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8bpm: MAME ROM Information.


Eight Ball Action (c) 1985 Magic Electronics, Inc.


[Pac-Man Conversion Kit]


Game's ROM.

MAME Info:

0.71u3 [Pierpaolo Prazzoli]

Artwork available


- 0.134u1: Couriersud made some progress with protection emulation for Eight Ball Action (DK conversion). No more game specific program counter checks.

- 0.133u5: Removed 2nd Discrete sound in Eight Ball Action (DK conversion).

- 0.133u4: Added 2nd Discrete sound to Eight Ball Action (DK conversion).

- 0.133u1: Renamed (8ballat2) to (8ballact2).

- 0.127u2: Replaced I8035 CPU2 with MB8884. Couriersud consolidated memory maps for S2650 based games (Eight Ball Action (DK conversion) and (DKJr conversion)). Renamed handlers to s2650_*. Joined protection handlers.

- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Eight Ball Action (DK conversion) and clone (DKJr conversion).

- 0.121u3: Couriersud fixed Eight Ball Action (DK conversion) according to conversion manual, added DIP locations and fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added prom 82s147 (no dump - taken from hunchbkd).

- 2nd September 2007: Mr. Do - Zorg vectorized Eight Ball Action (a conversion game for a Donkey Kong cabinet), which replaces the existing bezel. Very pretty.

- 0.116u3: Changed VSync to 60.606061 Hz.

- 0.109u4: Removed 2nd SN76496 sound and fixed SN76496 clock speed to 3072000 Hz in clone Eight Ball Action (Pac-Man conversion).

- 0.99u7: Steve Rice fixed colors in clone Eight Ball Action (Pac-Man conversion).

- 0.93: Added 2nd SN76496 (512000 Hz) to clone Eight Ball Action (Pac-Man conversion).

- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Eight Ball Action (Pac-Man conversion).

- 0.74u1: Pierpaolo Prazzoli and David Widel added clone Eight Ball Action (Pac-Man conversion). Bad colours and no sound.

- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel).

- 0.72u1: Pierpaolo Prazzoli added clone Eight Ball Action (DKJr conversion). Changed parent description to 'Eight Ball Action (DK conversion)'. Added missing color proms ($0, 100, 200) and a new gfx1 ($0) to version (DK conversion).

- 0.71u3: Pierpaolo Prazzoli added Eight Ball Action (Seatongrove Ltd 1984 (Magic Eletronics USA licence)). Bad colours and missing proms.

- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted).

Other Emulators:

* FB Alpha

Recommended Games (Billiard):



Video Hustler

Video Eight Ball

Eight Ball Action

Gimme A Break

Rack + Roll

Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up


Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal

Romset: 32 kb / 15 files / 15.7 zip

MAME XML Output:

       <game name="8bpm" sourcefile="pacman.c" cloneof="8ballact" romof="8ballact">
              <description>Eight Ball Action (Pac-Man conversion)</description>
              <manufacturer>Seatongrove Ltd (Magic Eletronics USA license)</manufacturer>
              <rom name="8bpmp.bin" size="16384" crc="b4f7eba7" sha1="9b15543895c70f5ee2b4f91b8af78a884453e4f1" region="maincpu" offset="0"/>
              <rom name="8bpmc.bin" size="16384" crc="1c894a6d" sha1="04e5c548290095d1d0f873b6c2e639e6dbe8ff35" region="gfx1" offset="0"/>
              <rom name="8bpm.7f" size="32" crc="4cf54241" sha1="8d1db311941b8f821f949119d5ed2998a2fee80f" region="proms" offset="0"/>
              <rom name="8bpm.4a" size="256" crc="618505a0" sha1="6f7d4d54706b49d58427a60c2e2a48bd26d160d4" region="proms" offset="20"/>
              <chip type="cpu" tag="maincpu" name="S2650" clock="1536000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="namco" name="SN76496" clock="3072000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Cabinet" tag="DSW0" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              <dipswitch name="Unknown" tag="DSW0" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              <dipswitch name="Unknown" tag="DSW0" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              <dipswitch name="Unknown" tag="DSW0" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Unknown" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

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