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tekken: MAME ROM Information.


History:

Tekken (c) 1994 Namco.


World's 8 best martial artists emerge into 'The King Of Iron Fist Tournament' for winning the title of King of Iron Fist and a large purse of prize money. Every artist will try his best to defeat Heihachi and win the prize money and fame.


- TECHNICAL -


Namco System 11 hardware

Game ID : TE


Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz)

Sound Chips : C352 (@ 16.384 Mhz)


Screen orientation : Horizontal

Theoretical maximum video resolution : 640 x 480 pixels

Video resolution (boot-up colour bar test) : 256 x 240 pixels

Video resolution (in-game) : 512 x 240 pixels

Video resolution (test mode) : 640 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 4

=> [1] LP, [2] RP, [3] LK, [4] RK


- TRIVIA -


Released in December 1994.


The title of this game translates from Japanese as 'Iron Fist'.


The game was originally going to be called 'Rave War'.


The music in Tekken was recycled in "Tekken 2" for all except Venezia and the Character Select BGM. Marine Stadium -> Bruce, Monument Valley -> Armor King, Angkor Wat -> Kunimitsu, Fiji -> Roger, Windermere -> P.Jack, Acropolis -> Kuma, Chicago -> Lee, Szechwan -> Wang, Kyoto -> Ganryu, King George Island -> Anna.


Some of the characters' sound effects are recycled for other characters :

Kazuya and Lee

Yoshimitsu and Kunimitsu

Nina and Anna

Jack, P.Jack, Ganryu and Heihachi

King, Armor King and Kuma

Law, Paul, Michelle and Wang have their own individual sounds.


Interestingly, Kunimitsu had Yoshimitsu's voice, although Kunimitsu is a female character. Why Namco decided not to use Michelle's or Nina's voices no-one knows.


Law was originally going to be called 'Dragon'. This name remained on his PL1 outfit. In the sound ROM, the announcer says 'Law the Dragon', but this was cut to just say 'Law' afterwards. This is why the announcer's voice sounds cut off mid-sentence.


The boss characters mostly share the same moves as the 8 playable characters, with more moves added (e.g. Heihachi gains the 'Hammer to Power Punch' from Paul). While the boss characters share the same moves as the regular characters, they are also given extra moves for extra difficulty.

Similarity of the boss characters :

Heihachi : Kazuya

P.Jack : Jack

Ganryu : Jack

Kuma : Jack

Lee : Law

Anna : Nina

Wang : Michelle

Armor King : King

Kunimitsu : Yoshimitsu


Paul was never 'cloned' by any character.


Heihachi was given Paul's 'Hammer to Power Punch' & 'Heavy Power Punch' (a.k.a. Deathfist, a fan name).

P.Jack was given Paul's 'Hammer to Power Punch'.

Kuma was given Michelle's 'G-Clef Cannon'.

Wang was given Paul's 'Heavy Power Punch'.

Armor King was given Kazuya's 'Rising Uppercut' & 'Dragon Uppercut'.

Anna was given Law's 'Crescent Kick'.

Lee was given Paul's 'Double Hop Kick' combos and Kazuya's 'Left Splits Kick'.

Ganryu received the only hidden (non-playable) moves of the game - left and right handed versions of the 'Palm Combo'. Players would find this move later in "Tekken 2".

Kunimitsu remained unchanged and shared every Yoshimitsu move (however the CPU never used the sword moves or the 10-hit combo against a player).


Default Time Records :

1ST (Michelle) 50'00"00 FUN

2ND (Kazuya) 51'00"00 GNY

3RD (Paul) 52'00"00 K.N

4TH (Law) 53'00"00 YRI

5TH (Jack) 54'00"00 KIN

6TH (Nina) 55'00"00 KMT

7TH (King) 56'00"00 KUN

8TH (Yoshimitsu) 57'00"00 KIM

9TH (Michelle) 58'00"00 NIK

10TH (Kazuya) 59'00"00 ISI

11TH (Paul) 60'00"00 Y.K

12TH (Law) 61'00"00 K.K

13TH (Jack) 62'00"00 JIN

14TH (Nina) 63'00"00 AKI

15TH (King) 64'00"00 NAK

16TH (Yoshimitsu) 65'00"00 KDS


Tekken / Namco Game Sound Express Vol.17 [Victor Entertainment - VICL-15039 - Mar 24, 1995]


- UPDATES -


REVISION 2 :

* Software version : TE1/VER.B (Japan)

* Software version : TE2/VER.B (World)

* Build date : 17:53:08, DEC 9 1994


REVISION 3 :

* Software version : TE2/VER.C (World)

* Software version : TE4/VER.C

* Build date : 15:07:12, JAN 12 1995


REVISION 4 :

* Software version : TE5/VER.A

* Build date : 22:16:57, MAR 23 1995


- TIPS AND TRICKS -


* If you attempt to throw an opponent but it doesn't connect properly, the opponent will yell in a hurt manner. This can be done if you're slightly out of range (only just connect but miss), if the opponent is in the air, and also if they have their back turned. It's funny when you perform this against Yoshimitsu, as he will say 'Ow!' even though he wasn't hurt in any way!


* The slowest recovering move in the game is Jack's 'Body Press'. If Jack doesn't fully connect with the opponent, he will fall over and automatically stagger backwards, leaving himself open to lots of attacks. On the other side, if you happen to be crushed by Jack, you will be stuck on the ground for an even longer time.


* The most powerful move in the game is Jack's 'Gigaton Punch', at 128 damage points and an instant KO. The player must wind up by rotating the stick 5 times, with the announcer counting, and press Left Punch to complete the move. Failure to do so will leave Jack winding his arm for a short while and you can't move or block until he powers back down. Left Punch can be pushed during any wind-up but will do less damage the shorter the wind-up is.


* Nina has a special throw called the 'Back Hand Slap'. This unique throw can be linked to more damaging moves, in the form of an unblockable combo. Anna (CPU) has a toned down version of the same move with only one follow-up (Arm Snap).

- Back Hand Slap : In a quarter circle motion roll the stick D,DF,F and press LP+RP to initiate the throw. This throw is not very damaging and is the only throw to leave the opponent still standing. On its own it does 15 damage.

- Arm Break : Right after grabbing the opponent with the above move, quickly press LP,LK,RP,LP. Nina will grab her opponent's arm and bend it backwards. 20 damage (total 35).

- Double Arm Break : If you thought breaking one arm was enough, the 'Silent Assassin' will turn around again and break both her opponents arms at the same time. This is done right after the animation changes to 'Arm Break' by pressing LK,LP,RK,LP+RP,LP+RP in the short amount of time. 25 damage (total 60).

- Falling Arm Break : An alternative combo to the Arm Break. Nina will instead fall on top of her opponent's broken arm causing more damage. This is done right after the animation changes to 'Arm Break' by pressing RP,LP,LK,RK,LP+RP in the short amount of time. 25 damage (total 60).

- Arm Snap : Another Back Hand Slap follow-up. Right after grabbing the opponent with the first move, quickly press LK,RK,LK,LP+RP. Nina will wrestle her opponent to the ground and break their arm. 30 damage (total 45).


* Michelle is the only character in Tekken to have a back throw; a special throw which would be available to all characters as of "Tekken 2" and later. Wang (CPU character on stage 8) also has this throw. If you are caught in this move, hold Down to duck the throw.


Spin Behind to Behind Back Suplex: Press Back+RP (spin on hit), then hold LP+RP to initiate back throw. 12+45 damage (total 57).


* Some moves are not blockable if done in sequence : King's 'Exploder' and 'Running Exploder' can be followed up to a rising kick, as can Nina's 'Forward Flip Kick'. The rolling cross chop (all character except Jack) from the ground also has a similar property if a simple left or right punch is made. You can do basic juggle moves (air combos) from this feature.


* 10-Hit Combos (buttons : LP=1, RP=2, LK=3, RK=4) : These must be timed so each move corresponds with each hit (or, take advantage of the 'feature' which lets all buttons pressed at once count as each hit after the first). This was fixed in the PlayStation version and later games.


Yoshimitsu : 1,2,1,4,4,4,1,1,1,1

Nina : 1,2,1,2,3,3,2,1,2,4 (alt : d/f+1,2,1,2,3,3,2,1,2,4, alt.2 : f+2,1,2,3,3,2,1,2,4)

Law : d/f+1,2,2,1,3,3,3,4,3,4

Paul : 1,2,3,1,4,1,2,4,2,1

Kazuya : f,f+2,1,2,2,3,4,4,1,2,1

Jack : d+2,1,1,1,2,1,2,1,1+2,1+2 (quick press down+2 to start)

King : 1,2,1,1,2,4,4,4,1,3 (alt : f+2,1,2,2,4,4,4,1,3)

