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blktigerb1: MAME ROM Information.


Black Tiger (c) 1987 Capcom.

Black Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Ghosts 'n' Goblins".

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels.

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups.

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) YM2203 (@ 3.579545 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Attack, [B] Jump


Released in August 1987.

This game is known in Japan as "Black Dragon".

A bootleg of this game was released by Dragon as the same name.

The game features several hidden bonuses. Some of them are cameos from other Capcom games : The barrel from "Higemaru - Pirate Ship", the robot hero from "Side Arms - Hyper Dyne", the dragonfly and the bamboo shoot from "Son Son".

Isiah Johnson holds the official record for this game with 2,344,150 points on May 31, 2008.


Although they are similar in nature, there are also significant differences be-

tween Black Tiger and "Black Dragon". Below are some of the more apparent

differences between the games :

* Difficulty is much higher on Black Dragon. This is reflected in how enemies react and how much punishment they can take.

* There are more rockslide traps to cause your character's health to go down even faster.

* Most of the bosses take a much longer time to defeat in Black Dragon plus they are more aggressive.

* Points for the Red Dragon, Red Demon Warrior, and Black Dragon are much higher for Black Dragon.

* There are additional enemies added to the enemies you will already encounter in Black Tiger.

*The secret item locations are the same but the symbols for them are different.

* The Red Demon Warrior doesn't fall for the jump and hack trap.

* Items are much more expensive).


* Monsters :

BLOB (BLUE) : 150 Points

BLOB (RED) : 300 Points

FIGHTER (BLUE) : 200 Points and 10 Zenny

FIGHTER (RED) : 500 Points and 10 Zenny

FLYTRAP (GREEN) : 500 Points and 100 Zenny

FLYTRAP (PURPLE) : 1000 Points and 500 Zenny

MINOTAUR : 1000 Points and 100 Zenny

MUMMY : 200 Points and 5 Zenny

NINJA : 1000 Points and 1000 Zenny

REAPER : 100 Points and 1000 Zenny

SKELETON : 150 Points and 1 Zenny

SNAKE : 50 Points and 10 Zenny

* Bosses :

STONE BLOCK : 1250 Points

DRAGON (BLUE) : 1000 Points

DEVIL : 8000 Points

DEMON WARRIOR (BLUE) : 50000 Points

DRAGON (RED) : 10000 Points

DEMON WARRIOR (RED) : 150000 Points


You also will receive a Zenny bonus after completing a round, the bonuses are :

Round 1 : 300 Zenny

Round 2 : 500 Zenny

Round 3 : 800 Zenny

Round 4 : 1200 Zenny

Round 5 : 1600 Zenny

Round 6 : 2400 Zenny

Round 7 : 4800 Zenny

Round 8 : NONE


* Bosses strategy :

STONE BLOCK - Vitality : 2 or 4. After completion of Round 1, you will see two blocks stacked up. After the completion of Round 2, you will see four blocks stacked up.

1) The blocks will attack in a staggered formation. In a sense, it will look like they are walking toward your character.

2) When they are in the air, they will attempt to land on your character. It's best to either move back or jump forward. Don't let yourself get caught in the corner.

3) As you hit them, cracks will appear in them. This means that your hits are connecting. Again, don't stay in one place too long or they will jump onto your character.

4) Use the same type of tactics for both the two and four block bosses. Just move under them when they jump and take shots when you can. This will be especially important on the four block round.

5) Just keep moving around and hitting them and you shouldn't have any problems of turning these blocks back to dust.

DRAGONS (ALL COLORS) - Vitality : 3, 6, or 8. You get the Blue Dragon on Round 3, Red Dragon on Round 6, and the Black Dragon on Round 8.

1) These are by far the roughest bosses you will have to deal with. They fly and breathe fire which makes maneuvering a bit tricky. In addition, you must hit them in the top part of their body.

2) When the battle sets up, the dragon will be on the right side of the screen, wings folded up. When you approach, the dragon will take off and fly up and to the left. If you can, jump and shoot at the moment of takeoff to get in a hit.

3) The dragon will flash when you successfully connect a shot. The number of hits to make the vitality meter go down will depend on the weapon you have.

4) When the dragon flies toward your character, it will use its breath weapon to torch the floor in front of it. Jump to the opposite side the dragon is flying toward.

5) You can't hit the dragon high in the air. The dragon will come back down and go under your character. This is a great time to get in as many shots as possible. Again, watch out for the breath weapon.

6) If you get too close, the dragon will claw and bite at your character. Again, keep your distance since this would be suicide going toe-to-toe with the dragon.

7) Continue to move/jump around the room and you will eventually send the dragon back to where it belongs.

