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ssf2t: MAME ROM Information.


History:

Super Street Fighter II Turbo (c) 1994 Capcom.


List of changes from "Super Street Fighter II - The New Challengers":

* Modified title screen with new music.

* The 'Character Select' screen's background music is changed. The new song is based on the title screen theme of the CPS1 SFII games.

* After each character's ending, a new piece of artwork is displayed for that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on his belt. These are the same kanji that are displayed on the breakable signs in Ryu's stage in "Street Fighter II - The World Warrior" and "Hyper Street Fighter II - The Anniversary Edition".

* New artwork in Dhalsim's ending. The picture of Dhalsim and his son is replaced with a new picture of Dhalsim with his wife and son. The photograph on the wall now shows Dhalsim with Sagat and M. Bison (It used to show two generic guys).

* All bonus games have been removed.


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 03 Bis


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


Released in February 1994.


This game is known in Japan as "Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis]".


Originally all of the additional features (See Updates section) that were added in "Super Street Fighter II Turbo" (Akuma, Supers, etc.) were planned for "Super Street Fighter II - The New Challengers", but were left out due to time restraints.


Origins of Akuma ('Gouki' in Japan) : The name 'Sheng Long' comes from the Japanese 'shouryuu', meaning 'rising dragon'. The kanji used in 'shouryuu' was pronounced as if it was Cantonese. One of Ryu's win quotes in the English version of "Street Fighter II" said, 'You must defeat Sheng Long to stand a chance'. At the time, fans of Street Fighter II thought that Sheng Long had referred to a person - the supposed master of Ryu and Ken, and not one of Ryu's moves (the Shouryuu Ken).


The creation of Akuma comes from an April Fool's joke in Electronic Gaming Monthly magazine where the editors claimed that you could fight Sheng Long in the game by not touching M. Bison, the final boss of "Street Fighter II". Sheng Long would then come out of nowhere and kill Bison, and you would fight him. Sheng Long was supposed to have the moves of Ryu and Ken, but did much more damage and was also faster. To make this joke more believable, fake screenshots were made. Soon after, many fans, believing that the joke was true, flocked to "Street Fighter II" machines, hoping that they could fight a non-existent character. When asked about whether the joke was true, Capcom did not confirm nor deny it as the sudden infusion of money into their machines was driving up business; Capcom USA was taken in by the gag, and actually contact Capcom Japan and asked if the Sheng Long thing was legit. Only much later was this joke was revealed as such, by Electronic Gaming Monthly themselves. Ironically, in "Super Street Fighter II Turbo", parts of this story became true. Like the joke, Akuma would appear from out of nowhere and kill Bison, and you would fight him, and similarly, Akuma had the moves of Ryu and Ken, and was much faster and dealt much more damage. As many people were accustomed to Sheng Long, many people called Akuma erroneously by the name Akuma Long. The move that was used to kill Bison (the Shun Goku Satsu) was also erroneously called the Bison Killer.


Shin-Akuma, Shin-Akuma and Shin-Akuma : Depending on the kanji that's used for 'Shin', Akuma is of one of several personalities. As regular Akuma (considered to be an evil character by Capcom of America, but just an antihero by Capcom of Japan), he does not condone unnecessary roughness (he helps out those in need and only fights when either under self-defense or when challenged to a match - and any match is a deathmatch in his book). Shin-Akuma found in "Street Fighter Alpha 2" is just regular Akuma not pulling his punches (it's the unnecessary roughness thing). Another note about Akuma : Akuma lives and trains on the island of Gokuentou, reported to have been destroyed in "Street Fighter Alpha 2" (but Ryu was the only witness). Or, if you believe the non-canonical Pocket Fighter, turned into a tourist trap :-p


All of Akuma's voice samples are actually recycled voice samples from the other male characters.


The character select music is a remixed version of the music found in the attract mode intro of the CPS1 SFII games. This is the first SFII game not to use some variation of the character select music from the CPS1 games.


Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on January 21, 1994.


- UPDATES -


Here is the list of all versions:


940223

* WORLD, US, ASIA, and JAPAN releases


940323

* US release


ADDITIONAL NOTES :

US versions have the "Winners Don't Use Drugs" screen.


In the international versions, all of Akuma's dialogue was removed instead of being translated. If Akuma wins a battle in SSF2 Turbo, he has no victory quotes.


Akuma's ending was all but completely removed from the international versions, with only a credit roll if you beat the game with him, along with pictures of his defeated opponents. But in the Japanese version, where he is known as 'Gouki', he had two text endings, which translate as follows...


- If the last fight is against M. Bison ('Vega' in Japan) -

'Gouki' : Evil Emperor, you say... nothing more than words. Real victory can only come from a fist. That is all.

There was no one to stop 'Gouki' from that moment onwards.


- If the last fight is against 'Gouki' -

'Gouki' : Something within... what's this ?

?? : I am the shadow of the condemned. You have killed the demon of this curse, and so you shall be condemned no more!

Akuma : I now reside in darkness. Even death is beneath me... excellent!

....That man returned to the darkness and disappeared.


Some characters' endings are translated inaccurately (See "Super Street Fighter II - The New Challengers" entry for details).


- TIPS AND TRICKS -


* Play as Old-version Characters : Select your character with LP, then enter the code below while the plane flies to the top of the screen then press LP again. If done correctly you should hear a sound and your character's costume colors in their portrait should change. Old-version characters have no super combos and cannot reduce throw damage...

Old Chun Li : Down(x3), Up

Old Dee Jay : Down(x2), Up(x2)

Old Bison : Down, Up(x2), Down

Old Dhalsim : Down, Up(x3)

Old Ken : Left(x3), Right

Old Fei Long : Left(x2), Right(x2)

Old Vega : Left, Right(x2), Left

Old T. Hawk : Right(x2), Left(x2)

Old Ryu : Right(x3), Left

Old Guile : Up, Down(x3)

Old Sagat : Up, Down(x2), Up

Old Cammy : Up(x2), Down(x2)

Old Honda : Up(x3), Down


* Play as Akuma : At the character select screen, highlight Ryu and hold for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and hold for 3 sec., press all 3 punches and Start at the same time at the end of you counting.


* Akuma as Final Boss : If you reach the final stage on a single credit (no continues), you will fight Akuma instead of M. Bison.


* Each character has 8 outfit colors. Press LP to choose the new Super Turbo color, MP for the Champion Edition color, HP for the Hyper Fighting color, any Kick button or the Start button for one of 4 Super colors, or hold any attack button (except the Start button) for 3 seconds for the secret color. If you use the old version of a character, you will see that character's original "Street Fighter II" color.


* End Credits : If you beat the entire game without continuing, you will get to see the ending credits. If you don't lose a single round, the new ending artwork for each character is shown during the credits. Otherwise, you will see demos of the different characters fighting each other on various stages during the credits.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)

7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)

8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter III - 2nd Impact : Giant Attack (1997)

11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

14. Street Fighter IV (2008)

15. Super Street Fighter IV (2010)


- STAFF -


Planners : Noritaka Funamizu (Poo), Haruo Murata (Mucchi), Hassy, Kimo Kimo

Character designers : Akira Yasuda (Akiman), Kurisan, Hayashi, Tanuki, Erichan, Ikusan Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S. Kuwajima, Kisabon, Hiroki Ohnishi, Takky, Matsuchan, May, Kazu, Iwai, N-Gawa, RK., Shochan

Programmers : Shin., Min, Kid, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba

Music : Syun Nishigaki (Syun), Isao Abe (Oyaji)

Sound : Nobu. Oouchi, Toshio Kajino

Special Thanks : CBX, EGW, Sado, Tetsuya Iijima (Iijima), M. Michi, E-Bou


- PORTS -


(Non-Japanese versions)


* Consoles :

Panasonic 3DO [US] & [EU] (1994) [Model FZ-SE3851]

Commodore Amiga CD32 [EU] (1996)

Sega Saturn [EU] (1997, "Street Fighter Collection") [Model T-7033H-50]

Sega Saturn [US] (November 30, 1997, "Street Fighter Collection") [Model T-1222H]

Sony PlayStation [US] (November 30, 1997, "Street Fighter Collection") [Models SLUS-00423 and SLUS-00584]

Sony PlayStation [EU] (July 1998, "Street Fighter Collection") [Models SLES-00998 and SLES-10998]

Nintendo Game Boy Advance [US] (October 30, 2001, "Super Street Fighter II Turbo Revival") [Model AGB-AG5E-USA]

Nintendo Game Boy Advance [EU] (November 2, 2001, "Super Street Fighter II Turbo Revival") [Model NTR-AXRP]

Microsoft XBOX [US] (November 24, 2006, "Capcom Classics Collection, Volume 2")

Sony PlayStation 2 [US] (November 24, 2006, "Capcom Classics Collection, Volume 2") [Model SLUS-21473]

Sony PlayStation 2 [AU] (April 11, 2007, "Capcom Classics Collection, Volume 2")

Sony PlayStation 2 [EU] (April 13, 2007, "Capcom Classics Collection, Volume 2") [Model SLES-54561]

Microsoft XBOX 360 [US/EU] (November 26, 2008, "Super Street Fighter II Turbo HD Remix" - "Xbox Live Arcade")

Sony PlayStation 3 [PlayStation Network] [US] (November 25, 2008, "Super Street Fighter II Turbo HD Remix")

Sony PlayStation 3 [PlayStation Network] [EU] (February 19, 2009, "Super Street Fighter II Turbo HD Remix")


Note: The XBOX 360 and PS3 versions all feature updated artwork, high resolution graphics, and online mode.


* Computers :

Commodore Amiga [US] (1995)

Commodore Amiga [EU] (1996)

PC [MS-DOS, CD-ROM] (1996)


- SOURCES -


Game's rom.

Machine's picture.

Street Fighter Eternal Challenge book




MAME Info:

0.138u1 [Razoola]


WIP:

- 0.145u4: idc/Team Avalaunch added clone Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version).

- 0.144u3: hap fixed flashing garbage during intro in Super Street Fighter II Turbo.

- 0.138u1: Alex Jackson changed 'Super Street Fighter II Turbo (World 940223)' from a clone of 'Super Street Fighter II: The New Challengers (World 930911)' to parent set and 'Super Street Fighter II Turbo (Asia 940223)', 'Super Street Fighter II Turbo (USA 940323)', 'Super Street Fighter II Turbo (USA 940223)', 'Super Street Fighter II X: Grand Master Challenge (Japan 940223)' and 'Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)' to clones of it.

- 0.128u4: MAMEPlus added Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg).

- 0.70u5: Added clone Super Street Fighter 2 Turbo (US 940323). Renamed (ssf2tu) to (ssf2tur1).

- 0.37b13: Razoola added Super Street Fighter 2 Turbo (World 940223), (US 940223), (Asia 940223) and Super Street Fighter 2 X: Grand Master Challenge (Japan 940223).


Other Emulators:

* FB Alpha


Recommended Games (Street Fighter):

Street Fighter

Street Fighter II - The World Warrior

Street Fighter II' - Champion Edition

Street Fighter II' - Hyper Fighting

Super Street Fighter II: The New Challengers

Super Street Fighter II - The New Challengers

Super Street Fighter II Turbo

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Street Fighter Zero 3 Upper

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Street Fighter III: New Generation

Street Fighter III 2nd Impact: Giant Attack

Street Fighter III 3rd Strike: Fight for the Future

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Capcom Vs. SNK Millennium Fight 2000

Capcom Vs. SNK Millenium Fight 2000 Pro

Capcom Vs. SNK 2 Millionaire Fighting 2001

SNK vs. Capcom - SVC Chaos


Romset: 24320 kb / 23 files / 10.9 zip




MAME XML Output:

       <game name="ssf2t" sourcefile="cps2.c">
              <description>Super Street Fighter II Turbo (World 940223)</description>
              <year>1994</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="sfxe.03c" size="524288" crc="2fa1f396" sha1="2aa58309811f34901554b84396556630a22ce9bc" region="maincpu" offset="0"/>
              <rom name="sfxe.04a" size="524288" crc="d0bc29c6" sha1="d9f89bcd79cba26db2100a00dd7bd8ee6ecb75f3" region="maincpu" offset="80000"/>
              <rom name="sfxe.05" size="524288" crc="65222964" sha1="025bb708dc5b6365cc7fe60fc3f242511ad8f384" region="maincpu" offset="100000"/>
              <rom name="sfxe.06a" size="524288" crc="8fe9f531" sha1="b5d9ed498f730fdb968992bdec33605db1a007f4" region="maincpu" offset="180000"/>
              <rom name="sfxe.07" size="524288" crc="8a7d0cb6" sha1="27ea0cea73a93c27257bf2a170d1deaf938cc311" region="maincpu" offset="200000"/>
              <rom name="sfxe.08" size="524288" crc="74c24062" sha1="f3eca09e0544c6aa46b0c4bead2246ab1e9a97d9" region="maincpu" offset="280000"/>
              <rom name="sfx.09" size="524288" crc="642fae3f" sha1="746df99b826b9837bba267104132161153c1daff" region="maincpu" offset="300000"/>
              <rom name="sfx.13m" size="2097152" crc="cf94d275" sha1="bf2a6d98a656d1cb5734da7836686242d3211137" region="gfx" offset="0"/>
              <rom name="sfx.15m" size="2097152" crc="5eb703af" sha1="4b302dbb66e8a5c2ad92798699391e981bada427" region="gfx" offset="2"/>
              <rom name="sfx.17m" size="2097152" crc="ffa60e0f" sha1="b21b1c749a8241440879bf8e7cb33968ccef97e5" region="gfx" offset="4"/>
              <rom name="sfx.19m" size="2097152" crc="34e825c5" sha1="4d320fc96d1ef0b9928a8ce801734245a4c097a5" region="gfx" offset="6"/>
              <rom name="sfx.14m" size="1048576" crc="b7cc32e7" sha1="0f4d26af338dab5dce5b7b34d32ad0c573434ace" region="gfx" offset="800000"/>
              <rom name="sfx.16m" size="1048576" crc="8376ad18" sha1="f4456833fb396e6501f4174c0fe5fd63ea40a188" region="gfx" offset="800002"/>
              <rom name="sfx.18m" size="1048576" crc="f5b1b336" sha1="4b060501e56b9d61294748da5387cdae5280ec4d" region="gfx" offset="800004"/>
              <rom name="sfx.20m" size="1048576" crc="459d5c6b" sha1="32b11ba7a12004aff810d719bff7508204c7b7c0" region="gfx" offset="800006"/>
              <rom name="sfx.21m" size="1048576" crc="e32854af" sha1="1a5e11e9caa2b96108d89ae660ef1f6bcb469a74" region="gfx" offset="c00000"/>
              <rom name="sfx.23m" size="1048576" crc="760f2927" sha1="491e28e14ee06821fc9e709efa7b91313bc0c2db" region="gfx" offset="c00002"/>
              <rom name="sfx.25m" size="1048576" crc="1ee90208" sha1="83df1d9953560edddc2951ea426d29fb014e6a8a" region="gfx" offset="c00004"/>
              <rom name="sfx.27m" size="1048576" crc="f814400f" sha1="ad6921af36d0bd5dfb89b1fb53c3ca3fd92d7204" region="gfx" offset="c00006"/>
              <rom name="sfx.01" size="131072" crc="b47b8835" sha1="c8b2d50fe3a329bd0592ea160d505155d873dab1" region="audiocpu" offset="0"/>
              <rom name="sfx.02" size="131072" crc="0022633f" sha1="cab3afc79da53e3887eb1ccd1f4d19790728e6cd" region="audiocpu" offset="28000"/>
              <rom name="sfx.11m" size="2097152" crc="9bdbd476" sha1="a8520f77f30b97aae36408e0c4ca1ebbde1808a5" region="qsound" offset="0"/>
              <rom name="sfx.12m" size="2097152" crc="a05e3aab" sha1="d4eb9cae66c74e956569fea8b815156fbd420f83" region="qsound" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.629403" pixclock="8000000" htotal="518" hbend="64" hbstart="448" vtotal="259" vbend="16" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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