Michelle : 2,1,1,2,3,3,3,4,4,1


- SERIES -


1. Tekken (1994)

2. Tekken 2 (1995)

3. Tekken 3 (1996)

4. Tekken Tag Tournament (1999)

5. Tekken 4 (2001)

6. Tekken Advance (2001, Nintendo Game Boy Advance)

7. Tekken 5 (2004)

8. Tekken 5 Dark Resurrection (2005)

9. Tekken 6 (2007)

10. Tekken 6 - Bloodline Rebellion (2008)

11. Tekken Tag Tournament 2 (2011)


- STAFF -


Director & Main designer : Seiichi Ishii

Coordinator : Masamichi Abe

Game maintenance : Teruaki Konishi, Masahiro Kimoto, Yutaka Kounoe

Design supervisor : Satoru Yamada

Character designers : Kunihiko Nakata, Masanori Kimura, Yoshihisa Yaguchi, Kenichi Isozaki

Motion designers : Hitoshi Matsuda, Masahiro Onoguchi, Shigeo Sasaki, Kaname Takai, Tetsuya Okamoto

Visual designer : Hiroko Ohnishi

Logo & Graphic designer : Hideaki Ito

Program supervisor : Katsuo Nakamura

Main programmer : Masanori Yamada

Game programmer : Naoki Ito

System programmer : Yoshihito Saito

Stage & Effects programmer : Toshihiro Itou

Motion picture & Enemy programmer : Kiyomi Moriya

Management of VRAM : Tetsuya Funatsu

Model convert programmer : Norimasa Matsuura

Tool support : Kazuyuki Nikaido, Naoto Hanai

Test mode programmer : Takayasu Yanagihara

Sound designers : Yoshie Takayanagi, Yoshie Arakawa, Kazuhiro Nakamura

Producer : Hajime Nakatani


Voice : Alex Easley, Ginga Banjou (Heihachi), Lisa Hart, Robb Satterwhite, Lynn Harris (Nina Williams)


- PORTS -


* Consoles :

Sony PlayStation (1995) : On this version, the Marine Stadium stage was renamed to just Stadium. The AI is also much easier. On the Stadium stage, a big screen reflects you fighting, just like the mirror on the Tekken 2 Devil stage. The music is remixed by default, including the Kazuya intro, but has the option of selecting the original arcade music, however there's no 'arcade' Kazuya intro music. The eight boss characters, as well as Heihachi, can also be unlocked on this game, and have some updated moves from Tekken 2 thrown in. Jack's 'raaah' sound (heard during Lift Up throw) is missing, however P.Jack has it, but P.Jack's 'mreeyah' sound has been replaced by it.

Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")

Sony PlayStation 2 (2005, "NamCollection") : Japan release only.

Sony PlayStation 2 (2005, "Tekken 5") : Available in the Arcade History mode. This game is an updated version of the actual arcade version, with fewer options and no coin settings. The Marine Stadium stage has been renamed to Stadium again. The characters have the arcade AI, but are given sampled sound effects like the PlayStation version.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.74u2 [?]

0.71 [?]


WIP:

- 0.142u2: Added clone Tekken (Asia, TE2/VER.C). Changed parent description to 'Tekken (World, TE4/VER.C)' and clone 'Tekken (TE2/VER.B)' to 'Tekken (Asia, TE2/VER.B)'. Renamed (tekkena) to (tekkenac), (tekkenb) to (tekkenab) and (tekkenc) to (tekkenjb).

- 0.137u1: R. Belmont fixed Kick button in Tekken and clones.

- 0.130u1: Changed description of clone to 'Tekken (Japan, TE1/VER.B)'.

- 22nd July 2008: Guru - Tekken (Namco System 11) arrived, was thought to be an alt. version but turned out to be TE2/VER.C which is already dumped.

- 0.100: Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2 [R. Belmont].

- 0.94u4: smf added clone Tekken (TE1/VER.B). Renamed (tekkenb) to (tekkenc) and (tekkena) to (tekkenb).

- 0.76u1: Changed input to 2 Player with 4 buttons.

- 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work.

- 0.74u2: Added Tekken (TE4/VER.C) (Namco 1994) and clones (TE1/VER.B) and (TE2/VER.B).

- 0.71: Added (Testdrivers) Tekken (TE4/Ver C) and clones (TE1/Ver B) and (TE2/Ver B).

- 21st October 2002: Guru - Dumped Tekken Ver. B and C (Namco 1995, System 11).

- 19th October 2002: Guru - Tekken Ver. B (Namco 1995, System 11) arrived. Thanks to Brian Troha for the loan of the boards.


