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boxingb: MAME ROM Information.


Boxing Bugs (c) 1981 Cinematronics.

This is kind of like a reverse of "Star Castle". In the center of the screen is a player-controlled rotating cannon, enclosed within an octagon. The cannon shoots fireballs from one end and has a boxing glove on an extension arm on the other end. The octagon is a protective wall for the cannon. Fireballs and the boxing glove pass over the wall to targets outside.

Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen.


Boxing Bugs ran on expanded version of the basic Cinematronics hardware platform. It added a ROM board and a color conversion board which allowed a color game to run on the otherwise monochrome Cinematronics vector platform. It used a Wells Gardner color X-Y monitor, and shipped in a rather unremarkable yellow cabinet that had plain 'Cinematronics' sideart painted on. The cabinet was similar to the one used for "Speed Freak", but not exactly the same.

Main CPU : CCPU (@ 5 Mhz)

Sound Chips : Discrete circuitry

Screen orientation : Horizontal

Video resolution : 224 x 256 pixels

Screen refresh : 38.00 Hz

Palette colors : 32768

Players : 2

Control : Optical spinner

Buttons : 3


Released in March 1981.

One of the last vector games Cinematronics made; very few numbers were produced and Cinematronics' days were numbered. They would make a brief comeback with "Dragon's Lair", but shortly afterwards be swallowed up by Leland Corporation and disappear into oblivion.

A prototype version of this game is known as "Outpost".

Richard Lewis holds the official record for this game with 2,026,022 points on April 15, 1983.


Bugs or bombs struck by fireballs score 20 points.

Each bug knocked out with the glove scores 200 points.

Each flying bug scores 400 points per punch.

In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each.


A rapid fire for the fireballs is activated by holding down the Fire button.


Designed and programmed by : Jack Ritter

Additional program by : Scott Boden


Game's rom.

Machine's picture.

MAME Info:

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]

Samples required


- 0.87u3: Aaron Giles added proper color support for Boxing Bugs and War of the Worlds. And added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (softexpl, loudexpl, chirp, eggcrack, bugpusha, bugpushb, bugdie, beetle, music, cannon, bounce and bell.wav).

- 0.35RC2: Mathis Rosenhauer added glove control and color to Boxing Bugs (seems to be wrong compared to Retrocade).

- 0.35b6: Added Boxing Bugs (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Fix controls.

- 26th April 1993: Dumped Boxing Bugs.


- Punch bugs with GLOVE for points

- Knock bombs off your wall with fireballs

- Use panic button to get out of hard spots. You can panic three times per game

- Every fourth round is a bonus round

Other Emulators:

* Cinelator


* Retrocade

Recommended Games (Maze Bugs):


Atari Arcade Classics (Super Centipede)


4 Fun in 1 (Galactic Convoy)

Boxing Bugs

Frog & Spiders

Lady Bug

War of the Bugs

The Amazing Adventures of Mr. F. Lea



Black Widow



Funky Bee






Exed Exes




Insector X

Povar / Sobrat' Buran / Agroprom (Pssst)

Bio-hazard Battle (Mega Play)

Critter Crusher


Ripper Ribbit

Hammer (Mosquito, Cockrouch and Fly)

Hae Hae Ka Ka Ka

Mushiking The King Of Beetle 2K3 2nd

Bugs Fever

Romset: 33 kb / 14 files / 26.2 zip

MAME XML Output:

       <game name="boxingb" sourcefile="cinemat.c" sampleof="boxingb">
              <description>Boxing Bugs</description>
              <rom name="u1a" size="4096" crc="d3115b0f" sha1="9448e7ac1cdb5c7e0739623151be230ab630c4ea" region="maincpu" offset="0"/>
              <rom name="u1b" size="4096" crc="3a44268d" sha1="876ebe942ded787cfe357563a33d3e26a1483c5a" region="maincpu" offset="1"/>
              <rom name="u2a" size="4096" crc="c97a9cbb" sha1="8bdeb9ee6b24c0a4554bbf4532a43481a0360019" region="maincpu" offset="2000"/>
              <rom name="u2b" size="4096" crc="98d34ff5" sha1="6767a02a99a01712383300f9acb96cdeffbc9c69" region="maincpu" offset="2001"/>
              <rom name="u3a" size="4096" crc="5bb3269b" sha1="a9dbc91b1455760f10bad0d2ccf540e040a00d4e" region="maincpu" offset="4000"/>
              <rom name="u3b" size="4096" crc="85bf83ad" sha1="9229042e39c53fae56dc93f8996bf3a3fcd35cb8" region="maincpu" offset="4001"/>
              <rom name="u4a" size="4096" crc="25b51799" sha1="46465fe62907ae66a0ce730581e4e9ba330d4369" region="maincpu" offset="6000"/>
              <rom name="u4b" size="4096" crc="7f41de6a" sha1="d01dffad3cb6e76c535a034ea0277dce5801c5f1" region="maincpu" offset="6001"/>
              <rom name="prom.f14" size="256" crc="9edbf536" sha1="036ad8a231284e05f44b1106d38fc0c7e041b6e8" region="proms" offset="0"/>
              <rom name="prom.e14" size="32" crc="29dbfb87" sha1="d8c40ab010b2ea30f29b2c443819e2b69f376c04" region="proms" offset="100"/>
              <rom name="prom.d14" size="32" crc="9a05afbf" sha1="5d806a42424942ba5ef0b70a1d629315b37f931b" region="proms" offset="120"/>
              <rom name="prom.c14" size="32" crc="07492cda" sha1="32df9148797c23f70db47b840139c40e046dd710" region="proms" offset="140"/>
              <rom name="prom.j14" size="32" crc="a481ca71" sha1="ce145d61686f600cc16b77febfd5c783bf8c13b0" region="proms" offset="160"/>
              <rom name="prom.e8" size="32" crc="791ec9e1" sha1="6f7fcce4aa3be9020595235568381588adaab88e" region="proms" offset="180"/>
              <sample name="softexpl"/>
              <sample name="loudexpl"/>
              <sample name="chirp"/>
              <sample name="eggcrack"/>
              <sample name="bugpusha"/>
              <sample name="bugpushb"/>
              <sample name="bugdie"/>
              <sample name="beetle"/>
              <sample name="music"/>
              <sample name="cannon"/>
              <sample name="bounce"/>
              <sample name="bell"/>
              <chip type="cpu" tag="maincpu" name="CCPU" clock="4980750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="38.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="1">
                     <control type="dial" minimum="0" maximum="255" sensitivity="100" keydelta="5" reverse="yes"/>
              <dipswitch name="Coinage" tag="SWITCHES" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="2"/>
              <dipswitch name="Lives" tag="SWITCHES" mask="4">
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="5" value="0" default="yes"/>
              <dipswitch name="Bonus Life" tag="SWITCHES" mask="8">
                     <dipvalue name="30,000" value="0" default="yes"/>
                     <dipvalue name="50,000" value="8"/>
              <dipswitch name="Demo Sounds" tag="SWITCHES" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Free Play" tag="SWITCHES" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="SWITCHES" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>

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