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bmcbowl: MAME ROM Information.


History:

BMC Bowling (c) 1994 BMC.


As the title says : A bowling game from BMC :-)


- TECHNICAL -


Main CPU : 68000 (@ 10.738635 Mhz)

Sound Chips : Winbond WF19054 [same as AY8910] (@ 1.789772 Mhz), MK28 [same as OKI6295] (@ 8.5 Khz)

RAM :(3x) Goldstar GM76C28A, (6x) HM62256LP-12


Screen orientation : Horizontal

Video resolution : 280 x 232 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 1

Buttons : 1


- SOURCES -


Game's rom.




MAME Info:

0.84 [David Haywood]


NOTE:

- The Game is almost playable, especially with NVRAM_HACK (undefine it to get real NVRAM access, but sometimes it's impossible to get back to title screen ).

- Press START(1) OR BUTTON1 to start game , also START(1) or BUTTON1 to bowl / start ( 5 to insert coin(s) , B to bet , D to pay out (?), etc...)


TEST MODE:

- Press ANALIZER(0) durning boot to enter test menu, then STOP1+STOP2 - sound test menu, BIG(G) - cycle options, DOUBLE(H) - play, STOP1(X),STOP2(C) - change, TAKE(A) - color test, START(1) - exit, BET(B)+START(1) - other tests and START(1) - next test

- Press START(1)+HP(S) durning boot to see stats.

- Press CONFIRM(N) durning boot, to enter settings: BET(B) - change page, STOP1(X)/STOP3(V) - modify, START(1)/SMALL(F) - move and KEY DOWN(D) - default ?


Bugs:

- Scroll (writes to $91800 and VIA port A - not used in game (only in test mode)), music writes ($20-$30 bytes) to $93000-$93003 range, VIA 6522(interrupt gen, ports), Crt, interrupts and missing gfx elements. Source (ID 02583)


WIP:

- 0.142u3: Changed description to 'Konkyuu no Hoshi'. Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for BMC Bowling driver.

- 0.88: Tomasz Slanina fixed BMC Bowling - Game now playable. Missing music, some wrong gfx. Changed 68000 CPU1 clock speed to 10738635 Hz and visible area to 280x232. Added AY-3-8910 (1789772 Hz) sound. Added dipswitches 'Coinage' and 15x 'DSWx x'.

- 29th September 2004: Tomasz Slanina - Working on BMC Bowling. Not playable, yet...

- 0.84: David Haywood added BMC Bowling (BMC 1994).

- 22nd June 2004: David Haywood sent in a very preliminary driver for BMC Bowling, it doesn't work at all yet.


Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling

Bowl-O-Rama

Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling


Romset: 640 kb / 7 files / 224.9 zip




MAME XML Output:

       <game name="bmcbowl" sourcefile="bmcbowl.c">
              <description>Konkyuu no Hoshi</description>
              <year>1994</year>
              <manufacturer>BMC</manufacturer>
              <rom name="bmc_8ex.bin" size="65536" crc="8b1aa5db" sha1="879df950bedf2c163ba89d983ca4a0691b01c46e" region="maincpu" offset="0"/>
              <rom name="bmc_7ex.bin" size="65536" crc="7726d47a" sha1="8438c3345847c2913c640a29145ec8502f6b01e7" region="maincpu" offset="1"/>
              <rom name="bmc_4.bin" size="65536" crc="f43880d6" sha1="9e73a29baa84d417ff88026896d852567a38e714" region="maincpu" offset="140000"/>
              <rom name="bmc_3.bin" size="65536" crc="d1af9410" sha1="e66b3ddd9d9e3c567fdb140c4c8972c766f2b975" region="maincpu" offset="140001"/>
              <rom name="bmc_6.bin" size="131072" crc="7b9e0d77" sha1="1ec1c92c6d4c512f7292b77e9663518085684ba9" region="maincpu" offset="180000"/>
              <rom name="bmc_5.bin" size="131072" crc="708b6f8b" sha1="4a910126d87c11fed99f44b61d51849067eddc02" region="maincpu" offset="180001"/>
              <rom name="bmc_10.bin" size="131072" crc="f840c17f" sha1="82891a85c8dc60f727b5a8c8e8ab09e8e4bd8af4" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10738635"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1122000"/>
              <display tag="screen" type="raster" rotate="0" width="280" height="232" refresh="60.000000" />
              <sound channels="2"/>
              <input players="1" buttons="1" coins="2">
              </input>
              <dipswitch name="DSW2 8" tag="IN1" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW2 7" tag="IN1" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW2 6" tag="IN1" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW2 5" tag="IN1" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW2 4" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN1" mask="32">
                     <dipvalue name="1 COIN 10 CREDITS" value="32" default="yes"/>
                     <dipvalue name="2 COINS 10 CREDITS" value="0"/>
              </dipswitch>
              <dipswitch name="DSW2 2" tag="IN1" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW2 1" tag="IN1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 8" tag="IN2" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 7" tag="IN2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 6" tag="IN2" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 5" tag="IN2" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 4" tag="IN2" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 3" tag="IN2" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 2" tag="IN2" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DSW4 1" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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