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turtles: MAME ROM Information.


Turtles (c) 1981 Stern Electronics.

Turtles is your standard maze game (one of dozens released in the wake of "Pac-Man"), with a few twists. The game begins by showing your turtle entering a building (a very early 'cut scene'), you are then presented with the first maze. Each maze has several boxes (with question marks on them), scattered around. You most open these boxes one at a time by walking on to them. Each box contains either an enemy bug (who will pursue you), or a 'KidTurtle'. The 'KidTurtles' are what you are looking for here. When you find one it will climb onto your back, and take it back to the turtle house which will be located in one of the corners. After you rescue a few turtles the game becomes more difficult because of the amount of baddies that you will have released, but luckily a star will appear in the center of the screen to help you out. Grab this star to gain land mines. You can drop these in the path of a baddie, and cause him to freeze temporarily (you can safely walk over frozen baddies). A new game screen starts after you rescue all the 'KidTurtles'. After 8 levels you get to watch a small ending sequence, and then the game starts over with increased difficulty.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 106

Players : 2

Control : 8-way joystick

Buttons : 1


Released in December 1981.

Konami originally wrote this game (which they mysteriously titled "600 [GX353]"), but it was licensed to Stern for US and European distribution), and only a limited number of games were made bearing the 600 name. Konami also licensed this title to Sega as well, which they released under the name "Turpin".

Turtles came in an upright cabinet. This game used the standard 'Stern' cabinet that most Stern titles used, sideart was often just a painted 'Stern' logo on these. The marquee, monitor bezel, and control panel overlay all feature delightful cartoon turtle graphics in a very distinct style. The control panel has a single ball-top 4-Way joystick mounted in the center, with bomb buttons way off to each side.

Entex Industries released a board game based on this video game (same name) in 1982 : It's each player's goal to rescue as many cute little turtlettes as possible and bring them safely back to the home pond. But watch out for the evil beetles because they're out to get you!


Enemy Bug runs into mine : 50 points.

Uncover an Enemy Bug : 80 points.

Uncover a KidTurtle : 100 points.

Bring KidTurtle Home : 150 points.


* Consoles :

Entex AdventureVision (1982)

Emerson Arcadia 2001

G7000 Videopac

* Others :

VFD handheld game (1982) released by Entex : Play against the computer, or head to head with another player. This game has a headphone jack, volume control, and a knob that will speed up the gameplay. Pretty cool features for an old 80's handheld game!


Game's rom.

Machine's picture.

MAME Info:

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]

Artwork available


- 16th April 2011: Mr. Do - Added new Turtles bezel with instructions cards, scanned by TrevEB and vectorized by Zorg.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.124: RansAckeR fixed cannot coin up in either slot.

- 0.119: David Haywood added clone Turpin (bootleg on Scramble hardware).

- 26th August 2006: Mr. Do - Added Turtles bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 7th July 2005: f205v dumped Turpin (bootleg on Scramble hardware).

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz. Changed palettesize from 32 to 40 colors.

- 0.34b3: John Dondzila added clone '600'. Known issues: Colors might be wrong in 600.

- 0.34b1: Added color prom.

- 0.29: Valerio Verrando added high score saving to Turtles.

- 0.28: Thanks to Gary Walton, fixed sprite placement in Turtles.

- 0.24: Nicola Salmoria added clone Turpin (Sega 1981). Also parent and clone colors are 100% correct now.


- 0.21: Thank to Virtu-Al (Alan J. McCormick), Turtles now has 100% correct colors.

- 0.15: Sound support in Turtles [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong.

- 0.06: Nicola Salmoria added Turtles (Stern 1981). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Bomb. This runs on the same hardware as Amidar. Known issues: What do the dip switches do? I'm obviously missing something, becasue the game plays in unlimited lives mode.

- 31st December 1996: Virtu-Al dumped Turtles.


Other Emulators:

* FB Alpha

* Sparcade


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Amazing Maze

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Maze Invaders

Mouse Trap




Ali Baba and 40 Thieves

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Check Man




Hard Hat



Tylz (prototype)




Lover Boy

Marvin's Maze


New Sinbad 7

Rootin' Tootin'

Sindbad Mystery

Swinging Singles


The Berenstain Bears in Big Paw's Cave

Jack Rabbit


The Three Stooges In Brides Is Brides

Vs. Clu Clu Land

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Merlins Money Maze

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Touche Me

Sel Feena

Tinkle Pit

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Romset: 33 kb / 10 files / 15.0 zip

MAME XML Output:

       <game name="turtles" sourcefile="galdrvr.c">
              <manufacturer>Konami (Stern Electronics license)</manufacturer>
              <rom name="turt_vid.2c" size="4096" crc="ec5e61fb" sha1="3ca89800fda7a7e61f54d71d5302908be2706def" region="maincpu" offset="0"/>
              <rom name="turt_vid.2e" size="4096" crc="fd10821e" sha1="af74602bf2454eb8f3b9bb5c425e2476feeecd69" region="maincpu" offset="1000"/>
              <rom name="turt_vid.2f" size="4096" crc="ddcfc5fa" sha1="2af9383e5a289c2d7fbe6cf5e5b1519c352afbab" region="maincpu" offset="2000"/>
              <rom name="turt_vid.2h" size="4096" crc="9e71696c" sha1="3dcdf5dc601c875fc9d8b9a46e3ef588e7478e0d" region="maincpu" offset="3000"/>
              <rom name="turt_vid.2j" size="4096" crc="fcd49fef" sha1="bb1e91b2e6d4b5a861bf37907ef6b198328d8d83" region="maincpu" offset="4000"/>
              <rom name="turt_snd.5c" size="4096" crc="f0c30f9a" sha1="5621f336e9be8acf986a34bbb8855ed5d45c28ef" region="audiocpu" offset="0"/>
              <rom name="turt_snd.5d" size="4096" crc="af5fc43c" sha1="8a49c55feba094b07380615cf0b6f0878c25a260" region="audiocpu" offset="1000"/>
              <rom name="turt_vid.5h" size="2048" crc="e5999d52" sha1="bc3f52cf6c6e19dfd2dacd1e8c9128f437e995fc" region="gfx1" offset="0"/>
              <rom name="turt_vid.5f" size="2048" crc="c3ffd655" sha1="dee51d77be262a2944488e381541c10a2b6e5d83" region="gfx1" offset="800"/>
              <rom name="turtles.clr" size="32" crc="f3ef02dd" sha1="09fd795170d7d30f101d579f57553da5ff3800ab" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="4" value="1" default="yes"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="126 (Cheat)" value="3"/>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="A 1/1 B 2/1 C 1/1" value="0" default="yes"/>
                     <dipvalue name="A 1/2 B 1/1 C 1/2" value="2"/>
                     <dipvalue name="A 1/3 B 3/1 C 1/3" value="4"/>
                     <dipvalue name="A 1/4 B 4/1 C 1/4" value="6"/>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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