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ambushv: MAME ROM Information.


Ambush (c) 1983 Volt Electronics Co., Ltd.


Released in June 1983.

Licensed from Tecfri to Volt Elec. for manufacture and distribution. For more information on the game itself, please see the originel Tecfri entry.


Game's ROM.

MAME Info:

0.138u1 [David Haywood]

0.35b3 [Zsolt Vasvari]


- In the first stage use LEFT/RIGHT and Button 2 to get a SPEED of 300 MILES, then press DOWN to take off.


- 0.141u4: Tafoid and Tomasz Slanina changed clocks based on confirmed XTAL and dumper's notes for Ambush and clones. Changed Z80 CPU1 clock speed to 3072000 Hz. Replaced the 2x AY-3-8910A sound with 2x AY-3-8912A (1536000 Hz).

- 0.141u3: hap fixed incorrect colors in Ambush and clones.

- 0.138u1: Changed 'Ambush' to clone 'Ambush (Japan)', clone 'Ambush (Volt Elec co-ltd)' to 'Ambush (Volt Electronics)' and clone 'Ambush (Tecfri)' to parent set 'Ambush'. Renamed (ambush) to (ambushj) and (ambusht) to (ambush). Note: Ambush (Tecfri) displays an M next to ROM 1 during the test, why is internal checksum wrong (0x02 instead of 0x00)?

- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Ambush.

- 0.135u1: Fabio Priuli added driver data struct to Ambush.

- 0.129u1: MooglyGuy added savestate support to Ambush and clones.

- 0.128u2: Stephane Humbert fixed dipswitches for Ambush and clones.

- 0.123u2: RansAckeR simplified some control definitions in the Ambush driver.

- 0.95u6: Corrado Tomaselli added clone Ambush (Volt Elec co-ltd).

- 25th April 2005: Corrado Tomaselli dumped Ambush (Volt Elec co-ltd).

- 0.69a: David Haywood added clone Ambush (Tecfri).

- 0.55: Added 'Difficulty' dipswitch.

- 0.54: Changed palettesize from 512 to 256 colors.

- 4th March 2000: Zsolt Vasvari fixed Ambush palette bugs, and he rewrote the 8080bw and z80bw drivers.

- 0.35b3: Zsolt Vasvari added Ambush (Nippon Amuse Co-Ltd 1983). TODO: Verify Z80 and AY8910 clock speeds.

LEVELS: 5 (endless)

Other Emulators:

* FB Alpha


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Star Trek




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Romset: 49 kb / 10 files / 29.1 zip

MAME XML Output:

       <game name="ambushv" sourcefile="ambush.c" cloneof="ambush" romof="ambush">
              <description>Ambush (Volt Electronics)</description>
              <manufacturer>Tecfri (Volt Electronics license)</manufacturer>
              <rom name="n1_h7.bin" size="8192" crc="3c0833b4" sha1="dd0cfb6da281742114abfe652d38038b078b959e" region="maincpu" offset="0"/>
              <rom name="ambush.g7" size="8192" crc="90291409" sha1="82f1e109bd066ad9fdea1ce0086be6c334e2658a" region="maincpu" offset="2000"/>
              <rom name="ambush.f7" size="8192" crc="d023ca29" sha1="1ac44960cf6d79936517a9ad4bae6ccd825c9496" region="maincpu" offset="4000"/>
              <rom name="ambush.e7" size="8192" crc="6cc2d3ee" sha1="dccb417d156460ca745d7b62f1df733cbf85d092" region="maincpu" offset="6000"/>
              <rom name="ambush.n4" size="8192" crc="ecc0dc85" sha1="577304bb575293b97b50eea4faafb5394e3da0f5" region="gfx1" offset="0"/>
              <rom name="ambush.m4" size="8192" crc="e86ca98a" sha1="fae0786bb78ead81653adddd2edb3058371ca5bc" region="gfx1" offset="2000"/>
              <rom name="a.bpr" merge="a.bpr" size="256" crc="5f27f511" sha1="fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc" region="proms" offset="0"/>
              <rom name="b.bpr" merge="b.bpr" size="256" crc="1b03fd3b" sha1="1a58b212476cacace6065056f23b59a69053a2f6" region="proms" offset="100"/>
              <rom name="13.bpr" merge="13.bpr" size="256" crc="547e970f" sha1="e2ec0bece49fb283e43549703d6d5d6f561c69a6" region="proms" offset="200"/>
              <rom name="14.bpr" merge="14.bpr" size="256" crc="622a8ce7" sha1="6834f67874251f2ef3a33aec893311f5d10e496f" region="proms" offset="300"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8912A" clock="1536000"/>
              <chip type="audio" tag="ay2" name="AY-3-8912A" clock="1536000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="222" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Coinage" tag="DSW1" mask="28">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="2 Coins/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="Service Mode/Free Play" value="28"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="32">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
              <dipswitch name="Bonus Life" tag="DSW1" mask="64">
                     <dipvalue name="80000" value="64" default="yes"/>
                     <dipvalue name="120000" value="0"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>

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