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Ghouls'n Ghosts - Arcade

Publisher:Capcom  ?              No-Intro:N/A
Developer:Capcom  ?              GoodName:N/A
Year:1988              TOSEC:N/A
Category:Platform              MAME:ghouls
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Sega Genesis) 
Download (Sega Master System) 
Download (Sega Nomad) 

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Also on: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, NEC SuperGrafx, Sega Genesis, Sega Master System, Sega Nomad

Series: Ghosts'n Goblins


In game image of Ghouls'n Ghosts on the Arcade.
In Game
Title screen of Ghouls'n Ghosts on the Arcade.
Title Screen
Printed Circuit Board for Ghouls'n Ghosts.
Artwork for Ghouls'n Ghosts.
Game Over Screen for Ghouls'n Ghosts.
Game Over Screen
High Score Screen for Ghouls'n Ghosts.
High Score Screen
Arcade Cabinet for Ghouls'n Ghosts.
Arcade Cabinet Marquee for Ghouls'n Ghosts.
Arcade Control Panel for Ghouls'n Ghosts.
Control Panel
Advert for Ghouls'n Ghosts on the Arcade.

Ghouls'n Ghosts TV Commercial (Sega Genesis Version)

3 years have passed since the events of "Ghosts'n Goblins" and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul.

Game-play is of a very similar vein to that of "Ghosts'n Goblins" - the classic run, jump and shoot action remains intact. Ghouls'n Ghosts is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Ghosts'n Goblins", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well.

The graphics in Ghouls'n Ghosts are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.

Game description from www.arcade-history.com

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