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Bedlam - GCE Vectrex

Publisher:Milton Bradley  ?              No-Intro:Bedlam
Developer:GCE  ?              GoodName:Bedlam
Year:1983              TOSEC:Bedlam
Category:Arcade              MAME:N/A
Game Manual:Download              Game Music:
Download (C64)

Play your favorite classic games and more with the GameEx front end. Read more.

Also on: Amstrad CPC, Commodore 64, Microsoft DOS, Sinclair ZX Spectrum, Sony Playstation

 


Video
In game image of Bedlam on the GCE Vectrex.
In Game
Title screen of Bedlam on the GCE Vectrex.
Title Screen
Box cover for Bedlam on the GCE Vectrex.
Box
Box back cover for Bedlam on the GCE Vectrex.
Box Back
Cartridge artwork for Bedlam on the GCE Vectrex.
Cartridge
Overlay for Bedlam on the GCE Vectrex.
Overlay
Arcade Cabinet Marquee for Bedlam.
Marquee
Advert for Bedlam on the GCE Vectrex.
Advert
(Commodore 64 Version)


In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels.

Bedlam, however, was a "Tempest in reverse", where players' ships (resembling the Millennium Falcon from several of the Star Wars movies) sat in the middle of sectors while ships emerge from points of those sectors and came inwards towards the player. Players turn their ships left and right and can spin them around quicker with the Fast Rotate button. Also, Zap, like the Superzapper on Tempest, will destroy everything onscreen and can only be used once per sector.

There are several different types and mannerisms of enemies as well as sectors. Getting rammed by an enemy will cause the player to lose a ship in reserve and the game will end once the player has no more remaining ships.


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