Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

automat: MAME ROM Information.


Automat (c) 1988 Unknown.

Bootleg of "Robocop".


Game's ROM.

MAME Info:

0.53 [Bryan McPhail]

0.36b5 [?]

0.31 [Bryan McPhail]

Artwork available


- Original PCB running through an RGB board and into my PC. Smitdogg (ID 03955)


- 0.143u8: Kanikani fixed DIP locations in Robocop.

- 0.142: Changed OKI6295 clock speed to 1MHz in clone Robocop (World bootleg).

- 25th August 2010: Smitdogg - ChrisQC sent a Rygar bootleg and a Robocop that has graphic glitches. The MCU is still good on it so we're going to decap that one and resell my perfectly working boards for recycle funds.

- 22nd July 2010: Smitdogg - Two Robocop PCBs arrived already. It looks like we'll also get corrected rom labels out of it and the US Revision 0 in MAME I think is actually Revision 3.

- 20th July 2010: Smitdogg - We ordered a Robocop for decapping. The only game left needed in the dec0.c driver now is Birdie Try.

- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz.

- 0.133u1: Renamed (robocpu0) to (robocopu0).

- 0.131u3: Irongiant added newly-dumped PROMs ($0, 400) to Robocop.

- 0.129u5: Andrew Welburn, Phil Bennett and David Haywood added clone Automat (bootleg of Robocop).

- 10th June 2007: Mr. Do - This week we have a Robocop bezel, thanks to the BYOAC/CAG artwork.

- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Robocop and clones.

- 0.53: Added Robocop (World revision 4) and clone (Japan). Renamed (robocop) to (robocopw). Bryan McPhail fixed the protection in the original Robocop. Added HuC6280 cpu3 rom.

- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets.

- 23rd July 2001: Bryan McPhail added another Robocop clone ROM.

- 2nd October 1999: Bryan McPhail fixed robocopb from crashing.

- 0.36b5: Added Robocop (World revision 3) and clones (US revision 0) and (US revision 1). Changed 'Robocop (bootleg)' to clone '(World bootleg)'. Renamed (robocopp) to (robocopb). Added HuC6280 (1342325 Hz) CPU3.

- 0.34b3: Dani Portillo added high score saving to Robocop

- 0.34b2: JC Alexander fixed ending in Robocop.

- 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop and Bad Dudes. Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].

- 0.33b1: Nicola Salmoria added fade-in/fade-out in Robocop.

- 0.31: Bryan McPhail added Robocop (bootleg) (Data East 1988).

- 19th March 1998: Dumped Robocop (World bootleg).


- In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can! Prime Directives: 1. Serve the public trust, 2. Protect the innocent and 3. Uphold the law.


Other Emulators:

* FB Alpha

Movie: Robocop

Genre: Action, Sci-fi

Year: USA 1987

Director: Paul Verhoeven

Studio: Orion Pictures

Cast: Peter Weller, Nancy Allen, Daniel O'Herlihy, Miguel Ferrer, Ronny Cox

Recommended Games (Cops):

Cops'n Robbers

Lupin III


Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters



Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City


Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection


Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police

Recommended Games (Robots):

Robot Bowl




Hopper Robo

I, Robot

Marvin's Maze

Screw Loose

Hole Land


Galactic Warriors

Metal Clash

Metal Soldier Isaac II

Robo Wres 2001

Mutant Night

Star Guards


Atomic Robo-kid

Bakutotsu Kijuutei


Povar / Sobrat' Buran / Agroprom (Pssst)


Robocop 2

Robocop 3 (Nintendo Super System)

Act-Fancer Cybernetick Hyper Weapon

Escape from the Planet of the Robot Monsters

Robo Army

Terminator 2 - Judgment Day

Turbo Force

Battle of the Solar System


Schmeiser Robo

Cyberbots: Fullmetal Madness

Romset: 1252 kb / 27 files / 381.8 zip

MAME XML Output:

       <game name="automat" sourcefile="dec0.c" cloneof="robocop" romof="robocop">
              <description>Automat (bootleg of Robocop)</description>
              <rom name="5.bin" size="65536" crc="fb6faa74" sha1="0af03c06193b5ba1422571b9504a7f655c608d94" region="maincpu" offset="0"/>
              <rom name="2.bin" size="65536" crc="7ecf8309" sha1="59dd50bcb528ece42a67154bcc4f432770420986" region="maincpu" offset="1"/>
              <rom name="4.bin" size="65536" crc="9d7b79e0" sha1="e0d901b9b3cd62f7c947da04f7447ebfa88bf44a" region="maincpu" offset="20000"/>
              <rom name="3.bin" size="65536" crc="e655f9c3" sha1="d5e99d542303d009277ccfc245f877e4e28603c9" region="maincpu" offset="20001"/>
              <rom name="1.bin" size="65536" crc="72ea6024" sha1="debd30219879ec01f43cc116a6cfa17209940ecc" region="audiocpu" offset="0"/>
              <rom name="8.bin" size="65536" crc="dcfffc7a" sha1="e250626473917d397381210ef536efbc93c46474" region="gfxload1" offset="0"/>
              <rom name="7.bin" size="65536" crc="40218082" sha1="6a5c83d20fe110d642d5730c52e2796655fb66b4" region="gfxload1" offset="10000"/>
              <rom name="10.bin" size="65536" crc="957da6dd" sha1="53490d80ef108e93f13440de13b58761b89a419a" region="gfxload1" offset="20000"/>
              <rom name="12.bin" size="65536" crc="00cd0990" sha1="3fc498fcee2110001e376f5ee38d7dd361bd3ee3" region="gfxload1" offset="30000"/>
              <rom name="9.bin" size="65536" crc="ccf91ce0" sha1="c976eddcea48da6e7fbd28a4d5c48706d61cabfb" region="gfx2" offset="0"/>
              <rom name="6.bin" size="65536" crc="5a557765" sha1="f081323dad532fae6ec5d2875ffb1c394ac0bcf9" region="gfx2" offset="10000"/>
              <rom name="11.bin" size="65536" crc="8b196ab7" sha1="030dc19f464db072c8dbbf043ae9334aa58510d0" region="gfx2" offset="20000"/>
              <rom name="13.bin" size="65536" crc="7f12ed0e" sha1="9340611b85f9866d086970ed5e9c0c704616c330" region="gfx2" offset="30000"/>
              <rom name="16.bin" size="65536" crc="e42e8675" sha1="5b964477de8278ea330ffc2366e5fc7e10122ef8" region="gfx4" offset="0"/>
              <rom name="17.bin" size="32768" crc="9a414c56" sha1="017eb5a238e24cd6de50afd029c239993fc61a21" region="gfx4" offset="10000"/>
              <rom name="20.bin" size="65536" crc="7c62a2a1" sha1="43a40355cdcbb17506f9634e8f12673287e79bd7" region="gfx4" offset="20000"/>
              <rom name="21.bin" size="32768" crc="ae59dccd" sha1="e4ec6e9441bd7882a14768a7b7d8e79a7781f436" region="gfx4" offset="30000"/>
              <rom name="14.bin" size="65536" crc="674ad6dc" sha1="63982b8106f771e9e79cd8dbad42cfd4aad6f16f" region="gfx4" offset="40000"/>
              <rom name="15.bin" size="32768" crc="5e7dd1aa" sha1="822232a7389708dd5fee4a874a8832e22e7a0a26" region="gfx4" offset="50000"/>
              <rom name="18.bin" size="65536" crc="751e34aa" sha1="066730a26606a74b9295fc483cb0063c32dc9a14" region="gfx4" offset="60000"/>
              <rom name="19.bin" size="32768" crc="118e7fc7" sha1="fa6d8eef9da873579e19a9bf982643e061b8ca26" region="gfx4" offset="70000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="192000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="57.392103" pixclock="5000000" htotal="330" hbend="0" hbstart="256" vtotal="264" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="5" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              <dipswitch name="Coin B" tag="DSW" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Cabinet" tag="DSW" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <dipswitch name="Player Energy" tag="DSW" mask="768">
                     <dipvalue name="Low" value="256"/>
                     <dipvalue name="Medium" value="768" default="yes"/>
                     <dipvalue name="High" value="512"/>
                     <dipvalue name="Very High" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="3072">
                     <dipvalue name="Easy" value="2048"/>
                     <dipvalue name="Normal" value="3072" default="yes"/>
                     <dipvalue name="Hard" value="1024"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW" mask="4096">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="4096" default="yes"/>
              <dipswitch name="Bonus Stage Energy" tag="DSW" mask="8192">
                     <dipvalue name="Low" value="0"/>
                     <dipvalue name="High" value="8192" default="yes"/>
              <dipswitch name="Brink Time" tag="DSW" mask="16384">
                     <dipvalue name="Normal" value="16384" default="yes"/>
                     <dipvalue name="Less" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise