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spacelnc: MAME ROM Information.


Space Launcher (c) 1979 Nintendo.

Frogger before Frogger? Nintendo takes on another popular early game genre (missile shooting upwards) and gives it its own twist : both there and back.


Main CPU : 8080 (@ 2.016 Mhz)

Sound CPU : I8035 (@ 400 Khz)

Sound Chips : DAC, SN76477 (@ 400 Khz)

Players : 2

Control : 2-way joystick

Buttons : 1


Released in November 1979.


Knocking out ships : 50-100 points (first two attempts)

Landing in top docks : points above docking station

Safely Landing on the ground : 500 points

Point values increase as you become more successful.


* Use rockets to get up faster. Lay off the rockets only to get around a moving mine or to avoid ramming an enemy ship.

* Spend as little time underneath a ship as you can. Enemy shots move quickly in this game.

* When you start going downward, don't go sideways until after you've hit one of the upper level ships. Your ship isn't immune to the sides of the docking station.

* Again, use the rockets. Again, missiles move fast and it is best to be speeding away from the ships. You also get to the ground faster.


Game's rom.

MAME Info:

0.79u1 [Pierpaolo Prazzoli]


- 0.145u1: hap fixed missing sfx in Space Launcher.

- 0.141u1: Qwi Jibo fixed Space Launcher - Game now playable. Fixed I8085 inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in Space Launcher.

- 0.82u2: Stefan Jokisch decided to add the color prom from Space Fever to Space Launcher.

- 0.80u2: Stefan Jokisch properly hooked up correct I8035 sound CPU and SN76477 sound (needs to be verified) and support colors in Space Launcher (needs its color PROM dumped). Implemented red screen flash. Added cocktail mode and documented diagnostic ROM location. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added dipswitches 'Bonus Life' and 4x 'Unused'.

- 0.79u1: Pierpaolo Prazzoli added Space Launcher (Nintendo 1979).

LEVELS: 1 (endless)

Recommended Games (Defence):

Galaxy Wars

Space Launcher

The End

Missile Command

Arcade Classics (Missile Command II)

New York New York

Space Zap

Colony 7

Dark Warrior


Laser Base


Satan's Hollow

Space Tactics

War of the Worlds








Alligator Hunt

Romset: 10 kb / 10 files / 7.67 zip

MAME XML Output:

       <game name="spacelnc" sourcefile="n8080.c">
              <description>Space Launcher</description>
              <rom name="sl.f1" size="1024" crc="6ad59e40" sha1="d416f7e6f5f55178df5c390548cd299650853022" region="maincpu" offset="0"/>
              <rom name="sl.f2" size="1024" crc="2de568e2" sha1="f13740d3d9bf7434b7760e9286ef6e2ede40845f" region="maincpu" offset="400"/>
              <rom name="sl.g1" size="1024" crc="06d0ab36" sha1="bf063100b065dbf511d6f32da169fb461568d15d" region="maincpu" offset="800"/>
              <rom name="sl.g2" size="1024" crc="73ac4fe6" sha1="7fa8c09692446bdf804900158e040f0b875a2e32" region="maincpu" offset="c00"/>
              <rom name="sl.h1" size="1024" crc="7f42a94b" sha1="ad85706de5e3f952b12756275be1ea1276a10666" region="maincpu" offset="1000"/>
              <rom name="sl.h2" size="1024" crc="04b7a5f9" sha1="589b0a0c8dcb1300623fe8478f1d7173b2bc575f" region="maincpu" offset="1400"/>
              <rom name="sl.i1" size="1024" crc="d30007a3" sha1="9e5905df8f7822385daef159a07f0e8257cb862a" region="maincpu" offset="1800"/>
              <rom name="sl.i2" size="1024" crc="640ffd2f" sha1="65c21396c39dc99ec263f66f400a8e4c7712b20a" region="maincpu" offset="1c00"/>
              <rom name="sl.snd" size="1024" crc="8e1ff929" sha1="5c7da97b05fb8fff242158978199f5d35b234426" region="audiocpu" offset="0"/>
              <rom name="sf.prm" size="32" crc="c5914ec1" sha1="198875fcab36d09c8726bb21e2fdff9882f6721a" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="2016000"/>
              <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Bonus Life" tag="IN2" mask="12">
                     <dipvalue name="1000" value="0" default="yes"/>
                     <dipvalue name="3000" value="4"/>
                     <dipvalue name="5000" value="8"/>
                     <dipvalue name="8000" value="12"/>
              <dipswitch name="Unused" tag="IN2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8"/>

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