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bubblem: MAME ROM Information.


Bubble Memories - The Story of Bubble Bobble III (c) 1995 Taito.

The third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops.

One new gameplay addition, however, is the introduction of 'Super Bubbles'; There are now two sizes of bubble. Hold down the bubble button for about 1 second until you glow to produce a giant bubble. This giant bubble can trap either a single large enemy, or several smaller enemies. This replaces the 'Multiple Bubble' facility of the previous game in the series; 'Bubble Bobble II'.


Taito F3 System hardware

Prom Stickers : E21

Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Bubble, [2] Jump


Even if titlescreen says 1995, Bubble Memories was released in February 1996.

In the Taito logo sequence, a 'Zen-Chan' monster chases Bub from the right side of the screen to the left. When Bub reaches the left of the screen, he stops, turns around and traps Zen-Chan in a bubble. The bubble then pops, Zen-Chan is killed, and the Taito logo appears on screen.

The entire cast of basic enemies from the original "Bubble Bobble" (including 'Skel', aka "Baron Von Blubba", so continue to watch out for him if you take too much time in a room; 'Rascal' also returns if you take too much time in a secret room) returns once again (however, the original game's end boss, 'Super Drunk' does not appear in this game), along with many of the characters first introduced in "Bubble Bobble II". There is also a new version of 'Monsta' with a teal body and yellow eyes, who moves horizontally and vertically, as opposed to the regular 'Monsta' who moves diagonally.

Chack'n from "Chack'n Pop" joins Zen-Chan and company in the pursuit of Bub and Bob. In this game, he appears wearing a blue helmet. There is also a large version of him requiring a giant bubble to trap and kill. There are also giant versions of Zen-Chan, PulPul, and Puka Puka.


* Power Up Mode : Press Up, Right, Down, Left, Up, Right, Down, Left at the title screen. Rotate the Joystick clockwise in two circles to give Bub and Bob permanent shoes, blue gum and yellow gum.

* Super Mode : Press Left, Start, Fire, Jump, Up, Down, Start, Right at the title screen to unlock another set of levels.

* Original Mode : Press Start, Left, Fire, Jump, Fire, Jump, Fire, Jump. Secret rooms will always appear in levels 7 and 37.


1. Bubble Bobble (1986)

2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)

3. Final Bubble Bobble (1988, Sega Master System)

4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)

5. Bubble Bobble Part 2 (1993, Nintendo Famicom)

6. Bubble Bobble II (1994)

7. Bubble Memories - The Story of Bubble Bobble III (1995)

8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)

9. Bubble Bobble Revolution (2005, Nintendo DS)

10. New Rainbow Islands (2005, Nintendo DS)

11. Bubble Bobble Evolution (2006, Sony PSP)

12. Bubble Bobble Double Shot (2007, Nintendo DS)

13. Rainbow Islands Towering Adventure! (2009, Nintendo WiiWare)

14. Bubble Bobble Plus! (2009, Nintendo WiiWare)

15. Bubble Bobble Neo! (2009, Xbox Live Arcade)


Software design : Harumi. K, Meltycat!

Character design : Voosy Marler, Aki, Mari Chan, Miwa Kamiya

Map design : Taka. Furukawa, FJT

Music by : Yasuko Yamada (Zuntata)

Sound Effects by : Ishikawa Babio (BABI) (Zuntata)

Design works : Kumi Mizore, Jun Iwata

Hardware design : Takeshi Kinugasa, Katsumi Kaneoka, Tomio Takeda, Kazuhiko Bando


* Consoles :

Sony PlayStation 2 [JP] (January 27, 2007; "Taito Memories II Joukan [Model SLPM-66649]")

Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") : Japan only


Game's rom.

MAME Info:

0.37b11 [Bryan McPhail]

Artwork available


- 0.137: David Haywood implemented default EEPROMs to Bubble Memories.

- 0.127u7: Couriersud fixed a demonstration screen trouble in clone (Ver 2.4O 1996/02/15).

- 0.105u1: Changed description of 'Bubble Memories - The Story Of Bubble Bobble 3 (World)' to 'Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)' and clone 'Bubble Memories - The Story Of Bubble Bobble 3 (Japan)' to 'Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07)'.