DEMOM WARRIOR (ALL COLORS) - Vitality : 5 or 6. You get the Blue Demon Warrior on Round 5 and the Red one on Round 7.

1) When you approach the Demon Warrior, it will unfurl its wings and display two nasty looking swords in each hand. In addition, the Demon Warrior has limited flight/jump capabilities.

2) Since the Demon Warrior stays on the ground, you can jump and attack as long as you keep your distance. The Demon Warrior has two major attacks :

a) It will hit its swords onto the ground creating a wave of fire or ice which can knock some chunks out of your armor.

b) It will jump close to your character and use its swords to deadly effect.

3) For both of these attacks, you can leap higher then the Demon Warrior so when it gets too close, jump over it and attack from the other direction. Also, use the raised platforms to further home your attacks in.

4) Continue to jump back and forth. Watch out for residual fire or ice before you jump to a spot. When all is clear, go to it to pound on the Demon Warrior some more.

5) Keep up this pattern to send him packing.

DEVIL - Vitality : 3. You only encounter this boss on Round 4.

1) This little flying menace packs a major wallop. Its main attack is flight and throwing purple fire at your character.

2) You will either need a weapon that can shoot in the air or find platforms/ledges to stand on to fire on this boss since it rarely comes down to ground level.

3) Use the jump button liberally on this round. You will not only need to jump out of the way of the flames the devil throws, but you will also need to keep sharp for any attacks you can get in.

4) The Devil tends to swoop in and make an attack before you can react and counterattack.

5) This boss will require patience and a lot of maneuvering room so you don't get yourself cornered. Fortunately, it doesn't take that many hits (even with a weak weapon) to bring this boss down.

* Walkthrough : You will start the game at Round 1 (unless you are continuing). You will be given 200 Zenny, two-hit armor, and a basic weapon. In addition, each round is timed so you will not only have to beat your enemies, you will also have to beat the clock. You will have 1:59 to complete each round. If you fail, then you lose a man and the clock resets again. All dungeons exit at the same exact point you entered them from. There are also secrets buried in the walls. Some give money, others give weapon or armor bonuses.

ROUND 1 : This is your introduction to this world. The monsters are relatively easy to defeat and the round is pretty straightforward.

1) The wall immediately to your left on level 1 can be shot several times to reveal a bonus giving an extra 30 seconds time.

2) Follow the bottom path all the way to the right. Note where the spines are since you will be backtracking to them.

3) At the end of the path and up the stairs is a dungeon entrance.

4) Go up to the first sage and he will give you a minute more in time.

5) Continue along the path and the second sage will give you 200 Zenny.

6) Watch out for all the Skeletons that roam around this area.

7) Backtrack to the spine you passed and hop on it to climb to the next level. Go up to the next level and follow the path to a sage who will give you 100 Zenny. SECRET : Break the wall for 500 Zenny.

8) Get on the next spine and head up. Jump off to the left to get to the sage running a shop. Go to the right and follow the path.

9) Jump down off the wall to fight the first boss.


1) You will cross over several pits with spikes in them. Follow the path to the end. Talk to sage then climb up the spine. SECRET : Break wall on your climb to claim 800 Zenny.

2) On the next platform to the left, go to the end talk to the sage operating a shop. Head back to the spine and go to the next level.

3) Go left and the sage will give you a minute on your time. Head back to the spine again.

4) At the top, jump left and the sage will give you 100 Zenny. Enter the dungeon.

5) Climb up the spine and go left. Talk to the sage and get 100 Zenny.

6) Go up and right to exit the dungeon.

7) Head back right and follow the path. A sage will be there to give you a

8) Potion of Vitality. SECRET : At end, break wall for Weapon +1.

9) Keep following the path up and climb the spine. Jump left. SECRET : Break wall for Armor +1.

10) Go back to the right and follow the path.

11) Jump off the cliff and you will fight the second boss.


1) The sage on the left operates a shop. Go if you need stuff then head right.

2) Follow the path until you reach an area of multiple platforms on the right. Go up to the first platform and a sage will give you 100 Zenny. SECRET : Break wall for Armor +1.

3) Go up to the next platform and you will be at the dungeon entrance.

4) Head up the platforms. On the third platform to the left is a sage. He will give you the advice that the Spinning Sculls are indestructible.

5) On the next platform is the exit.

6) Go up to the next platform and talk to the sage for 100 Zenny. Then go up and follow the steps to the right.

7) Continue to follow the path around until you get to another sage who gives you 100 Zenny. Continue on the path and you will come to a sage operating a shop.

