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blockoutj: MAME ROM Information.


Block Out (c) 1989 Technos Japan Corp.

Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.

As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.

The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.

Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.

In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode :

1) Force the opponent to the top of their pit and out of the game


2) Erase 21 faces first.


Game ID : TA-0029

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 513

Players : 2

Control : 8-way joystick

Buttons : 4


Developed by California Dreams.

Released in October 1989.

The name 'Block Out' is actually a trademark of Kadon Enterprises.


If the player can erase all of the blocks in the pit, this will make a 'block out'. The player will get additional points for the 'block out' and the difficulty within that stage will decrease.


* Consoles :

Atari Lynx (1990)

Nintendo Famicom (1990, "3D Block")

Sega Mega Drive (1991)

Sony Playstation (1995, "Geom Cube")

* Computers :

Commodore C64 (1989)

Atari ST (1989)

Commodore Amiga (1989)

Commodore C64 (1989)

Sinclair ZX Spectrum (1989)

PC [MS-DOS] (1989)


Game's rom.

Machine's picture.

MAME Info:

0.31 [Nicola Salmoria]


- 0.135u2: Fabio Priuli added driver data and save state support to the Block Out driver.

- 0.133u1: Renamed (blckout2) to (blockout2) and (blckoutj) to (blockoutj).

- 0.132u5: Fabio Priuli fixed corrupt yellow text on the "blockmaster" screen in Block Out.

- 0.126u4: Andrew Gardner merged memory maps in the Block Out driver.

- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in the Block Out driver. Changed Unknown' dipswitches to 'Unused'.

- 0.82: Changed 68000 CPU1 clock speed to 10MHz and VSync to 58Hz.

- 0.57: Added clone Block Out (Japan).

- 23rd November 2001: David Haywood added the Japan ROM set to the Block Out driver.

- 0.36b12: Added dipswitches '1 Coin to Continue' and 'Difficulty'.

- 0.35b11: Nicola Salmoria added clone Block Out (set 2). Changed parent description to 'Block Out (set 1)'. Added prom ($0 - unknown).

- 0.35b8: Changed 68000 CPU clock speed to 8.76MHz.

- 0.35b4: Changed Z80 CPU2 clock speed to 3579545 Hz.

- 0.34RC1: Howie Cohen added high score saving to Block Out.

- 0.31: Nicola Salmoria added Block Out (Technos 1989).

LEVELS: 100 (endless)

Other Emulators:

* FB Alpha

Recommended Games (Tetris):

Vs. Tetris

Tetris (Atari)

Tetris (Sega)

Tetris (Mega-Tech)

Tetris (Mirrorsoft bootleg)

Tetris (System E)

Tetris / Bloxeed (Korean System 16 bootleg)



Tetris (Photon System)

Final Tetris

Hot Blocks - Tetrix II

Magix / Rock

Tetris (D.R. Korea)

Tetris Plus

Tetris Plus 2

Magical Tetris Challenge

Tetris The Grand Master

Tetris the Absolute The Grand Master 2

Sega Tetris

Tetris Kiwamemichi


Block Out


Romset: 417 kb / 5 files / 192.5 zip

MAME XML Output:

       <game name="blockoutj" sourcefile="blockout.c" cloneof="blockout" romof="blockout">
              <description>Block Out (Japan)</description>
              <manufacturer>Technos Japan / California Dreams</manufacturer>
              <rom name="2.bin" size="131072" crc="e16cf065" sha1="541b30b054cf08f10d6ca4746423759f4326c005" region="maincpu" offset="0"/>
              <rom name="1.bin" size="131072" crc="950b28a3" sha1="7d1635ac2a3fc1efdd2f78cd6038bd7b4c907b1b" region="maincpu" offset="1"/>
              <rom name="bo29e3-0.bin" merge="bo29e3-0.bin" size="32768" crc="3ea01f78" sha1="5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8" region="audiocpu" offset="0"/>
              <rom name="bo29e2-0.bin" merge="bo29e2-0.bin" size="131072" crc="15c5a99d" sha1="89091eda454a028fd1f17501584bd589baf6d523" region="oki" offset="0"/>
              <rom name="mb7114h.25" merge="mb7114h.25" size="256" crc="b25bbda7" sha1="840f1470886bd0019db3cd29e3d1d80205a65f48" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="3">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSW1" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              <dipswitch name="Unused" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="1 Coin to Continue" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Very Hard" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="513"/>

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