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twinbee: MAME ROM Information.


Twin Bee (c) 1985 Konami.

An overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly colored landscapes. It's a fun game to play with at least 6 stages that repeat themselves with increased difficulty as you go along.

Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed.


Konami's Bubble System Board

Game ID : GX412

Main CPU : 68000 (@ 9.216 Mhz), Z80 (@ 3.579545 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), VLM5030 (@ 3.579545 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in March 1985.

This is the first title using Konami's Bubble System Board.

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on 25/06/1986.


* Formation Bonus : If you take out all enemies in a formation, you get bonus points.

* Yellow bell bonus : If you keep on picking up yellow bells, you earn increasing bonus points. The bonus will increase up to 10,000 points. But if you miss picking up even 1 bell in the process, the bonus drops to 500 points.

* If you keep on shooting a bell : The bell will break and turn into a bee! Be careful.

* Change the color of a bell as you wish : The color of a bell changes after every 5 shots

5 -- white

10 -- blue

15 -- green

20 -- red

* The Multiple and Barrier cannot be used together : When you have your Multiple, the Barrier (red bell) will not be available. When you have your barrier, the multiple (green bell) will not be available.

* If you take out enemies on the ground : Fruit items will appear. Pick them up to get bonus points. Strange items will appear every once in a while.

* Call an ambulance : When you get one of your hands destroyed, get your other hand destroyed (if you can afford it) to call an ambulance.


1. Twin Bee [Model GX412] (1985)

2. Moero! Twin Bee: Cinnamon Hakasei wo Sukue (1988, Famicom)

3. Twin Bee 3 Poko Poko Daimaou (1989, Famicom)

4. Twin Bee Da!! (1990, Game Boy)

5. Detana!! Twin Bee (1991)

6. Pop'n Twin Bee (1993, Super Famicom)

7. Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!! (1995)


Music by : Shigeru Fukutake, Yoshinori Sasaki


* Consoles :

Nintendo Famicom [JP] (Jan. 04, 1986; "Twin Bee [Model RC807]")

Nintendo Famicom Disk (1988)

Nintendo Game Boy ("Twinbee Da!")

Nintendo Game Boy [JP] (Aug.10, 2004; "Twin Bee [Famicom Mini] [Model AGB-FTWJ-JPN]")

Sony PSP [JP] (Jan. 25, 2007; "Twin Bee Portable [Model ULJM-05221]")

Nintendo DS [JP] (Mar.2007, Konami Arcade Collection)

Nintendo DS [NA] (Mar.2007, Konami Classics Series - Arcade Hits)

Nintendo DS [EU] (Oct.2007, Konami Arcade Classics)

Nintendo DS [AU] (Oct.2007, Konami Arcade Classics)

Sony PSP [JP] (Mar. 13, 2008; "Twin Bee Portable [Konami The Best] [Model ULJM-05323]")

Nintendo 3DS (2011, eShop "3D Classics")

* Computers :

MSX [JP] (May 25, 1986; "Twin Bee [Model RC740]")

Sharp X68000 [JP] (1987; Twin Bee)


Game's rom.

MAME Info:

0.34b8 [Andrew Prime]

0.34b6 [?]


- Press 'Insert' to speed up the IC test routine.


- Speech is not played correctly. Kold666 (ID 00222)


- 0.144u7: Changed 'Unknown' to 'Unused' dipswitch.

- 0.143u1: Changed description to 'TwinBee (ROM version)'.

- 0.111u1: Mamesick fixed VLM5030 speech in TwinBee, missing for a couple of releases.

- 0.93: Added clock parameter to K005289 sound (1789772 Hz).

- 27th April 2003: smf fixed Twinbee, so it is playable again.

- 0.57: Uki fixed missing speech in Twinbee. Removed 3rd button and coin slot.

- 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little.

- 0.37b13: Changed 68000 CPU1 clock speed to 9216000 Hz.

- 20th November 2000: Gerardo Oporto fixed Twinbee dipswitch settings.

- 0.36b14: Changed Z80 CPU2 from flags audio to normal Z80 CPU2.

- 0.36b11: Added Konami 005289 sound. Removed Namco sound.

- 0.35RC2: Changed 68000 CPU1 clock speed to 8948862 Hz.

- 0.35RC1: Elestir improved sound in Twinbee. Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.

- 0.34b8: Andrew Prime added TwinBee (Konami 1985).

- 0.34b6: Added Twinbee (Testdriver).

ARCADE RELEASE: TwinBee (Konami) - 1985/Mar/05

LEVELS: 5 (endless)

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Romset: 329 kb / 7 files / 90.4 zip

MAME XML Output:

       <game name="twinbee" sourcefile="nemesis.c">
              <description>TwinBee (ROM version)</description>
              <rom name="400-a06.15l" size="32768" crc="b99d8cff" sha1="18e277827a534bab2b3b8b81e51d886b8382d435" region="maincpu" offset="0"/>
              <rom name="400-a04.10l" size="32768" crc="d02c9552" sha1="ec0aaa093541dab98412c11f666161cd558c383a" region="maincpu" offset="1"/>
              <rom name="412-a07.17l" size="131072" crc="d93c5499" sha1="4555b9232ce86192360ea5b5092643ff51446aa0" region="maincpu" offset="80000"/>
              <rom name="412-a05.12l" size="131072" crc="2b357069" sha1="409cf3aa174f5d7dc5efc8b8b1c925fcb677fc98" region="maincpu" offset="80001"/>
              <rom name="400-e03.5l" size="8192" crc="a5a8e57d" sha1="f4236770093392dec3f76835a5766e9b3ed64e2e" region="audiocpu" offset="0"/>
              <rom name="400-a01.fse" size="256" crc="5827b1e8" sha1="fa8cf5f868cfb08bce203baaebb6c4055ee2a000" region="k007232" offset="0"/>
              <rom name="400-a02.fse" size="256" crc="2f44f970" sha1="7ab46f9d5d587665782cefc623b8de0124a6d38a" region="k007232" offset="100"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="9216000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="k007232" name="K005289" clock="1789772"/>
              <chip type="audio" tag="vlm" name="VLM5030" clock="3579545"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW0" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW0" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="7" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Bonus Life" tag="DSW1" mask="24">
                     <dipvalue name="20k 100k" value="24"/>
                     <dipvalue name="30k 120k" value="16" default="yes"/>
                     <dipvalue name="40k 140k" value="8"/>
                     <dipvalue name="50k 160k" value="0"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Medium" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="TEST" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Upright Controls" tag="TEST" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              <dipswitch name="Service Mode" tag="TEST" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>

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