LEVELS: 9


Other Emulators:

* ZiNc


Recommended Games (Asian Fighting 3D):

Mortal Kombat

Mortal Kombat II

Mortal Kombat 3

Mortal Kombat 3 (bootleg of Megadrive version)

Ultimate Mortal Kombat 3

Mortal Kombat 4

Virtua Fighter

Virtua Fighter 2

Virtua Fighter 3

Virtua Fighter 4

Virtua Fighter 4 Evolution

Virtua Fighter 4 Final Tuned

Virtua Fighter Kids

Virtua Fighter Remix

Tekken

Tekken 2

Tekken 3

Tekken Tag Tournament

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Jackie Chan in Fists of Fire

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Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX2

Street Fighter EX2 Plus

Dead or Alive

Dead Or Alive ++

Dead or Alive 2

Heaven's Gate

Ragnagard

Soul Edge Ver. II

Star Gladiator Episode I: Final Crusade

Fighters' Impact A

Fighting Layer

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Samurai Shodown 64

Samurai Shodown: Warrior's Rage

Soul Calibur

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Power Stone

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Mazan: Flash of the Blade


Romset: 18704 kb / 13 files / 13.6 zip




MAME XML Output:

       <game name="tekken" sourcefile="namcos11.c">
              <description>Tekken (World, TE4/VER.C)</description>
              <year>1994</year>
              <manufacturer>Namco</manufacturer>
              <rom name="te4verc.2l" size="1048576" crc="7ecb7892" sha1="7837f2b3dbfc6b4a153ea652e8a3fd89c4daa26e" region="user1" offset="0"/>
              <rom name="te4verc.2j" size="1048576" crc="eea3365d" sha1="d13df90833aac48f9d9d20cddefb81f90ebab249" region="user1" offset="1"/>
              <rom name="te1verb.2k" size="1048576" crc="b9860b29" sha1="678889fc5c70bf66f0bd9864a20636ffb620ed0d" region="user1" offset="200000"/>
              <rom name="te1verb.2f" size="1048576" crc="3dc01aad" sha1="266f346fa575c42b635bc469798f5aade9821e20" region="user1" offset="200001"/>
              <rom name="te1rom0l.ic5" size="2097152" crc="03786e09" sha1="de2b9e19ace43c424d100dc5d3207217f66d6479" region="user2" offset="0"/>
              <rom name="te1rom0u.ic6" size="2097152" crc="75d91051" sha1="1c7958162315576c3881dcc684b85710f7f19cd6" region="user2" offset="1"/>
              <rom name="te1rom1l.ic3" size="2097152" crc="81416f8e" sha1="b42ff08ee84491c57a7c87bb767db7e2ec7a26c2" region="user2" offset="400000"/>
              <rom name="te1rom1u.ic8" size="2097152" crc="fa7ba433" sha1="e222c4b1631c09e58546446a1e82c16fca936f1d" region="user2" offset="400001"/>
              <rom name="te1rom2l.ic4" size="2097152" crc="41d77846" sha1="eeab049135c02a255899fe37e225c1111b2fbb7d" region="user2" offset="800000"/>
              <rom name="te1rom2u.ic7" size="2097152" crc="a678987e" sha1="c62c00ce5cf4d001723c999b2bc3dbb90283def1" region="user2" offset="800001"/>
              <rom name="te1sprog.6d" size="262144" crc="849587e9" sha1="94c6a757b24758a866a41bd8acd46aa46844f74b" region="c76" offset="0"/>
              <rom name="c76.bin" size="16384" crc="399faac7" sha1="ceb184ef0486caf715dd997101999785f67a40b8" region="c76" offset="40000"/>
              <rom name="te1wave.8k" size="2097152" crc="fce6c57a" sha1="7fb8c69452c92c59a940a2b69d0d73ef7aefcb82" region="c352" offset="0"/>
              <chip type="cpu" tag="maincpu" name="CXD8530AQ" clock="67737600"/>
              <chip type="cpu" tag="c76" name="M37702" clock="16934400"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="25401600"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="DIP2 (Freeze)" tag="SWITCH" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP1 (Test)" tag="SWITCH" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SWITCH" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="TDIP1" tag="TEST" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="TDIP2" tag="TEST" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="TDIP3" tag="TEST" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="TDIP4" tag="TEST" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="TDIP5" tag="TEST" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="TDIP6" tag="TEST" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="TDIP7" tag="TEST" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="TDIP8" tag="TEST" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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