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Radiant Silvergun - Sega ST-V

Publisher:Treasure Co., Ltd.  ?              No-Intro:N/A
Developer:Treasure Co., Ltd.  ?              GoodName:N/A
Year:1998              TOSEC:N/A
Category:Shooter              MAME:rsgun
Controls:N/A              Commands:N/A
Game Manual:Download (Sega Saturn)              Game Music:
Download (Sega Saturn)

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Also on: Arcade, Microsoft Xbox Live Arcade, Sega Saturn

Series: Ikaruga (Arcade)

 


Video
In game image of Radiant Silvergun on the Sega ST-V.
In Game
Title screen of Radiant Silvergun on the Sega ST-V.
Title Screen
Arcade Cabinet Marquee for Radiant Silvergun.
Marquee
Advert for Radiant Silvergun on the Sega ST-V.
Advert
(Arcade Version)


Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!

Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.

Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are :

* A + B = Homing Plasma

* A + C = Backwards Wide Shot

* B + C = Homing Spread

* A + B + C = Radiant Sword

At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.

Game description from www.arcade-history.com


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