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brivalj: MAME ROM Information.


History:

Burning Rival (c) 1993 Sega.


A cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters.


- TECHNICAL -


Sega System 32 hardware


Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz)

Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)


Screen orientation : Horizontal

Video resolution : 416 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 16384


Players : 2

Control : 8-way joystick

Buttons : 6

=> Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick


- TRIVIA -


Released in July 1993.


- STAFF -


Chief programmer : Yasushi Nakajima

Planner : Issei Tokuda

Programmers : Hiroaki Shouji, Mika Aizawa, Satoshi Hosoda

Effect designer : Masataka Aochi

Sound effects and sound programmer : Tohru Nakabayashi

B.G.M. : Hideaki Miyamoto

Animation : Zero-One, Ltd.

Ending illustration : Katsuhiko Nishijima

Ending color coordinate : Noriyuki Yoshino


* Voice Cast (Recording at Power House Studio) :

Arnold : Francis Silva

Bill : Takenobu Mitsuyoshi

Craze : Susumu imura

Jackson : Toshihiro Nagoshi

Mr.Chin : Takehito Tsumagari

Santana : Greg Irwin

Shingen : Yasuhiro Takagi

Aska : Haruka Itoh


- SOURCES -


Game's rom.




MAME Info:

0.96u1 [David Haywood]

0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]


Bugs:

- Crashes randomly with an error: Unhandled OpCode found : 81c4 at 00fff202. J.J.Boy (ID 00990)


WIP:

- 0.140u2: Fixed rom names.

- 0.96u1: David Haywood added Burning Rival (World). Renamed (brival) to (brivalj).

- 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival.

- 0.64: Changed description to 'Burning Rival (Japan)'.

- 0.63: Added Burning Rivals (Japan) (Sega 1992).

- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.


LEVELS: 9


Recommended Games (Fighter):

Street Smart

Violence Fight

Solitary Fighter

Art of Fighting

Art of Fighting 2

Art of Fighting 3

Fit of Fighting

Burning Rival

World Heroes

World Heroes 2

World Heroes 2 Jet

World Heroes Perfect

The History of Martial Arts

Fighter's History

Karnov's Revenge / Fighter's History Dynamite

Martial Champion

Power Instinct / Gouketsuji Ichizoku

Power Instinct 2

Groove on Fight - Gouketsuji Ichizoku 3

Gogetsuji Legends

Tao Taido

Aggressors of Dark Kombat

Alien Challenge

Best Of Best

Kaiser Knuckle

Dragoon Might

Savage Reign

Breakers

Breakers Revenge

Kizuna Encounter

SD Fighters

Touki Denshou -Angel Eyes-

JoJo's Venture

JoJo no Kimyouna Bouken: Miraie no Isan

Garou

Matrimelee

Rage of the Dragons

Fist Of The North Star

Melty Blood Act Cadenza

Melty Blood Actress Again

Akatsuki Blitzkampf Ausf Achse


Romset: 24832 kb / 17 files / 11.0 zip




MAME XML Output:

       <game name="brivalj" sourcefile="segas32.c" cloneof="brival" romof="brival">
              <description>Burning Rival (Japan)</description>
              <year>1992</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-15720.ic8" size="131072" crc="0d182d78" sha1="53e9e5898869ea4a354dc3e9a78d8b8e9a7274c9" region="maincpu" offset="0"/>
              <rom name="epr-15723.ic18" merge="epr-15723.ic18" size="524288" crc="4ff40d39" sha1="b33a656f976ec7a1a2268e7b9a81d5b84f3d9ca3" region="maincpu" offset="100000"/>
              <rom name="epr-15724.ic9" merge="epr-15724.ic9" size="524288" crc="3ff8a052" sha1="f484a8e15a022f9ff290e662ab27f96f9f0ad24e" region="maincpu" offset="100001"/>
              <rom name="epr-15725.ic36" merge="epr-15725.ic36" size="131072" crc="ea1407d7" sha1="68b571341f032278e87a38739ba8084b7a6062d3" region="soundcpu" offset="100000"/>
              <rom name="mpr-15627.ic35" merge="mpr-15627.ic35" size="1048576" crc="8a8388c5" sha1="7ee03feb975cc576a3d8651fd41976ca87d60894" region="soundcpu" offset="200000"/>
              <rom name="mpr-15626.ic34" merge="mpr-15626.ic34" size="1048576" crc="83306d1e" sha1="feb08902b51c0013d9417832cdf198e36cdfc28c" region="soundcpu" offset="300000"/>
              <rom name="mpr-15625.ic24" merge="mpr-15625.ic24" size="1048576" crc="3ce82932" sha1="f2107bc2591f46a51c9f0d706933b1ae69db91f9" region="soundcpu" offset="400000"/>
              <rom name="mpr-14599f.ic14" size="2097152" crc="1de17e83" sha1="04ee14b863f93b42a5bd1b6da71cff54ef11d4b7" region="gfx1" offset="0"/>
              <rom name="mpr-14598f.ic5" size="2097152" crc="cafb0de9" sha1="94c6bfc7a4081dee373e9466a7b6f80889696087" region="gfx1" offset="1"/>
              <rom name="brivalj_mp15637.32" size="2097152" crc="f39844c0" sha1="c48dc8cccdd9d3756cf99a983c6a89ed43fcda22" region="gfx2" offset="0"/>
              <rom name="brivalj_mp15635.30" size="2097152" crc="263cf6d1" sha1="7accd214502fd050edc0901c9929d6069dae4d00" region="gfx2" offset="2"/>
              <rom name="brivalj_mp15633.28" size="2097152" crc="44e9a88b" sha1="57a930b9c3b83c889df54de60c90f847c2dcb614" region="gfx2" offset="4"/>
              <rom name="brivalj_mp15631.26" size="2097152" crc="e93cf9c9" sha1="17786cd3ccaef613216db724e923861841c52b45" region="gfx2" offset="6"/>
              <rom name="brivalj_mp15636.31" size="2097152" crc="079ff77f" sha1="bdd41acef58c39ba58cf85d307229622877dbdf9" region="gfx2" offset="800000"/>
              <rom name="brivalj_mp15634.29" size="2097152" crc="1edc14cd" sha1="80a281c904560b364fe9f2b8987b7a254220a29f" region="gfx2" offset="800002"/>
              <rom name="brivalj_mp15632.27" size="2097152" crc="796215f2" sha1="d7b393781dbba59c9b1cd600d27e6d91e36ea771" region="gfx2" offset="800004"/>
              <rom name="brivalj_mp15630.25" size="2097152" crc="8dabb501" sha1="c5af2187d00e0b9732a82441f9758b303fecbb2c" region="gfx2" offset="800006"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16107950"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8053975"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="12500000"/>
              <display tag="screen" type="raster" rotate="0" width="416" height="224" refresh="60.000000" pixclock="6539520" htotal="416" hbend="0" hbstart="416" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="16384"/>
       </game>
 
 


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