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1941r1: MAME ROM Information.


History:

1941 - Counter Attack (c) 1990 Capcom.


A vertically scrolling shoot'em up. Player-1 uses a P-38 Lightning and Player-2 uses a Mosquito B Mk.IV.


- TECHNICAL -


Capcom Play System (CPS) hardware

Game ID : CP-S No. 07


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Fire, [B] Bomb


- TRIVIA -


Released in February 1990.


1941 - Counter Attack was the first Shoot'em Up to add +1 to the score when a continue is used.


Here is all the official bosses names :

* Stage 1 - Leviathan

* Stage 2 - Bismarck

* Stage 3 - V3Rocket

* Stage 4 - Krote

* Stage 5 - Leviathan

* Stage 6 - Gotha


Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until 1944.


Default high-score table :

1ST 30000 CAP

2ND 29000 COM

3RD 28000 CAP

4TH 27000 COM

5TH 26000 oO2


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on 21/05/1990.


- UPDATES -


At the 5th position on the high score table, the Japanese version says 'j01' instead of 'o02'.


- TIPS AND TRICKS -


* Hint : Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).


- SERIES -


1. 1942 (1984)

2. 1943 - The Battle of Midway (1987)

3. 1943 Kai - Midway Kaisen (1988)

4. 1941 - Counter Attack [CP-S No. 07] (1990)

5. 19XX - The War Against Destiny [CP-S II No. 13] (1995)

6. 1944 - The Loop Master [CP-S II No. 33] (2000)


- STAFF -


Planners : Noritaka Funamizu (Poo), Rekite

Object designers : Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow

Scroll designers : Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan

Character support : Akira Yasuda (Akiman)

Character coordinator : Rekite

Character effects : Yokota Yokozo

Sound composer : Hifumi

Programmers : Makkow, Babel-2, Dome

Game analysers : Akira Nishitani (Nin), Doda Nda Uda

Director : Yoshiki Okamoto (Kihaji Okamoto)


- PORTS -


* Consoles :

NEC SuperGrafx (Aug.1991) [Model HC91048]

Sony PSP (2006, "Capcom Classics Collection Remixed")

Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")

Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")


- SOURCES -


Game's rom.

Machine's picture.




MAME XML Output:

       <game name="1941r1" sourcefile="cps1.c" cloneof="1941" romof="1941">
              <description>1941: Counter Attack (World)</description>
              <year>1990</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="41e_30.11f" size="131072" crc="9deb1e75" sha1="68d9f91bef6a5c9e1bcbf286629aed6b37b4acb9" region="maincpu" offset="0"/>
              <rom name="41e_35.11h" size="131072" crc="d63942b3" sha1="b4bc7d06dcefbc075d316f2d31abbd4c7a99dbae" region="maincpu" offset="1"/>
              <rom name="41e_31.12f" size="131072" crc="df201112" sha1="d84f63bffeb9255cbabc02f23d7511f9b3c6a96c" region="maincpu" offset="40000"/>
              <rom name="41e_36.12h" size="131072" crc="816a818f" sha1="3e491a30352b71ddd775142f3a80cdde480b669f" region="maincpu" offset="40001"/>
              <rom name="41-32m.8h" merge="41-32m.8h" size="524288" crc="4e9648ca" sha1="d8e67e6e3a6dc79053e4f56cfd83431385ea7611" region="maincpu" offset="80000"/>
              <rom name="41-5m.7a" merge="41-5m.7a" size="524288" crc="01d1cb11" sha1="621e5377d1aaa9f7270d85bea1bdeef6721cdd05" region="gfx" offset="0"/>
              <rom name="41-7m.9a" merge="41-7m.9a" size="524288" crc="aeaa3509" sha1="6124ef06d9dfdd879181856bd49853f1800c3b87" region="gfx" offset="2"/>
              <rom name="41-1m.3a" merge="41-1m.3a" size="524288" crc="ff77985a" sha1="7e08df3a829bf9617470a46c79b713d4d9ebacae" region="gfx" offset="4"/>
              <rom name="41-3m.5a" merge="41-3m.5a" size="524288" crc="983be58f" sha1="83a4decdd775f859240771269b8af3a5981b244c" region="gfx" offset="6"/>
              <rom name="41_09.12b" merge="41_9.12b" size="65536" crc="0f9d8527" sha1="3a00dd5772f38081fde11d8d61ba467379e2a636" region="audiocpu" offset="0"/>
              <rom name="41_18.11c" merge="41_18.11c" size="131072" crc="d1f15aeb" sha1="88089383f2d54fc97026a67f067d448eee5bd0c2" region="oki" offset="0"/>
              <rom name="41_19.12c" merge="41_19.12c" size="131072" crc="15aec3a6" sha1="8153c03aba005bab62bf0e8b3d15ec1c346326fd" region="oki" offset="20000"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="yi24b.1a" merge="yi24b.1a" size="279" crc="3004dcdf" sha1="a73d86d1545af1d99a03d88af83449ec82b03c5c" region="bboardplds" offset="0"/>
              <rom name="iob1.11e" merge="iob1.11e" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="7"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4 (Normal)" value="4" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="Level Up Timer" tag="DSWB" mask="24">
                     <dipvalue name="More Slowly" value="24" default="yes"/>
                     <dipvalue name="Slowly" value="16"/>
                     <dipvalue name="Quickly" value="8"/>
                     <dipvalue name="More Quickly" value="0"/>
              </dipswitch>
              <dipswitch name="Bullet's Speed" tag="DSWB" mask="96">
                     <dipvalue name="Very Slow" value="96" default="yes"/>
                     <dipvalue name="Slow" value="64"/>
                     <dipvalue name="Fast" value="32"/>
                     <dipvalue name="Very Fast" value="0"/>
              </dipswitch>
              <dipswitch name="Initial Vitality" tag="DSWB" mask="128">
                     <dipvalue name="3 Bars" value="128" default="yes"/>
                     <dipvalue name="4 Bars" value="0"/>
              </dipswitch>
              <dipswitch name="Throttle Game Speed" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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