- 0.37b11: Bryan McPhail added 'Bubble Memories - The Story Of Bubble Bobble 3 (World)' (Taito 1995) and clone (Japan).

- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.

- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.


- This island is called "Rainbow island". Here there is a tower used to monitor the island and protect everyone who lives there from harm. In that tower there live two inseparable brothers. The older brother, a slight and cheerful lad, is named Bubby. And the younger brother, named Bobby, is a shy and quiet boy who likes to read. Then one day something suddenly happens to disturb their peaceful and happy lives. That something was their being turned into dragons at the hands of a mysterious evil being. The same evil being that did this to them has also destroyed the magical Rainbow Potion elixir they need to return to human form. The evil being, however, has sealed himself into the tower. Why is it that Bubby & Bobby were transformed into the shape of dragons? And what was the true intent of the evil being that did this to them?

LEVELS: 80 (+ 2 secret rooms)

Other Emulators:

* Raine

Recommended Games (Platform 2):


Joust 2 - Survival of the Fittest


Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)


Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don


Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Gun Master

Joe & Mac Returns

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Dream World

Dynamite Bomber

Head Panic

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Jumping Pop

Toy Land Adventure


Super Bubble 2003

Tower & Shaft

Romset: 13825 kb / 14 files / 5.29 zip

MAME XML Output:

       <game name="bubblem" sourcefile="taito_f3.c">
              <description>Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)</description>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="e21-21.20" size="524288" crc="cac4169c" sha1="e1e5b9bbaecfd29ee764c8b29df8ffd08ef01866" region="maincpu" offset="0"/>
              <rom name="e21-20.19" size="524288" crc="7727c673" sha1="cda3dbcf8da06e81b899008462bcd6b2ea43db81" region="maincpu" offset="1"/>
              <rom name="e21-19.18" size="524288" crc="be0b907d" sha1="8bb6a149a4b0ccdb32396f7e750218a0bdc31965" region="maincpu" offset="2"/>
              <rom name="e21-18.17" size="524288" crc="d14e313a" sha1="3913d396a6a72f539163c216809e54a06ecd3b96" region="maincpu" offset="3"/>
              <rom name="e21-02.rom" size="2097152" crc="b7cb9232" sha1="ba71cb98d49eadebb26d9f53bbaec1dc211077f5" region="gfx1" offset="0"/>
              <rom name="e21-01.rom" size="2097152" crc="a11f2f99" sha1="293c5996600cad05bf98f936f5f820d93d546099" region="gfx1" offset="1"/>
              <rom name="e21-07.rom" size="1048576" crc="7789bf7c" sha1="bc8ef1696adac99a1fabae9b79afcd3461cf323b" region="gfx2" offset="0"/>
              <rom name="e21-06.rom" size="1048576" crc="997fc0d7" sha1="58a546f739072fedebfe7c972fe85f72107726b2" region="gfx2" offset="1"/>
              <rom name="e21-05.rom" size="1048576" crc="07eab58f" sha1="ae2d7b839b39d88d11652df74804a39230674467" region="gfx2" offset="300000"/>
              <rom name="e21-12.32" size="262144" crc="34093de1" sha1="d69d6b5f10b8fe86f727d739ed5aecceb15e01f7" region="audiocpu" offset="100000"/>
              <rom name="e21-13.33" size="262144" crc="9e9ec437" sha1="b0265b688846c642d240b2f3677d2330d31eaa87" region="audiocpu" offset="100001"/>
              <rom name="e21-03.rom" size="2097152" crc="54c5f83d" sha1="10a993199c8d5a1361bd29a4b92c404451c6da01" region="ensoniq.0" offset="0"/>
              <rom name="e21-04.rom" size="2097152" crc="e5af2a2d" sha1="62a49504decc7160b710260218920d2d6d2af8f0" region="ensoniq.0" offset="400000"/>
              <rom name="bubblem.nv" size="128" crc="9a59326e" sha1="071dbfbfd77f7020476ddb54c93f5fafa7a08159" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="58.970000" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="4095" sensitivity="25" keydelta="25"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>

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