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Super Xevious - Arcade

Publisher:Namco  ?              No-Intro:N/A
Developer:Namco  ?              GoodName:N/A
Year:1984              TOSEC:N/A
Category:Shooter              MAME:sxevious
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (NES) 

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Also on: Nintendo NES

 


Video
In game image of Super Xevious on the Arcade.
In Game
Title screen of Super Xevious on the Arcade.
Title Screen
Printed Circuit Board for Super Xevious.
PCB
Game Over Screen for Super Xevious.
Game Over Screen
High Score Screen for Super Xevious.
High Score Screen
Arcade Cabinet for Super Xevious.
Cabinet
Arcade Cabinet Marquee for Super Xevious.
Marquee
Arcade Control Panel for Super Xevious.
Control Panel
Advert for Super Xevious on the Arcade.
Advert


The player pilots a combat aircraft called a 'Solvalou' which is armed with a forward-firing gun for aerial targets, and bombs for destroying ground-based targets. A red targeting square is situated in front of the Solvalou, which allows the player to aim their bombs accurately. The enemy craft appears in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress (called 'Andor Genesis') appears in certain areas; this is defeated by knocking out its core.

Super Xevious is actually divided into sixteen different areas, which are separated by an area of forest. If a player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After area sixteen has been completed, the game loops back to area seven.

Game description from www.arcade-history.com


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