8) As you continue to follow the path, you will encounter two more sages. One gives you a minute of time. SECRET : Break the wall for Armor +1.

9) The other sage, farther down the path, will give you 200 Zenny.

10) At the end of the path is the third boss.


1) There is a sage operating a shop to your left. Again, after shopping, head across the bridge to the right. Go up to the next platform on the right for another sage and a shop.

2) Then follow the path left and then up to the right. Go down and then to the left to get to another sage operating a shop.

3) Head up and to the left to the dungeon entrance.

4) You will first encounter a sage on the path who will give you 100 Zenny.

5) Go up to the next level and go to the left to get the Potion of Vitality from the sage.

6) Go right and exit the dungeon.

7) Go up and then head to the left to the sage operating his shop. Follow the path around to the right and a sage will tell you to look for hidden symbols.

8) Continue on the path for the fourth boss.


1) Again, another sage to the left, another shop. Then head right.

2) This Round is a little tricky because you will have to jump on small platforms. The gaps in between are pits with spikes in them so time your jumps carefully.

3) At the top of this area is a sage with a shop. Go up to the next platform to right. SECRET : Break wall for 3,000 Zenny.

4) Go up. Continue going to the right along the columns and you will reach a dungeon entrance, to the right, on the next platform.

5) Go to the right to collect the 100 Zenny from the sage. Keep heading right and you will get a Potion of Vitality from another sage.

6) Head out the exit.

7) Head out and go left. Go up the columns and then go right on the platform. SECRET : Break wall for Armor +1.

8) Then head up and to the right to the end of the path. The fifth boss awaits.


1) Go to the sage with the shop on the left if you have to, then head right. The action takes place outdoors.

2) Go all the way to the right and you will be given 100 Zenny by the sage at the bottom of the cliff.

3) Go up to the next cliff and head right. A sage has set up shop in front of the dungeon entrance.

4) Follow the path and go up to the next platform. Head right and get 100 Zenny from the sage.

5) Continue to follow the path around to exit the dungeon.

6) Go up to the next platform on the right. SECRET : Break wall for Weapon +1.

7) Go up to the top and go left. Follow the columns around. Then go up and to the right.

8) Go back left up the platforms and go up. The first platform has a sage with a shop.

9) Continue to go up to the next platform. There, a sage will destroy all the enemies on the screen for you. SECRET : Break wall for Weapon +1.

10) The next platform has a sage waiting to give you a Potion of Vitality.

11) Follow the path to the right and before the sixth boss battle, a sage with a shop waits to serve your needs.


1) One of the harder rounds since you will have to go back and forth a few times. Plus the jumps can be a real pain.

2) Go shopping on your left then head right. You will be jumping to several platforms across big pits with spikes. When you get all the way to the right, climb the column. SECRET : Break wall for Weapon +1.

3) Head left on the next platform. Go shopping with the first sage and get a minute from the second sage along the path. Follow the path around to the end.

4) Go up the column and shoot the wall on your left. SECRET : Break wall for Armor +1.

5) Go up and onto the next platform on the right. The first sage will destroy all the enemies on screen while the second sage has a shop. After this, continue to follow the path around.

6) At the end, go to the next platform on the left. Follow the columns to the end then climb up.

7) At the top, head to the right on the next platform. Go to the sage for your shopping needs.

8) Jump onto the next higher platform to your right and follow it to the end. You will notice a big gap. A regular jump won't clear the gap. What you have to do is push the joystick right, diagonal up while pressing the jump button to clear this gap and get onto the next higher platform.

9) Jump the gap and you will have a close encounter with the seventh boss.


1) As always, go to the shop on your left if you need to. Then head to the right. As you climb the column, shoot right. SECRET : Break wall for Weapon +1 and Armor +4.

2) Go straight up and go to the platform on your left. SECRET : Break wall for Weapon +1.

3) Head down and go left along the columns.

4) Go up the column to the next level and go left. The sage will give you a minute.

5) Go up all the way to the top, then head right. You will encounter a sage, with a shop, before the eighth boss battle.


Programmed by : Imo (Akapa)

Character designers : Kuramoyan, Satochin, Kawamoyan, Miyaji, Fukumoyan, Nono, Rattchan

Sound & Music by : Tamayo Kawamoto

Hardware by : Panchi Kubozoo (Crazy Kubozoo)


* Consoles :

NES [Unreleased Prototype]

Sony Playstation 2 (2006, "Capcom Classics Collection, Volume 2")

Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")

Sony PSP (2006, "Capcom Classics Collection Remixed")

* Computers :

Amstrad CPC (1989)

Commodore Amiga (1989)

Atari ST (1989)

Sinclair ZX Spectrum (1989)

Commodore C64 (1990)


Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc

MAME Info:

0.29 [Paul Leaman]

Artwork available


- Test mode doesn't work. Yonah (ID 04067)


- 0.141u3: Team Japump changed description of clone 'Black Dragon' to 'Black Dragon (Japan)'. Fixed rom names.

