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Chase H.Q. - Arcade

Publisher:Taito  ?              No-Intro:N/A
Developer:Taito  ?              GoodName:N/A
Year:1988              TOSEC:N/A
Category:Racing              MAME:chasehq
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Atari ST) 
Download (Amiga) 
Download (ZX Spectrum) 

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Also on: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, MSX, MSX 2, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo NES, Sega Game Gear, Sega Master System, Sinclair ZX Spectrum

Series: Super Chase - Criminal Termination


In game image of Chase H.Q. on the Arcade.
In Game
Title screen of Chase H.Q. on the Arcade.
Title Screen
Printed Circuit Board for Chase H.Q..
Artwork for Chase H.Q..
Game Over Screen for Chase H.Q..
Game Over Screen
High Score Screen for Chase H.Q..
High Score Screen
Arcade Cabinet for Chase H.Q..
Arcade Cabinet Marquee for Chase H.Q..
Arcade Control Panel for Chase H.Q..
Control Panel
Advert for Chase H.Q. on the Arcade.

A single player takes on the role on an undercover cop and gets behind the wheel of a custom Porsche in this Miami Vice-inspired racer from Taito. The player has 60 seconds to catch up to the criminal and then a further 60 seconds to ram his car until it is too damaged to drive.

Like Sega's seminal "Out Run", Chase H.Q. features forked junctions offering players a choice of routes; in this game, however, the route selected is merely a temporary diversion and dictates how quickly the criminal is caught up with. The player's Porsche is equipped with a limited number of turbo boosts which, when used, push the car to incredible speeds - at the expense of control. The turbos must be used wisely if the player is to have a chance of capturing the criminal before the time limit expires.

Chase H.Q. was arguably the first sprite-scaled racer since Sega's legendary "Out Run" - released 2 years' earlier - to truly capture the gaming public's imagination. The game consists of 5 levels.

Game description from www.arcade-history.com

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