidam's.


Space Ace was re-released in 1991, this time without the different skill levels, were released as a conversion kit for "Dragon's Lair II - Time Warp". But this time it was Leland that produced the game.

Cinematronics went out of business late in 1984, the same year Space Ace were first released. None of the hardware or software from Cinematronics 1984 version were used in Lelands 1993 version.

Space Ace were again licensed to Atari and Sidam (only Italy) for the European market. But this time Leland, Atari and Sidam used some of the same hardware for the 1991 version of Space Ace. Leland used a Sony 1450 LD-player. Atari and Sidam Again used a Philips player, allowing them to skip the NTSC pcb.


A Space Ace machine was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California.


Space Ace was also featured as an animated series : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Aired as part the second season of 'Saturday Supercade' on CBS.


- UPDATES -


Some scenes are left out in Cinematronics version, depending on the skill level the player plays. In skill level 'Space Ace' all scenes are included.


In 1991, Leland released a slightly updated version of Space Ace in the form of a conversion kit for the then recently-released "Dragon's Lair II - Time Warp". The updated version added more complicated moves (including diagonal moves), and dropped the easier skill levels, meaning only the 'Ace' (difficult) level could be played.


- PORTS -


* Consoles :

Philips CD-I (1993)

Nintendo Super Famicom (1994)

Sega Mega-CD (1994)

Panasonic 3DO (1995)

Atari Jaguar CD (1996)

Nintendo Wii (2010; as part of Dragon's Lair Trilogy)


* Computers :

Commodore Amiga (1990)

Commodore Amiga (1993, "The Animation Classics Pack")

PC [MS-DOS, CD-ROM] (1994)

PC [MS Windows 9x, CD-ROM] (2003)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.111u4 [Aaron Giles]


Artwork available


TODO:

* Dump Laserdisc


WIP:

- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000' and in clone (European) with 'Phillips 22VP932'. Renamed (saeuro) to (spaceaceeuro), (spaceaa) to (spaceacea) and (spaceaa2) to (spaceacea2).

- 0.143u4: Changed VSync to 59.940057 Hz.

- 0.143: Re-added Z80 (2.5MHz) CPU2.

- 0.142u3: Removed Z80 CPU2.

- 0.139u2: Changed VSync to 60.054442 Hz in clone Space Ace (European).

- 0.129u4: Changed Custom sound to Laserdisc Analog.

- 0.127u7: Added 2nd Z80 (2.5MHz) CPU.

- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480.

- 0.126u5: Changed visible area to 720x240 and VSync to 59.940052.

- 0.113u2: Changed VSync to 59.940000 Hz.

- 0.111u4: Aaron Giles added Space Ace (US Rev. A3) and clones (US Rev. A), (US Rev. A2) and (European).


LEVELS: 16


Other Emulators:

* DAPHNE


Romset: 40 kb / 5 files / 20.2 zip




MAME XML Output:

       <game name="spaceace" sourcefile="dlair.c">
              <description>Space Ace (US Rev. A3)</description>
              <year>1983</year>
              <manufacturer>Cinematronics</manufacturer>
              <rom name="sa_a3_u1.bin" size="8192" crc="427522d0" sha1="de4d5353af0be3e60afe1ed13d1d531c425cdb4d" region="maincpu" offset="0"/>
              <rom name="sa_a3_u2.bin" size="8192" crc="18d0262d" sha1="c3920e3cabfe2b2add51881e262f090c5018e508" region="maincpu" offset="2000"/>
              <rom name="sa_a3_u3.bin" size="8192" crc="4646832d" sha1="9f1370b13cca9857b0ed13f58641ef4ba3c7326d" region="maincpu" offset="4000"/>
              <rom name="sa_a3_u4.bin" size="8192" crc="57db2a79" sha1="5286905d9bde697845a98bd77f31f2a96a8874fc" region="maincpu" offset="6000"/>
              <rom name="sa_a3_u5.bin" size="8192" crc="85cbcdc4" sha1="97e01e96c885ab7af4c3a3b586eb40374d54f12f" region="maincpu" offset="8000"/>
              <disk name="spaceace" status="nodump" region="ld_ldv1000" index="0" writable="no"/>
              <device_ref name="ldv1000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="ld_ldv1000:ldv1000" name="Z80" clock="2500000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="ld_ldv1000" name="Pioneer LD-V1000"/>
              <display tag="screen" type="raster" rotate="0" width="704" height="480" refresh="59.940057" pixclock="28636362" htotal="910" hbend="0" hbstart="704" vtotal="525" vbend="44" vbstart="524" />
              <sound channels="2"/>
              <input players="1" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="0" default="yes"/>
                     <dipvalue name="Unused" value="3"/>
              </dipswitch>
              <dipswitch name="Difficulty Mode" tag="DSW1" mask="4">
                     <dipvalue name="Mode 1" value="4"/>
                     <dipvalue name="Mode 2" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Engineering mode" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="2 Credits/Free play" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="32">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="5" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Pay as you go" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <dipswitch name="Sound every 8 attracts" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unlimited Dirks" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="LD Player" tag="DSW2" mask="8">
                     <dipvalue name="LD-PR7820" value="0"/>
                     <dipvalue name="LDV-1000" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="144">
                     <dipvalue name="Increase after 5" value="0"/>
                     <dipvalue name="Increase after 9" value="16" default="yes"/>
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Easy" value="144"/>
                     <dipvalue name="Hard" value="0"/>
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Easy" value="144"/>
              </dipswitch>
              <dipswitch name="Pay as you go options" tag="DSW2" mask="96">
                     <dipvalue name="PAYG1" value="0"/>
                     <dipvalue name="PAYG2" value="32"/>
                     <dipvalue name="PAYG3" value="64"/>
                     <dipvalue name="PAYG4" value="96" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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