- 0.141u2: David Raingeard added clone Black Tiger (older).

- 0.131u1: Dr. Decapitator, Guru and Angelo Salese added proper MCU dump for Black Tiger. Renamed (bktigrb1) to (blktigerb1), (bktigrb2) to (blktigerb2) and (blkdrgnb) to (blkdrgonb). Added I8751 (6MHz) CPU3 and 4k MCU rom.

- 6th May 2009: Guru - Chip 8751 found on Black Tiger has just been decapped and dumped.

- 13th January 2009: Guru - Black Tiger arrived yesterday, thanks to Smitdogg. Seems nobody except me noticed MAME is missing the 8751 MCU!

- 0.128u5: MAMEitalia added clone Black Tiger (bootleg set 2). Changed 'Black Tiger (bootleg)' to clone 'Black Tiger (bootleg set 1)'. Renamed (bktigerb) to (bktigrb1).

- 21st October 2008: NibblerWorldChampion dumped Black Tiger (bootleg set 2).

- 0.125u1: Corrado Tomaselli changed Black Tiger main Z80 clock to 6MHz and sound Z80 clock to 3.579545MHz as verified on PCB.

- 0.122u7: Black Tiger update [Couriersud]: Combines memory maps. Input ports were tagged. All reads use input port tags. Added DIP locations from Romstar manual. Couriersud fixed also game can't receive coins during play, only in continue screen.

- 0.122u5: Robiza fixed tile priority table in Black Tiger.

- 8th July 2007: Mr. Do - Kiltron converted/cleaned the Black Tiger bezel, thanks to BYOAC/CAG artwork.

- 0.104u3: Adam Bousley added save states support to the Black Tiger driver.

- 0.79: Chaneman fixed rom filenames in Black Tiger and clones.

- 27th December 2003: Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver.

- 0.37b7: Nicola Salmoria fixed sprite/tile priority in Black Tiger.

- 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz.

- 0.35b1: Nicola Salmoria added clone Black Dragon (bootleg). Added missing proms ($0, 100, 200, 300 - function unknown).

- 0.34b5: Marco Cassili added clone Black Tiger (bootleg).

- 6th September 1998: Malcor dumped Black Dragon (bootleg).

- 0.33b4: Nicola Salmoria fixed high score saving in Black Tiger. Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].

- 0.31: Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others).

- 0.30: Mirko Buffoni added Black Dragon (Japan). Michael Appolo fixed character colors in Black Tiger. Juan Carlos Lorente added high score saving to Black Tiger.

- 0.29: Paul Leaman added Black Tiger (Capcom 1987). Thanks to Ishmair for providing information about the screen layout on level 3. Known issues: Colors are pretty close, but the color space is downgraded from 4x4x4 to 3x3x2.

- 15th March 1997: Dumped Black Tiger.


Other Emulators:

* CottAGE

* FB Alpha

* JEmu2


- Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter.

Recommended Games (Warriors):

Genpei ToumaDen


Rygar (PlayChoice-10)

Black Tiger


Rastan / Rastan Saga

Nastar / Rastan Saga 2

Rastan Saga II (Tourvision PCE bootleg)

Warrior Blade - Rastan Saga Episode III

Altered Beast

Altered Beast (Mega-Tech)

Chelnov - Atomic Runner

Haunted Castle

Legend of Makai

Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)

The Astyanax

Dynasty Wars

Golden Axe

Golden Axe (Mega-Tech)

Golden Axe II (Mega-Tech)

Golden Axe II (Mega Play)

Golden Axe - The Revenge of Death Adder

Golden Axe - The Duel


Strider 2

Trio The Punch

Wild Fang

Magic Sword

Arabian Fight

Big Karnak

Blade Master

Act Raiser (Nintendo Super System)

Arabian Magic

Warriors of Fate


Metamorphic Force

Monster Maulers

Guardians / Denjin Makai II

Oriental Legend

Oriental Legend Special

Oriental Legend Special Plus

Oriental Legend 2

Romset: 869 kb / 20 files / 319.2 zip

MAME XML Output:

