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beaminv: MAME ROM Information.


Beam Invader (c) 1979 Tekunon Kougyou.

A "Space Invaders" clone.


Main CPU : Z80 (@ 2 Mhz)

Players : 2

Control : paddle

Buttons : 1


Original products :

Space Invaders (Taito Corp.)

T.T Space Invaders (Taito Corp.)

Space Invaders [Trimline model] (Taito America Corp.)

Licensed products :

Space Invaders [Upright model] [No. 739] (Midway)

Space Invaders [Cocktail Table model] [No. 775] (Midway)

Bootlegs/Hacks list :

Space Invaders (Logitec Co., Ltd.)

T.T Space Invaders (Logitec Co., Ltd.)

Space Invaders (Model Racing)

Space Invaders Part Four

Super Invaders (EMAG corp.)

Super Invaders (Zenitone Microsec)

Super Earth Invasion (Competitive Video)

Super Earth Invasion (Electrocoin, Ltd.)

Alien Invasion Part II

Space War Part Three

Invasion (Sidam)

Invasion (RZ Bologna)

Tilt Invader (NPS)

Darth Vader (unknown)

Clones list :

Beam Invader (Tekunon)

Pacom Invader (Pacom Corp.)

IPM Invader (Irem)

Cosmic Monsters [Upright model] (Universal)

Cosmic Monsters [Cocktail Table model] (Universal)

Cosmic Monsters 2 (Universal)

Space Attack [Upright model] (Video Games, Ltd.)

Space Attack [Cocktail Table model] (Sega)

Space Attack [Upright model] (Sega)

Space Attack [Counter model] (Video Games, Ltd)

Space Attack [Cocktail Table model] (Video Games, Ltd)

Space Attack II (Zenitone Microsec)

Jatre Specter (Jatre)

Space War (Sanritsu)

Space King (Leijac)

Space Intruder (Shoei)

Shuttle Invader (Omori)


Game's rom.

MAME Info:

0.62 [Zsolt Vasvari]


* Add sound/samples


- beaminv, beaminva: Spinner controls problems. Kold666 (ID 03473)


- 0.144u6: MASH added color overlay to Beam Invader. Changed description to 'Beam Invader' and clone '(set 2)' to 'Pacom Invader'. Renamed (beaminva) to (pacominv).

- 0.135u2: Fabio Priuli added driver data structs to Beam Invader.

- 0.134u4: Stephane Humbert put back the values for the spinner controls in 'beaminv' to the ones in 0.109u2 when it was submitted. The values for 'beaminva' remain unchanged. Now there still might be something wrong with the visible area as mentioned in the notes.

- 0.132: Tafoid and Fujix changed year to 1979 (Arcade TV Game List book).

- 0.115u3: Zsolt Vasvari modernized Beam Invader. Changed screen orientation to vertical and visible area to 216x248.

- 0.109u3: Stephane Humbert fixed dipswitches and added second player controls in Beam Invader. Changed description to 'Beam Invader (set 1)' and 'Unknown' dipswitches to 'Unused'.

- 0.108u3: Peter Townson added clone Beam Invader (set 2).

- 0.62: Zsolt Vasvari added Beam Invader (Tekunon Kougyou 19??).

- 20th July 2002: Zsolt Vasvari sent in a driver for Beam Invader.

Other Emulators:

* Laser

Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack


Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder

Romset: 6 kb / 6 files / 5.66 zip

MAME XML Output:

       <game name="beaminv" sourcefile="beaminv.c">
              <description>Beam Invader</description>
              <manufacturer>Tekunon Kougyou</manufacturer>
              <rom name="0a" size="1024" crc="17503086" sha1="18c789216e5c4330dba3eeb24919dae636bf803d" region="maincpu" offset="0"/>
              <rom name="1a" size="1024" crc="aa9e1666" sha1="050e2bd169f1502f49b7e6f5f2df9dac0d8107aa" region="maincpu" offset="400"/>
              <rom name="2a" size="1024" crc="ebaa2fc8" sha1="b4ff1e1bdfe9efdc08873bba2f0a30d24678f9d8" region="maincpu" offset="800"/>
              <rom name="3a" size="1024" crc="4f62c2e6" sha1="4bd7d5e4f18d250003c7d771f1cdab08d699a765" region="maincpu" offset="c00"/>
              <rom name="4a" size="1024" crc="3eebf757" sha1="990eebda80ec52b7e3a36912c6e9230cd97f9f25" region="maincpu" offset="1000"/>
              <rom name="5a" size="1024" crc="ec08bc1f" sha1="e1df6704298e470a77158740c275fdca105e8f69" region="maincpu" offset="1400"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2000000"/>
              <display tag="screen" type="raster" rotate="270" width="248" height="216" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="248" vtotal="256" vbend="16" vbstart="232" />
              <sound channels="0"/>
              <input players="2" buttons="1" coins="1">
                     <control type="paddle" minimum="0" maximum="255" sensitivity="20" keydelta="10"/>
              <dipswitch name="Lives" tag="DSW" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Bonus Life" tag="DSW" mask="12">
                     <dipvalue name="1000" value="0"/>
                     <dipvalue name="2000" value="4" default="yes"/>
                     <dipvalue name="3000" value="8"/>
                     <dipvalue name="4000" value="12"/>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              <dipswitch name="Faster Bombs At" tag="DSW" mask="96">
                     <dipvalue name="49 Enemies" value="0" default="yes"/>
                     <dipvalue name="39 Enemies" value="32"/>
                     <dipvalue name="29 Enemies" value="64"/>
                     <dipvalue name="Never" value="96"/>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="supported" palettesize="0"/>

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