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astrobg: MAME ROM Information.

MAME Info:

0.37b2 [Darren Hatton]

0.30 [Mike Balfour, Dave Fish]

Artwork available

Samples required


- 0.142u1: Added 'Sega Speech Sound Board'.

- 0.138u1: Renamed (astrode) to (astrobg).

- 0.134u3: Volker Hann and Team Europe added clone Astro Blaster (German).

- 0.134u2: Added clone Astro Blaster (German) (not in the mame\mamedriv.c).

- 30th September 2009: Smitdogg - Volker Hann & Team Europe dumped a German version of Astro Blaster. I don't have any pics but, pretty cool news.

- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Astro Blaster, which were on loan from Gene at Vintage Arcade.

- 0.122u8: Changed 'Unknown' dipswitches to 'Unused'.

- 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.

- 0.121: Vas Crabb updated the DIP locations in clones (version 1) and (version 2).

- 0.108: Aaron Giles added crude support for Astro Blaster attack rate.

- 0.107u3: Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 65 to 64 colors. Fixed rom names and changed cpu2 roms to sound1 ($0, 800, 1000, 1800).

- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz.

- 0.104u6: Changed I8035 CPU1 clock speed to 208000 Hz.

- 0.103: Nicola Salmoria fixed missing SP0250 speech.

- 0.88: MASH added clone Astro Blaster (version 2a).

- 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Replaced Custom sound with GI_SP0250. Removed speech samples (01 - 23.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.

- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.

- 0.37b2: Darren Hatton added Astro Blaster (version 3). Renamed (astrob) to (astrob2).

- 0.35b6: Replaced I8039 CPU2 with I8035.

- 0.35b2: Changed I8039 CPU2 clock speed to 208000 Hz.

- 0.34RC1: Added I8039 (3120000 Hzu) CPU2, Custom and Samples sound.

- 0.30: Mike Balfour and Dave Fish added Astro Blaster (version 2) (Sega 1981) and clone (version 1). To quote from Clay Cowgill's page about the version 1: This ROM set appears to be the "original" Astro Blaster ROMs. There are no on-screen instructions and the progression of waves is very difficult. I believe they were replaced by version 2 (below) to make the game a little easier. The game behaves a little differently than version 2 when starting up - the more coins you put in, the more ships you get to start with.

- 17th December 1992: Dumped Astro Blaster (version 1).


- Shoot enemy space ships for points

- Shoot fire balls for extra fuel

- Use Warp to slow down enemy ships and bombs (only once per sector or ship).

- Discover how to earn secret bonuses for extra points

- Dock with mother ship to refuel after each sector

- Game over when you run out of ships or fuel

- Laser will not fire while overheated

Recommended Games (Space Shooter 2):

Devil Zone

Killer Comet



Radar Scope

Space Firebird

Zero Hour

Astro Blaster

Astro Fantasia (DECO Cassette)

Black Hole


Laser Battle

Red Clash

Satan of Saturn

Space Cruiser


Azurian Attack

Battle Cross


Sky Base

Space Raider



Juno First

Mad Planets


Halley's Comet

Sky Fox

Star Fighter

Space Bomber

Romset: 50 kb / 25 files / 33.4 zip

MAME XML Output:

       <game name="astrobg" sourcefile="segag80r.c" cloneof="astrob" romof="astrob" sampleof="astrob">
              <description>Astro Blaster (German)</description>
              <rom name="829b.u25" merge="829b.cpu-u25" size="2048" crc="14ae953c" sha1="eb63d1b95faa5193db7fa6ab245e99325d519b5e" region="maincpu" offset="0"/>
              <rom name="834b.u01" size="2048" crc="82630950" sha1="6e13cf5868d64835d9de823801cc4162b3c7b316" region="maincpu" offset="800"/>
              <rom name="814a.u02" size="2048" crc="d70d7d5e" sha1="3d663cb36579c91cdb0ea82fd0af3b0ade8246b7" region="maincpu" offset="1000"/>
              <rom name="815a.u03" size="2048" crc="0dbad477" sha1="1fc6b3c628abd0d7a13b75eb2aeed7c04381f674" region="maincpu" offset="1800"/>
              <rom name="816a.u04" size="2048" crc="8fa809ab" sha1="c1dcae3b825dc283526b5ba742ca6816e5722464" region="maincpu" offset="2000"/>
              <rom name="817a.u05" size="2048" crc="c7a3c014" sha1="da25c2c2a116128e74df4de21727e2a4820c1045" region="maincpu" offset="2800"/>
              <rom name="818a.u06" size="2048" crc="f13e804c" sha1="550a02a4d21915d1127ba1be587539a8e27aa7ef" region="maincpu" offset="3000"/>
              <rom name="819a.u07" size="2048" crc="2194a624" sha1="a8a9baf202eb353b93dced71d74de713d54a5e5e" region="maincpu" offset="3800"/>
              <rom name="820a.u08" size="2048" crc="95d84829" sha1="a1684a695de41270721da851bed887a0c379e8c1" region="maincpu" offset="4000"/>
              <rom name="821a.u09" size="2048" crc="1495059f" sha1="d771274d5205421757076b9a5cfbd73fe2949901" region="maincpu" offset="4800"/>
              <rom name="822a.u10" size="2048" crc="d036a5c5" sha1="5557795280c5e492b94d670b156024d67d51aa8b" region="maincpu" offset="5000"/>
              <rom name="823a.u11" size="2048" crc="788380dd" sha1="6392386f9625c6fd609174e765a24e2c25fca957" region="maincpu" offset="5800"/>
              <rom name="824a.u12" size="2048" crc="a43686c4" sha1="1a6eae526de1667a7aa3a995b2655950555461eb" region="maincpu" offset="6000"/>
              <rom name="825a.u13" size="2048" crc="43c8b973" sha1="12ee379d24e2bcdd6b491262ac02f862a8a33aaf" region="maincpu" offset="6800"/>
              <rom name="826a.u14" size="2048" crc="9f26d132" sha1="5323a61de883ed1f2dca776b9d7c53a484249c02" region="maincpu" offset="7000"/>
              <rom name="835.u15" size="2048" crc="6eeeb409" sha1="1caf9b7ac08a4adcbf8c17f9e4b398373db706e1" region="maincpu" offset="7800"/>
              <rom name="836.u16" size="2048" crc="07ffe6dc" sha1="70673e8266139034afa64bf980b1b9ddbf294e0f" region="maincpu" offset="8000"/>
              <rom name="808b_speech_de.u07" merge="808b.speech-u7" size="2048" crc="5988c767" sha1="3b91a8cd46aa7e714028cc40f700fea32287afb1" region="audiocpu" offset="0"/>
              <rom name="830_speech_de.u06" size="2048" crc="2d840552" sha1="7a2a7b54378b6cc85b8ab5c26e42266aa747c635" region="speech" offset="0"/>
              <rom name="831_speech_de.u05" size="2048" crc="46b30ee4" sha1="c9e19a9b9ebc9b3b853e79f93ad74e4ec5dfd1ae" region="speech" offset="800"/>
              <rom name="832_speech_de.u04" size="2048" crc="d05280b8" sha1="8d30b23b83b32465a8a2decd2ce9bfed24394e7e" region="speech" offset="1000"/>
              <rom name="833_speech_de.u03" size="2048" crc="08f11459" sha1="da6dc2bf30b95882f95c21739ec02fc89d286a66" region="speech" offset="1800"/>
              <sample name="invadr1"/>
              <sample name="winvadr1"/>
              <sample name="invadr2"/>
              <sample name="winvadr2"/>
              <sample name="invadr3"/>
              <sample name="winvadr3"/>
              <sample name="invadr4"/>
              <sample name="winvadr4"/>
              <sample name="asteroid"/>
              <sample name="refuel"/>
              <sample name="pbullet"/>
              <sample name="ebullet"/>
              <sample name="eexplode"/>
              <sample name="pexplode"/>
              <sample name="deedle"/>
              <sample name="sonar"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3867000"/>
              <chip type="cpu" tag="audiocpu" name="I8035" clock="3120000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="segaspeech" name="Sega Speech Sound Board"/>
              <chip type="audio" tag="speech" name="SP0250" clock="3120000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="59.998138" pixclock="5156000" htotal="328" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="D3D2" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
              <dipswitch name="Cabinet" tag="D3D2" mask="4">
                     <dipvalue name="Upright" value="4" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Demo Speech" tag="D3D2" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="D3D2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="D3D2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="D3D2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="D3D2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin A" tag="D1D0" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="10"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="11"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="12"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="13"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits 5/11" value="14"/>
                     <dipvalue name="1 Coin/2 Credits 4/9" value="15"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
                     <dipvalue name="1 Coin/5 Credits" value="7"/>
                     <dipvalue name="1 Coin/6 Credits" value="8"/>
              <dipswitch name="Coin B" tag="D1D0" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="160"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="176"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="192"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="208"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/2 Credits 5/11" value="224"/>
                     <dipvalue name="1 Coin/2 Credits 4/9" value="240"/>
                     <dipvalue name="1 Coin/3 Credits" value="80"/>
                     <dipvalue name="1 Coin/4 Credits" value="96"/>
                     <dipvalue name="1 Coin/5 Credits" value="112"/>
                     <dipvalue name="1 Coin/6 Credits" value="128"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="64"/>

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