       <game name="blktigerb1" sourcefile="blktiger.c" cloneof="blktiger" romof="blktiger">
              <description>Black Tiger (bootleg set 1)</description>
              <rom name="btiger1.f6" size="32768" crc="9d8464e8" sha1="c847ee9a22b8b636e85427214747e6bd779023e8" region="maincpu" offset="0"/>
              <rom name="bdu-02a.6e" merge="bdu-02a.6e" size="65536" crc="7bef96e8" sha1="6d05a73d8400dead78c561b904bf6ef8311e7b91" region="maincpu" offset="10000"/>
              <rom name="btiger3.j6" size="65536" crc="52c56ed1" sha1="b6ea61869dcfcedb8cfc14c613440e3f4649866f" region="maincpu" offset="20000"/>
              <rom name="bd-04.9e" merge="bd-04.9e" size="65536" crc="ed6af6ec" sha1="bed303c51bcddf233ad0701306d557a60ce9f5a5" region="maincpu" offset="30000"/>
              <rom name="bd-05.10e" merge="bd-05.10e" size="65536" crc="ae59b72e" sha1="6e72214b71f2f337af236c8be891a18570cb6fbb" region="maincpu" offset="40000"/>
              <rom name="bd-06.1l" merge="bd-06.1l" size="32768" crc="2cf54274" sha1="87df100c65999ba1e9d358ffd0fe4bba23ae0efb" region="audiocpu" offset="0"/>
              <rom name="bd-15.2n" merge="bd-15.2n" size="32768" crc="70175d78" sha1="2f02be2785d1824002145ea20db79821d0393929" region="gfx1" offset="0"/>
              <rom name="bd-12.5b" merge="bd-12.5b" size="65536" crc="c4524993" sha1="9aa6c58004ca1117e5ac44ba8fc51e9128b921b8" region="gfx2" offset="0"/>
              <rom name="bd-11.4b" merge="bd-11.4b" size="65536" crc="7932c86f" sha1="b3b1bc1e2b0db5c2eb8772f8a2c35129cc80d511" region="gfx2" offset="10000"/>
              <rom name="bd-14.9b" merge="bd-14.9b" size="65536" crc="dc49593a" sha1="e4ef42ba9f238fd43c8217657c92896f31d3912c" region="gfx2" offset="20000"/>
              <rom name="bd-13.8b" merge="bd-13.8b" size="65536" crc="7ed7a122" sha1="3acc6d4c9731db0609c2e26e3bd255847149ca33" region="gfx2" offset="30000"/>
              <rom name="bd-08.5a" merge="bd-08.5a" size="65536" crc="e2f17438" sha1="3e5fdae07d40febedc59c7c7c4d9c6f0d72b58b5" region="gfx3" offset="0"/>
              <rom name="bd-07.4a" merge="bd-07.4a" size="65536" crc="5fccbd27" sha1="33c55aa9c12b3121ca5c3b4c39a9b152b6946461" region="gfx3" offset="10000"/>
              <rom name="bd-10.9a" merge="bd-10.9a" size="65536" crc="fc33ccc6" sha1="d492626a88565c2626f98ecb1d74535f1ad68e4c" region="gfx3" offset="20000"/>
              <rom name="bd-09.8a" merge="bd-09.8a" size="65536" crc="f449de01" sha1="f6b40e9eb2471b89c42ab84f4214295d284db0c3" region="gfx3" offset="30000"/>
              <rom name="bd01.8j" merge="bd01.8j" size="256" crc="29b459e5" sha1="0034734a533df3dea16b7b48e072485d7f26f850" region="proms" offset="0"/>
              <rom name="bd02.9j" merge="bd02.9j" size="256" crc="8b741e66" sha1="6c1fda59936a7217b05949f5c54b1f91f4b49dbe" region="proms" offset="100"/>
              <rom name="bd03.11k" merge="bd03.11k" size="256" crc="27201c75" sha1="c54d87f06bfe0b0908389c005014d97156e272c2" region="proms" offset="200"/>
              <rom name="bd04.11l" merge="bd04.11l" size="256" crc="e5490b68" sha1="40f9f92efe7dd97b49144aec02eb509834056915" region="proms" offset="300"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3579545"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
              <dipswitch name="Coin B" tag="DSW0" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Test" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="28">
                     <dipvalue name="1 (Easiest)" value="28"/>
                     <dipvalue name="2" value="24"/>
                     <dipvalue name="3" value="20"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5 (Normal)" value="12" default="yes"/>
                     <dipvalue name="6" value="8"/>
                     <dipvalue name="7" value="4"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSW1" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <dipswitch name="Freeze" tag="FREEZE" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <configuration name="Coin Lockout Hardware Present" tag="COIN_LOCKOUT" mask="1">
                     <confsetting name="Yes" value="1" default="yes"/>
                     <confsetting name="No" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>

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