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thoop2: MAME ROM Information.


History:

TH Strikes Back (c) 1994 Gaelco.


In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 3


- SERIES -


1. Thunder Hoop (1992)

2. TH Strikes Back (1994)

3. Thunder Hoop III


- SOURCES -


Game's rom.




MAME Info:

0.63 [Manuel Abadia]

0.58 [Manuel Abadia]


TODO:

* Full Protection


WIP:

- 0.141u3: Atari Ace cleaned up a few include files in TH Strikes Back.

- 0.130u3: Peter Ferrie added small workaround to get Thunder Hoop 2 past the "bad coprocessor" screen, but the game still has issues. Aaron Giles merged memory maps.

- 0.130u2: Demoted Thunder Hoop 2 to have the GAME_NOT_WORKING flag.

- 0.63: Manuel Abadia added TH Strikes Back (Gaelco 1994).

- 0.58: Manuel Abadia added Thunder Hoop 2: Strikes Back (Testdriver). Very similar to maniacsq and biomtoy but protected. The DS5002FP has up to 128 KB undumped gameplay code.

- 20th January 2002: Manuel Abadia submitted the Thunder Hoop 2 driver, but it isn't playable because of unemulated protection.


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Romset: 10240 kb / 5 files / 4.39 zip




MAME XML Output:

       <game name="thoop2" sourcefile="thoop2.c">
              <description>TH Strikes Back</description>
              <year>1994</year>
              <manufacturer>Gaelco</manufacturer>
              <rom name="th2c23.040" size="524288" crc="3e465753" sha1="1ea1173b9fe5d652e7b5fafb822e2535cecbc198" region="maincpu" offset="0"/>
              <rom name="th2c22.040" size="524288" crc="837205b7" sha1="f78b90c2be0b4dddaba26f074ea00eff863cfdb2" region="maincpu" offset="1"/>
              <rom name="th2-h8.32m" size="4194304" crc="60328a11" sha1="fcdb374d2fc7ef5351a4181c471d192199dc2081" region="gfx1" offset="0"/>
              <rom name="th2-h12.32m" size="4194304" crc="b25c2d3e" sha1="d70f3e4e2432d80c2ac87cd81208ada303bac04a" region="gfx1" offset="400000"/>
              <rom name="th2-c1.080" size="1048576" crc="8fac8c30" sha1="8e49bb596144761eae95f3e1266e57fb386664f2" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin B" tag="DSW1" mask="7">
                     <dipvalue name="6 Coins/1 Credit" value="2"/>
                     <dipvalue name="5 Coins/1 Credit" value="3"/>
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="3 Coins/2 Credits" value="1"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="56">
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="0"/>
                     <dipvalue name="2 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Credit configuration" tag="DSW1" mask="64">
                     <dipvalue name="Start 1C/Continue 1C" value="64" default="yes"/>
                     <dipvalue name="Start 2C/Continue 1C" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="24">
                     <dipvalue name="2" value="24" default="yes"/>
                     <dipvalue name="3" value="16"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="1" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" protection="preliminary" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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