Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

blazlaz: MAME ROM Information.


Blazing Lazers (c) 1989 Hudson Soft.


United Amusement PC-Engine based hardware


In 1989, United Amusement (a large operator of arcades in the US at that time) developed a JAMMA interface for the PC-Engine with NEC's blessing. NEC pulled funding for the project before mass production began, and it never took off.


Programmer : Jemini Jirono, Pochi Nakamori

Designer : Janus Teramoto, Zash.Pri.Pri, Nakashima Puppy

Composer : Miyamo J.T.S, Mats Sydon, Ozono Takeuchi

Director : Mikio Ueyama, Tadayuki Kawada, Moo Niitani

Producer : Hidethoshi Endo, Eiji Aoyama

Special Thanks : John A. Greiner, Rice Grounds, Mizutan, Healthy Toyama


Game's rom.

MAME Info:

0.122u5 [Mariusz Wojcieszek, Charles MacDonald, Mr. Do]

Artwork available


- [debug] Watchpoints on PCE based driver not working as expected Pugsy (ID 01781)

- [possible] Unconfirmed game time work. Should Z80 clock be raised? Source (ID 02264)


- 0.144u3: Added DISCRETE sound. Adde 'Time' and 'Buy-In Feature' dipswitches.

- 13th January 2008: Mr. Do - From BYOAC/CAG artwork we get the Turbografx marquee for Blazing Lazers. When I first sent the board to Charles, we didn't know what game was included; I was soooo hoping it was Parasol Stars. Oh well, this was still cool, at least to find the legit PCB; now maybe some other ROM cards will turn up.

- 0.122u5: Added Blazing Lazers (Hudson Soft 1989) [Mariusz Wojcieszek, Charles MacDonald, Mr. Do].

Recommended Games (Star Force):



Night Star (DECO Cassette)

Nova 2001

Star Jacker


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission


Truxton II

Blast Off

Blazing Lazers

The Next Space

Omega Fighter

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 386 kb / 4 files / 196.9 zip

MAME XML Output:

       <game name="blazlaz" sourcefile="uapce.c">
              <description>Blazing Lazers</description>
              <manufacturer>Hudson Soft</manufacturer>
              <rom name="ic1.bin" size="131072" crc="c86d44fe" sha1="070512918e4d305db48bbda374eaff2d121909c5" region="maincpu" offset="0"/>
              <rom name="ic2.bin" size="131072" crc="fb813309" sha1="60d1ea45717a04d776b6837377467e81431f9bc6" region="maincpu" offset="20000"/>
              <rom name="ic3.bin" size="131072" crc="d30a2ecf" sha1="8328b303e2ffeb694b472719e59044d41471725f" region="maincpu" offset="80000"/>
              <rom name="u1.bin" size="2048" crc="f5e538a9" sha1="19ac9525c9ad6bea1789cc9e63cdb7fe949867d9" region="sub" offset="0"/>
              <chip type="cpu" tag="maincpu" name="HuC6280" clock="7159090"/>
              <chip type="cpu" tag="sub" name="Z80" clock="1400000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c6280" name="HuC6280" clock="3579545"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="544" height="242" refresh="59.922743" pixclock="10738635" htotal="684" hbend="70" hbstart="614" vtotal="262" vbend="14" vbstart="256" />
              <sound channels="2"/>
              <input players="1" buttons="3" coins="1">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="1"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Time" tag="DSW" mask="56">
                     <dipvalue name="Untimed Play" value="0"/>
                     <dipvalue name="1 minute Timed Play" value="8"/>
                     <dipvalue name="3 minute Timed Play" value="16" default="yes"/>
                     <dipvalue name="5 minute Timed Play" value="24"/>
                     <dipvalue name="7 minute Timed Play" value="32"/>
                     <dipvalue name="10 minute Timed Play" value="40"/>
                     <dipvalue name="12 minute Timed Play" value="48"/>
                     <dipvalue name="20 minute Timed Play" value="56"/>
              <dipswitch name="Buy-In Feature" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="1024"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise