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superdq: MAME ROM Information.


History:

Super Don Quix-ote (c) 1984 Universal.


You are a knight named Don. Your girlfriend, Isabella, has been captured by an evil witch who is holding her hostage. You have a sword for a weapon and a sidekick named Sancho. You must battle your way to the evil witch's hideout and save Isabella.


- TECHNICAL -


This game uses a laser disc.


Main CPU : Z80

Sound Chips : SN76496, Custom


Palette colors : 32


Players : 2

Buttons : 1


- TRIVIA -


Released in November 1984.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.111u5 [Ernesto Corvi]


TODO:

* Dump Laserdisc


WIP:

- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'.

- 0.143u4: Changed VSync to 59.940057 Hz.

- 0.143: Re-added Z80 (2.5MHz) CPU2.

- 0.142u3: Removed Z80 CPU2.

- 0.136u2: Atari Ace converted Super Don Quix-ote to use driver_data structure.

- 0.129u4: Changed Custom sound to Laserdisc Analog.

- 0.127u7: Added 2nd Z80 (2.5MHz) CPU.

- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052.

- 0.118u4: Jim Hernandez fixed sound chip frequency in Super Don Quix-ote. Changed SN76496 clock speed to 2.5MHz.

- 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Super Don Quix-ote that uses the latter pattern to the new system.

- 0.113: Changed Z80 CPU clock speed to 2.5MHz.

- 0.111u5: Ernesto Corvi added Super Don Quix-ote (Long Scenes) (Universal 1984) and clones (Short Scenes) and (Short Scenes, Alt).


LEVELS: 16


Other Emulators:

* DAPHNE


Romset: 25 kb / 3 files / 10.9 zip




MAME XML Output:

       <game name="superdq" sourcefile="superdq.c">
              <description>Super Don Quix-ote (Long Scenes)</description>
              <year>1984</year>
              <manufacturer>Universal</manufacturer>
              <rom name="sdq-prog.bin" size="16384" crc="96b931e2" sha1="a2408272e19b02755368a6d7e526eec15896e586" region="maincpu" offset="0"/>
              <rom name="sdq-char.bin" size="8192" crc="5fb0e440" sha1="267413aeb36b661458b7229d65d7b1d03562a1d3" region="gfx1" offset="0"/>
              <rom name="sdq-cprm.bin" size="32" crc="96701569" sha1="b0f40373735d1af0c62e5ab06045a064b4eb1794" region="proms" offset="0"/>
              <disk name="superdq" status="nodump" region="laserdisc" index="0" writable="no"/>
              <device_ref name="ldv1000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2500000"/>
              <chip type="cpu" tag="laserdisc:ldv1000" name="Z80" clock="2500000"/>
              <chip type="audio" tag="laserdisc" name="Pioneer LD-V1000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="2500000"/>
              <display tag="screen" type="raster" rotate="0" width="704" height="480" refresh="59.940057" pixclock="28636362" htotal="910" hbend="0" hbstart="704" vtotal="525" vbend="44" vbstart="524" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Easy" value="3" default="yes"/>
                     <dipvalue name="Normal" value="2"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="8">
                     <dipvalue name="100000" value="8" default="yes"/>
                     <dipvalue name="Never" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="48">
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="16"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Infinite Lives" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="32"/>
       </game>
 
 


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